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fix passenger collision when jumping from plane
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parent
be966a1ed8
commit
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3 changed files with 15 additions and 3 deletions
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@ -195,7 +195,8 @@ function airutils.attach_pax(self, player, is_copilot)
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end
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end
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function airutils.dettach_pax(self, player)
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function airutils.dettach_pax(self, player, is_flying)
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is_flying = is_flying or false
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local name = player:get_player_name() --self._passenger
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-- passenger clicked the object => driver gets off the vehicle
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@ -215,7 +216,12 @@ function airutils.dettach_pax(self, player)
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-- detach the player
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if player then
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local pos = player:get_pos()
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player:set_detach()
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if is_flying then
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pos.y = pos.y - self.initial_properties.collisionbox[2] - 2
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player:set_pos(pos)
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end
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if airutils.is_minetest then
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player_api.player_attached[name] = nil
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@ -939,6 +945,12 @@ function airutils.seats_destroy(self)
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end
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function airutils.flap_on(self)
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if not self._wing_angle_extra_flaps then
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self._flap = false
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self._wing_configuration = self._wing_angle_of_attack
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return
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end
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if self._wing_angle_extra_flaps == nil then self._wing_angle_extra_flaps = 0 end --if not, just keep the same as normal angle of attack
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local flap_limit = 15
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if self._flap_limit then flap_limit = self._flap_limit end
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