mirror of
https://github.com/APercy/airutils.git
synced 2025-03-20 18:11:21 +00:00
663 lines
23 KiB
Lua
663 lines
23 KiB
Lua
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "hud.lua")
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function airutils.properties_copy(origin_table)
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local tablecopy = {}
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for k, v in pairs(origin_table) do
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tablecopy[k] = v
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end
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return tablecopy
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end
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function airutils.get_hipotenuse_value(point1, point2)
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return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
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end
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function airutils.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function airutils.sign(n)
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return n>=0 and 1 or -1
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end
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function airutils.minmax(v,m)
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return math.min(math.abs(v),m)*airutils.sign(v)
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end
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function airutils.get_gauge_angle(value, initial_angle)
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initial_angle = initial_angle or 90
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local angle = value * 18
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angle = angle - initial_angle
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angle = angle * -1
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return angle
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end
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function airutils.attach(self, player, instructor_mode)
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instructor_mode = instructor_mode or false
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local name = player:get_player_name()
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self.driver_name = name
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-- attach the driver
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local eye_y = 0
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if instructor_mode == true then
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eye_y = -2.5
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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else
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eye_y = -4
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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end
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if airutils.detect_player_api(player) == 1 then
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eye_y = eye_y + 6.5
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end
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(1, function()
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if player then
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--minetest.chat_send_all("okay")
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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function airutils.dettachPlayer(self, player)
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local name = self.driver_name
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airutils.setText(self, self.infotext)
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airutils.remove_hud(player)
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--self._engine_running = false
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-- driver clicked the object => driver gets off the vehicle
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self.driver_name = nil
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-- detach the player
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--player:set_physics_override({speed = 1, jump = 1, gravity = 1, sneak = true})
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if player then
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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player_api.set_animation(player, "stand")
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end
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self.driver = nil
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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function airutils.check_passenger_is_attached(self, name)
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local is_attached = false
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if self._passenger == name then is_attached = true end
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if is_attached == false then
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for i = self._max_occupants,1,-1
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do
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if self._passengers[i] == name then
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is_attached = true
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break
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end
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end
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end
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return is_attached
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end
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-- attach passenger
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function airutils.attach_pax(self, player, is_copilot)
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local is_copilot = is_copilot or false
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local name = player:get_player_name()
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local eye_y = -4
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if airutils.detect_player_api(player) == 1 then
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eye_y = 2.5
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end
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if is_copilot == true then
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if self._passenger == nil then
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self._passenger = name
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-- attach the driver
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player:set_attach(self.co_pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(1, function()
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player = minetest.get_player_by_name(name)
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if player then
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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else
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--randomize the seat
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t = {} -- new array
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for i=1, self._max_occupants - 2 do --(the first 2 are the pilot and the copilot
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t[i] = i
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end
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for i = 1, #t*2 do
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local a = math.random(#t)
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local b = math.random(#t)
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t[a],t[b] = t[b],t[a]
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end
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--for i = 1,10,1 do
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for k,v in ipairs(t) do
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i = t[k]
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if self._passengers[i] == nil then
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--minetest.chat_send_all(self.driver_name)
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self._passengers[i] = name
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player:set_attach(self._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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if i > 2 then
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player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
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else
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player:set_eye_offset({x = 0, y = eye_y, z = 0}, {x = 0, y = 3, z = -30})
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end
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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-- make the driver sit
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minetest.after(1, function()
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player = minetest.get_player_by_name(name)
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if player then
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airutils.sit(player)
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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break
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end
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end
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end
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end
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function airutils.dettach_pax(self, player)
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local name = player:get_player_name() --self._passenger
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-- passenger clicked the object => driver gets off the vehicle
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if self._passenger == name then
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self._passenger = nil
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else
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for i = (self._max_occupants - 2),1,-1 --the first 2 are the pilot and copilot
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do
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if self._passengers[i] == name then
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self._passengers[i] = nil
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break
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end
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end
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end
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-- detach the player
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if player then
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player:set_detach()
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player_api.player_attached[name] = nil
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player_api.set_animation(player, "stand")
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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end
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function airutils.checkAttach(self, player)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if player_attach == self.pilot_seat_base or player_attach == self.passenger_seat_base then
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return true
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end
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end
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end
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return false
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end
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function airutils.destroy(self, effects)
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effects = effects or false
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self._passenger then
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-- detach the passenger
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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airutils.dettach_pax(self, passenger)
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end
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end
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if self.driver_name then
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-- detach the driver
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local player = minetest.get_player_by_name(self.driver_name)
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airutils.dettachPlayer(self, player)
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end
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local pos = self.object:get_pos()
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if effects then airutils.add_destruction_effects(pos, 5) end
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if self._destroy_parts_method then
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self._destroy_parts_method(self)
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end
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airutils.destroy_inventory(self)
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self.object:remove()
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--[[pos.y=pos.y+2
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:wings')
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
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end
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for i=1,2 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'wool:white')
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end
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
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end]]--
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--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:hidro')
