function airutils.contains(table, val) for k,v in pairs(table) do if k == val then return v end end return false end function airutils.loadFuel(self, player_name) local player = minetest.get_player_by_name(player_name) local inv = player:get_inventory() local itmstck=player:get_wielded_item() local item_name = "" if itmstck then item_name = itmstck:get_name() end local fuel = airutils.contains(airutils.fuel, item_name) if fuel then --local stack = ItemStack(item_name .. " 1") if self._energy < self._max_fuel then itmstck:set_count(1) inv:remove_item("main", itmstck) self._energy = self._energy + fuel if self._energy > self._max_fuel then self._energy = self._max_fuel end --local energy_indicator_angle = airutils.get_gauge_angle(self._energy) --self.fuel_gauge:set_attach(self.object,'',self._gauge_fuel_position,{x=0,y=0,z=energy_indicator_angle}) end return true end return false end function airutils.consumptionCalc(self, accel) if accel == nil then return end if self._energy > 0 and self._engine_running and accel ~= nil then local divisor = 700000 if self._fuel_consumption_divisor then divisor = self._fuel_consumption_divisor end local consumed_power = 0 local parent_obj = self.object:get_attach() if not parent_obj then if self._rotor_speed then --is an helicopter consumed_power = 50/divisor --fixed rpm else --is a normal plane consumed_power = self._power_lever/divisor end end --minetest.chat_send_all('consumed: '.. consumed_power) self._energy = self._energy - consumed_power; local energy_indicator_angle = airutils.get_gauge_angle(self._energy) if self.fuel_gauge then if self.fuel_gauge:get_luaentity() then self.fuel_gauge:set_attach(self.object,'',self._gauge_fuel_position,{x=0,y=0,z=energy_indicator_angle}) end end end if self._energy <= 0 and self._engine_running and accel ~= nil then self._engine_running = false self._autopilot = false if self.sound_handle then minetest.sound_stop(self.sound_handle) end self.object:set_animation_frame_speed(0) end end