improving plane movement

This commit is contained in:
Alexsandro Percy 2023-10-10 22:12:23 -03:00
parent f5d727a38f
commit f36c129d64

View file

@ -481,11 +481,12 @@ function airutils.logic(self)
if stop ~= true then --maybe == nil if stop ~= true then --maybe == nil
self._last_accell = new_accel self._last_accell = new_accel
self.object:move_to(curr_pos) self.object:move_to(curr_pos)
--self.object:set_velocity(velocity) --airutils.set_acceleration(self.object, new_accel)
--[[if player then local limit = 100
airutils.attach(self, player, self._instruction_mode) local vel_to_add = vector.multiply(new_accel,self.dtime)
end]]-- vel_to_add.y = 0
airutils.set_acceleration(self.object, new_accel) self.object:add_velocity(vel_to_add)
self.object:set_acceleration({x=0,y=new_accel.y, z=0})
else else
if stop == true then if stop == true then
self._last_accell = self.object:get_acceleration() self._last_accell = self.object:get_acceleration()