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end
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function airutils.testImpact(self, velocity, position)
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if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
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airutils.destroy(self, true)
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end
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local impact_speed = 2
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local p = position --self.object:get_pos()
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local collision = false
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if self._last_vel == nil then return end
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local touch_point = self.initial_properties.collisionbox[2]-0.5
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--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
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if abs(velocity.y - self._last_vel.y) > impact_speed then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=touch_point}))
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if (noded and noded.drawtype ~= 'airlike') then
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collision = true
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else
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self.object:set_velocity(self._last_vel)
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--self.object:set_acceleration(self._last_accell)
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self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
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end
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end
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local impact = abs(airutils.get_hipotenuse_value(velocity, self._last_vel))
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local vertical_impact = math.abs(velocity.y - self._last_vel.y)
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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if impact > impact_speed then
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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if self.colinfo then
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collision = self.colinfo.collides
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end
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end
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if vertical_impact > 0.5 and self._longit_speed > self._min_speed/2 then
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local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=touch_point}))
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if (noded and noded.drawtype ~= 'airlike') then
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minetest.sound_play("airutils_touch", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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end
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end
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--damage by speed
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if self._speed_not_exceed then
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if self._last_speed_damage_time == nil then self._last_speed_damage_time = 0 end
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self._last_speed_damage_time = self._last_speed_damage_time + self.dtime
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if self._last_speed_damage_time > 2 then self._last_speed_damage_time = 2 end
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if self._longit_speed > self._speed_not_exceed and self._last_speed_damage_time >= 2 then
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self._last_speed_damage_time = 0
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minetest.sound_play("airutils_collision", {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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self.hp_max = self.hp_max - self._damage_by_wind_speed
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if self.driver_name then
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local player_name = self.driver_name
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airutils.setText(self, self.infotext)
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end
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if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
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airutils.destroy(self, true)
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end
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end
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end
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if collision then
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local damage = impact/2 --default for basic planes and trainers
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if self._hard_damage then
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damage = impact*3
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--check if the impact was on landing gear area
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if math.abs(impact - vertical_impact) < (impact*0.1) and --vert speed difference less than 10% of total
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math.abs(math.deg(self.object:get_rotation().x)) < 20 and --nose angle between +20 and -20 degrees
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self._longit_speed < (self._min_speed*2) and --longit speed less than the double of min speed
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self._longit_speed > (self._min_speed/2) then --longit speed bigger than the half of min speed
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damage = impact / 2 --if the plane was landing, the damage is mainly on landing gear, so lets reduce the damage
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end
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--end check
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end
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self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
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minetest.sound_play(self._collision_sound, {
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--to_player = self.driver_name,
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object = self.object,
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max_hear_distance = 15,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}, true)
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airutils.setText(self, self.infotext)
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if self.driver_name then
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local player_name = self.driver_name
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--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
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if self.hp_max < 0 then --adieu
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airutils.destroy(self, self._enable_explosion)
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end
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local player = minetest.get_player_by_name(player_name)
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if player then
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if player:get_hp() > 0 then
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local hurt_by_impact_divisor = 0.5 --less is more
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if self.hp_max > 0 then hurt_by_impact_divisor = 4 end
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player:set_hp(player:get_hp()-(damage/hurt_by_impact_divisor))
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end
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end
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if self._passenger ~= nil then
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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if passenger:get_hp() > 0 then
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passenger:set_hp(passenger:get_hp()-(damage/2))
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end
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end
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end
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end
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end
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end
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function airutils.checkattachBug(self)
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-- for some engine error the player can be detached from the submarine, so lets set him attached again
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if self.owner and self.driver_name then
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-- attach the driver again
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local player = minetest.get_player_by_name(self.owner)
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if player then
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if player:get_hp() > 0 then
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airutils.attach(self, player, self._instruction_mode)
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else
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airutils.dettachPlayer(self, player)
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end
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else
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if self._passenger ~= nil and self._command_is_given == false then
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self._autopilot = false
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airutils.transfer_control(self, true)
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end
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end
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end
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end
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function airutils.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = self._engine_sound},
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{object = self.object, gain = 2.0,
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pitch = 0.5 + ((self._power_lever/100)/2),
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max_hear_distance = 15,
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loop = true,})
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end
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end
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function airutils.engine_set_sound_and_animation(self)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self._engine_running then
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if self._last_applied_power ~= self._power_lever then
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--minetest.chat_send_all('test2')
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self._last_applied_power = self._power_lever
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self.object:set_animation_frame_speed(60 + self._power_lever)
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airutils.engineSoundPlay(self)
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end
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else
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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self.object:set_animation_frame_speed(0)
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end
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end
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end
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function airutils.add_paintable_part(self, entity_ref)
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if not self._paintable_parts then self._paintable_parts = {} end
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table.insert(self._paintable_parts, entity_ref:get_luaentity())
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end
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function airutils.set_param_paint(self, puncher, itmstck, mode)
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mode = mode or 1
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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if item_name == "automobiles_lib:painter" or item_name == "bike:painter" then
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--painting with bike painter
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local meta = itmstck:get_meta()
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local colour = meta:get_string("paint_color")
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local colstr = self._color
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local colstr_2 = self._color_2
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if mode == 1 then colstr = colour end
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if mode == 2 then colstr_2 = colour end
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airutils.param_paint(self, colstr, colstr_2)
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return true
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else
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--painting with dyes
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local split = string.split(item_name, ":")
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local color, indx, _
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if split[1] then _,indx = split[1]:find('dye') end
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if indx then
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--[[for clr,_ in pairs(airutils.colors) do
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local _,x = split[2]:find(clr)
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if x then color = clr end
|
|
end]]--
|
|
--lets paint!!!!
