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https://github.com/APercy/airutils.git
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improved attached entity aligment with bottow collisions
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parent
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commit
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1 changed files with 13 additions and 5 deletions
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@ -5,11 +5,17 @@ local function attach_entity(self, target_obj, dest_pos, relative_pos, entity_na
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if self.object then
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local ent = target_obj:get_luaentity()
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if self._vehicle_custom_data then
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local y = self.initial_properties.collisionbox[2] - ent.initial_properties.collisionbox[2]
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dest_pos.y = dest_pos.y + y
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target_obj:set_pos(dest_pos)
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target_obj:set_attach(self.object,'',relative_pos,{x=0,y=0,z=0})
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self._vehicle_custom_data.simple_external_attach_entity = entity_name
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self._vehicle_custom_data.simple_external_attach_pos = relative_pos
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self._vehicle_custom_data.simple_external_attach_invid = inv_id --why?! Because I can identify the target entity by it's inventory ;)
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local ent = target_obj:get_luaentity()
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if ent then
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relative_pos.y = y*10
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target_obj:set_attach(self.object,'',relative_pos,{x=0,y=0,z=0})
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self._vehicle_custom_data.simple_external_attach_entity = entity_name
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self._vehicle_custom_data.simple_external_attach_pos = relative_pos
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self._vehicle_custom_data.simple_external_attach_invid = inv_id --why?! Because I can identify the target entity by it's inventory ;)
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end
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end
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end
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end
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@ -64,7 +70,9 @@ function airutils.simple_external_attach(self, relative_pos, entity_name, radius
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if ent then
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if ent.name == entity_name then
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local dest_pos = vector.new(pos)
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dest_pos = vector.add(dest_pos, relative_pos)
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local rel_pos = vector.new(relative_pos)
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rel_pos.y = 0
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dest_pos = vector.add(dest_pos, rel_pos)
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attach_entity(self, nearby_objects[i], dest_pos, relative_pos, entity_name, ent._inv_id)
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return
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end
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