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https://github.com/APercy/airutils.git
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improved hud display
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parent
244288490a
commit
aebcdd95eb
3 changed files with 145 additions and 7 deletions
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@ -454,12 +454,12 @@ function airutils.logic(self)
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local speed_angle = airutils.get_gauge_angle(indicated_speed, -45)
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--adjust power indicator
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local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10)
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--self.power_gauge:set_attach(self.object,'',ALBATROS_D5_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
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local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10) + 90
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local energy_indicator_angle = (airutils.get_gauge_angle((self._max_fuel - self._energy)*2)) - 90
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if is_attached then
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if self._show_hud then
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airutils.update_hud(player, climb_angle, speed_angle)
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airutils.update_hud(player, climb_angle, speed_angle, power_indicator_angle, energy_indicator_angle)
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else
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airutils.remove_hud(player)
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end
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@ -28,21 +28,29 @@ function airutils.animate_gauge(player, ids, prefix, x, y, angle)
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player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
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end
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function airutils.update_hud(player, climb, speed)
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function airutils.update_hud(player, climb, speed, power, fuel)
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local player_name = player:get_player_name()
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local screen_pos_y = -150
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local screen_pos_x = 10
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local clb_gauge_x = screen_pos_x + 80
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local clb_gauge_y = screen_pos_y + 5
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local sp_gauge_x = screen_pos_x + 180
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local clb_gauge_x = screen_pos_x + 75
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local clb_gauge_y = screen_pos_y + 1
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local sp_gauge_x = screen_pos_x + 170
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local sp_gauge_y = clb_gauge_y
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local pwr_gauge_x = screen_pos_x + 330
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local pwr_gauge_y = clb_gauge_y
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local fu_gauge_x = screen_pos_x + 340
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local fu_gauge_y = clb_gauge_y
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local ids = airutils.hud_list[player_name]
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if ids then
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airutils.animate_gauge(player, ids, "clb_pt_", clb_gauge_x, clb_gauge_y, climb)
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airutils.animate_gauge(player, ids, "sp_pt_", sp_gauge_x, sp_gauge_y, speed)
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airutils.animate_gauge(player, ids, "pwr_pt_", pwr_gauge_x, pwr_gauge_y, power)
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airutils.animate_gauge(player, ids, "fu_pt_", fu_gauge_x, fu_gauge_y, fuel)
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else
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ids = {}
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@ -180,6 +188,122 @@ function airutils.update_hud(player, climb, speed)
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_1"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_2"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_3"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_4"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_5"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_6"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["pwr_pt_7"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = pwr_gauge_x, y = pwr_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_1"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_2"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_3"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_4"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_5"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_6"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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ids["fu_pt_7"] = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 1},
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offset = {x = fu_gauge_x, y = fu_gauge_y},
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text = "airutils_ind_box.png",
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scale = { x = 6, y = 6},
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alignment = { x = 1, y = 0 },
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})
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airutils.hud_list[player_name] = ids
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end
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end
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@ -209,6 +333,20 @@ function airutils.remove_hud(player)
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player:hud_remove(ids["sp_pt_3"])
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player:hud_remove(ids["sp_pt_2"])
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player:hud_remove(ids["sp_pt_1"])
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player:hud_remove(ids["pwr_pt_7"])
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player:hud_remove(ids["pwr_pt_6"])
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player:hud_remove(ids["pwr_pt_5"])
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player:hud_remove(ids["pwr_pt_4"])
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player:hud_remove(ids["pwr_pt_3"])
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player:hud_remove(ids["pwr_pt_2"])
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player:hud_remove(ids["pwr_pt_1"])
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player:hud_remove(ids["fu_pt_7"])
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player:hud_remove(ids["fu_pt_6"])
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player:hud_remove(ids["fu_pt_5"])
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player:hud_remove(ids["fu_pt_4"])
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player:hud_remove(ids["fu_pt_3"])
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player:hud_remove(ids["fu_pt_2"])
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player:hud_remove(ids["fu_pt_1"])
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end
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airutils.hud_list[player_name] = nil
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end
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BIN
textures/airutils_hud_panel.png
Executable file → Normal file
BIN
textures/airutils_hud_panel.png
Executable file → Normal file
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