|
|
local color = (item_name:sub(indx+1)):gsub(":", "")
|
|
|
|
local colstr = self._color
|
|
local colstr_2 = self._color_2
|
|
if mode == 1 then colstr = airutils.colors[color] end
|
|
if mode == 2 then colstr_2 = airutils.colors[color] end
|
|
|
|
--minetest.chat_send_all(color ..' '.. dump(colstr))
|
|
--minetest.chat_send_all(dump(airutils.colors))
|
|
if colstr then
|
|
airutils.param_paint(self, colstr, colstr_2)
|
|
itmstck:set_count(itmstck:get_count()-1)
|
|
if puncher ~= nil then puncher:set_wielded_item(itmstck) end
|
|
return true
|
|
end
|
|
-- end painting
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function _paint(self, l_textures, colstr, paint_list, mask_associations)
|
|
paint_list = paint_list or self._painting_texture
|
|
mask_associations = mask_associations or self._mask_painting_associations
|
|
|
|
for _, texture in ipairs(l_textures) do
|
|
for i, texture_name in ipairs(paint_list) do --textures list
|
|
local indx = texture:find(texture_name)
|
|
if indx then
|
|
l_textures[_] = texture_name.."^[multiply:".. colstr --paint it normally
|
|
local mask_texture = mask_associations[texture_name] --check if it demands a maks too
|
|
--minetest.chat_send_all(texture_name .. " -> " .. dump(mask_texture))
|
|
if mask_texture then --so it then
|
|
l_textures[_] = "("..l_textures[_]..")^("..texture_name.."^[mask:"..mask_texture..")" --add the mask
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return l_textures
|
|
end
|
|
|
|
--painting
|
|
function airutils.param_paint(self, colstr, colstr_2)
|
|
colstr_2 = colstr_2 or colstr
|
|
if not self then return end
|
|
if colstr then
|
|
self._color = colstr
|
|
self._color_2 = colstr_2
|
|
local l_textures = self.initial_properties.textures
|
|
l_textures = _paint(self, l_textures, colstr) --paint the main plane
|
|
l_textures = _paint(self, l_textures, colstr_2, self._painting_texture_2) --paint the main plane
|
|
self.object:set_properties({textures=l_textures})
|
|
|
|
if self._paintable_parts then --paint individual parts
|
|
for i, part_entity in ipairs(self._paintable_parts) do
|
|
local p_textures = part_entity.initial_properties.textures
|
|
p_textures = _paint(part_entity, p_textures, colstr, self._painting_texture, self._mask_painting_associations)
|
|
p_textures = _paint(part_entity, p_textures, colstr_2, self._painting_texture_2, self._mask_painting_associations)
|
|
part_entity.object:set_properties({textures=p_textures})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function airutils.paint_with_mask(self, colstr, target_texture, mask_texture)
|
|
if colstr then
|
|
self._color = colstr
|
|
self._det_color = mask_colstr
|
|
local l_textures = self.initial_properties.textures
|
|
for _, texture in ipairs(l_textures) do
|
|
local indx = texture:find(target_texture)
|
|
if indx then
|
|
--"("..target_texture.."^[mask:"..mask_texture..")"
|
|
l_textures[_] = "("..target_texture.."^[multiply:".. colstr..")^("..target_texture.."^[mask:"..mask_texture..")"
