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https://github.com/APercy/airutils.git
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turning airutils into a lib
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2 changed files with 128 additions and 2 deletions
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@ -49,8 +49,8 @@ airutils.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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-- PAPI node (default left)
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-- PAPI node (default left)
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minetest.register_node("airutils:papi",{
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minetest.register_node("airutils:papi",{
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description = "PAPI",
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description = "PAPI",
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inventory_image = "papi.png",
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--inventory_image = "papi.png",
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wield_image = "papi.png",
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--wield_image = "papi.png",
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tiles = {"airutils_black.png", "airutils_u_black.png", "airutils_white.png",
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tiles = {"airutils_black.png", "airutils_u_black.png", "airutils_white.png",
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"airutils_metal.png", {name = "airutils_red.png", backface_culling = true},},
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"airutils_metal.png", {name = "airutils_red.png", backface_culling = true},},
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groups = airutils.groups,
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groups = airutils.groups,
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126
init.lua
126
init.lua
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@ -20,5 +20,131 @@ function airutils.canDig(pos, player)
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and player:get_player_name() == meta:get_string("owner")
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and player:get_player_name() == meta:get_string("owner")
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end
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end
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function airutils.check_node_below(obj)
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local pos_below = obj:get_pos()
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if pos_below then
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pos_below.y = pos_below.y - 2.5
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local node_below = minetest.get_node(pos_below).name
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local nodedef = minetest.registered_nodes[node_below]
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local touching_ground = not nodedef or -- unknown nodes are solid
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nodedef.walkable or false
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local liquid_below = not touching_ground and nodedef.liquidtype ~= "none"
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return touching_ground, liquid_below
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end
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return nil, nil
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end
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function airutils.check_is_under_water(obj)
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local pos_up = obj:get_pos()
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pos_up.y = pos_up.y + 0.1
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local node_up = minetest.get_node(pos_up).name
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local nodedef = minetest.registered_nodes[node_up]
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local liquid_up = nodedef.liquidtype ~= "none"
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return liquid_up
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end
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function airutils.setText(self, vehicle_name)
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local properties = self.object:get_properties()
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local formatted = ""
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if self.hp_max then
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formatted = " Current hp: " .. string.format(
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"%.2f", self.hp_max
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)
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end
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if properties then
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properties.infotext = "Nice ".. vehicle_name .." of " .. self.owner .. "." .. formatted
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self.object:set_properties(properties)
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end
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end
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function airutils.transfer_control(self, status)
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if status == false then
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self._command_is_given = false
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if self._passenger then
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minetest.chat_send_player(self._passenger,
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core.colorize('#ff0000', " >>> The captain got the control."))
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end
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if self.driver_name then
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minetest.chat_send_player(self.driver_name,
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core.colorize('#00ff00', " >>> The control is with you now."))
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end
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else
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self._command_is_given = true
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if self._passenger then
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minetest.chat_send_player(self._passenger,
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core.colorize('#00ff00', " >>> The control is with you now."))
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end
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if self.driver_name then minetest.chat_send_player(self.driver_name," >>> The control was given.") end
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end
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end
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--returns 0 for old, 1 for new
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function airutils.detect_player_api(player)
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local player_proterties = player:get_properties()
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local mesh = "character.b3d"
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if player_proterties.mesh == mesh then
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local models = player_api.registered_models
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local character = models[mesh]
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if character then
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if character.animations.sit.eye_height then
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return 1
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else
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return 0
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end
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end
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end
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return 0
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end
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--lift
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local function pitchroll2pitchyaw(aoa,roll)
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if roll == 0.0 then return aoa,0 end
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-- assumed vector x=0,y=0,z=1
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local p1 = math.tan(aoa)
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local y = math.cos(roll)*p1
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local x = math.sqrt(p1^2-y^2)
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local pitch = math.atan(y)
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local yaw=math.atan(x)*math.sign(roll)
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return pitch,yaw
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end
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function airutils.getLiftAccel(self, velocity, accel, longit_speed, roll, curr_pos, lift, max_height)
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--lift calculations
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-----------------------------------------------------------
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max_height = max_height or 20000
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local wing_config = 0
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if self._wing_configuration then wing_config = self._wing_configuration end --flaps!
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local retval = accel
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if longit_speed > 1 then
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local angle_of_attack = math.rad(self._angle_of_attack + wing_config)
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--local acc = 0.8
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local daoa = deg(angle_of_attack)
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--to decrease the lift coefficient at hight altitudes
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local curr_percent_height = (100 - ((curr_pos.y * 100) / max_height))/100
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local rotation=self.object:get_rotation()
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local vrot = mobkit.dir_to_rot(velocity,rotation)
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local hpitch,hyaw = pitchroll2pitchyaw(angle_of_attack,roll)
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local hrot = {x=vrot.x+hpitch,y=vrot.y-hyaw,z=roll}
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local hdir = mobkit.rot_to_dir(hrot) --(hrot)
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local cross = vector.cross(velocity,hdir)
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local lift_dir = vector.normalize(vector.cross(cross,hdir))
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local lift_coefficient = (0.24*abs(daoa)*(1/(0.025*daoa+3))^4*math.sign(angle_of_attack))
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local lift_val = math.abs((lift*(vector.length(velocity)^2)*lift_coefficient)*curr_percent_height)
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--minetest.chat_send_all('lift: '.. lift_val)
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local lift_acc = vector.multiply(lift_dir,lift_val)
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--lift_acc=vector.add(vector.multiply(minetest.yaw_to_dir(rotation.y),acc),lift_acc)
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retval = vector.add(retval,lift_acc)
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end
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-----------------------------------------------------------
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-- end lift
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return retval
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end
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