|
|
end
|
|
end
|
|
self.object:set_properties({textures=l_textures})
|
|
end
|
|
end
|
|
|
|
function airutils.pid_controller(current_value, setpoint, last_error, d_time, kp, ki, kd)
|
|
kp = kp or 0
|
|
ki = ki or 0.00000000000001
|
|
kd = kd or 0.005
|
|
|
|
local ti = kp/ki
|
|
local td = kd/kp
|
|
local delta_t = d_time
|
|
|
|
local _error = setpoint - current_value
|
|
local derivative = _error - last_error
|
|
--local output = kpv*erro + (kpv/Tiv)*I + kpv*Tdv*((erro - erro_passado)/delta_t);
|
|
if integrative == nil then integrative = 0 end
|
|
integrative = integrative + (((_error + last_error)/delta_t)/2);
|
|
local output = kp*_error + (kp/ti)*integrative + kp * td*((_error - last_error)/delta_t)
|
|
last_error = _error
|
|
return output, last_error
|
|
end
|
|
|
|
function airutils.add_destruction_effects(pos, radius)
|
|
local node = airutils.nodeatpos(pos)
|
|
local is_liquid = false
|
|
if (node.drawtype == 'liquid' or node.drawtype == 'flowingliquid') then is_liquid = true end
|
|
|
|
minetest.sound_play("airutils_explode", {
|
|
pos = pos,
|
|
max_hear_distance = 100,
|
|
gain = 2.0,
|
|
fade = 0.0,
|
|
pitch = 1.0,
|
|
}, true)
|
|
if is_liquid == false then
|
|
minetest.add_particle({
|
|
pos = pos,
|
|
velocity = vector.new(),
|
|
acceleration = vector.new(),
|
|
expirationtime = 0.4,
|
|
size = radius * 10,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "airutils_boom.png",
|
|
glow = 15,
|
|
})
|
|
minetest.add_particlespawner({
|
|
amount = 32,
|
|
time = 0.5,
|
|
minpos = vector.subtract(pos, radius / 2),
|
|
maxpos = vector.add(pos, radius / 2),
|
|
minvel = {x = -10, y = -10, z = -10},
|
|
maxvel = {x = 10, y = 10, z = 10},
|
|
minacc = vector.new(),
|
|
maxacc = vector.new(),
|
|
minexptime = 1,
|
|
maxexptime = 2.5,
|
|
minsize = radius * 3,
|
|
maxsize = radius * 5,
|
|
texture = "airutils_boom.png",
|
|
})
|
|
end
|
|
minetest.add_particlespawner({
|
|
amount = 64,
|
|
time = 1.0,
|
|
minpos = vector.subtract(pos, radius / 2),
|
|
maxpos = vector.add(pos, radius / 2),
|
|
minvel = {x = -10, y = -10, z = -10},
|
|
maxvel = {x = 10, y = 10, z = 10},
|
|
minacc = vector.new(),
|
|
maxacc = vector.new(),
|
|
minexptime = 1,
|
|
maxexptime = 2.5,
|
|
minsize = radius * 3,
|
|
maxsize = radius * 5,
|
|
texture = "airutils_smoke.png",
|
|
})
|
|
end
|
|
|
|
function airutils.start_engine(self)
|
|
if self._engine_running then
|
|
self._engine_running = false
|
|
self._autopilot = false
|
|
self._power_lever = 0 --zero power
|
|
self._last_applied_power = 0 --zero engine
|
|
elseif self._engine_running == false and self._energy > 0 then
|
|
self._engine_running = true
|
|
self._last_applied_power = -1 --send signal to start
|
|
end
|
|
end
|
|
|
|
function airutils.get_xz_from_hipotenuse(orig_x, orig_z, yaw, distance)
|
|
--cara, o minetest é bizarro, ele considera o eixo no sentido ANTI-HORÁRIO... Então pra equação funcionar, subtrair o angulo de 360 antes
|
|
yaw = math.rad(360) - yaw
|
|
local z = (math.cos(yaw)*distance) + orig_z
|
|
local x = (math.sin(yaw)*distance) + orig_x
|
|
return x, z
|
|
end
|
|
|
|
function airutils.camera_reposition(player, pitch, roll)
|
|
if roll < -0.4 then roll = -0.4 end
|
|
if roll > 0.4 then roll = 0.4 end
|
|
|
|
local player_properties = player:get_properties()
|
|
local new_eye_offset = vector.new()
|
|
local z, y = airutils.get_xz_from_hipotenuse(0, player_properties.eye_height, pitch, player_properties.eye_height)
|
|
new_eye_offset.z = z*7
|
|
new_eye_offset.y = y*1.5
|
|
local x, _ = airutils.get_xz_from_hipotenuse(0, player_properties.eye_height, roll, player_properties.eye_height)
|
|
new_eye_offset.x = -x*15
|
|
return new_eye_offset
|
|
end
|
|
|