2021-08-20 13:08:17 -07:00
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-- Horse --
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-----------
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local random = math.random
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local function set_pattern(self)
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local types = {
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"spots",
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"patches"
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}
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if mobkit.recall(self, "pattern")
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and not mobkit.recall(self, "pattern"):find("better_fauna") then
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local pattern = mobkit.recall(self, "pattern")
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^" .. pattern}
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})
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else
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local type = types[random(#types)]
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local overlay = "(animalia_horse_".. type ..".png)"
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if type == "patches" then
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local colors = {
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"brown",
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"white"
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}
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if self.texture_no < 1 then
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table.insert(colors, "black")
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else
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table.remove(colors, 1)
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end
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overlay = "(animalia_horse_".. colors[random(#colors)] .."_patches.png)"
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end
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if random(100) > 50 then
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overlay = "transparency.png"
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end
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^" .. overlay}
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})
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mobkit.remember(self, "pattern", overlay)
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end
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end
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local function horse_logic(self)
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if self.hp <= 0 then
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mob_core.on_die(self)
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return
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end
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if self.status ~= "following" then
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if self.attention_span > 1 then
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self.attention_span = self.attention_span - self.dtime
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mobkit.remember(self, "attention_span", self.attention_span)
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end
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else
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self.attention_span = self.attention_span + self.dtime
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mobkit.remember(self, "attention_span", self.attention_span)
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end
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animalia.head_tracking(self)
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if mobkit.timer(self, 1) then
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local prty = mobkit.get_queue_priority(self)
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local player = mobkit.get_nearby_player(self)
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local pos = self.object:get_pos()
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2021-08-23 02:46:14 -07:00
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mob_core.random_sound(self, 24)
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2021-08-20 13:08:17 -07:00
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mob_core.growth(self)
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if self.breaking then
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if not minetest.get_player_by_name(self.breaker)
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or not self.driver then
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self.breaking = nil
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self.breaker = nil
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else
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local yaw = self.object:get_yaw()
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local yaw2 = minetest.get_player_by_name(self.breaker):get_look_horizontal()
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if math.abs(yaw - yaw2) > 5.8
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or math.abs(yaw - yaw2) < 0.5 then
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self.breaking_progress = self.breaking_progress + 1
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else
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self.breaking_progress = self.breaking_progress - 1
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end
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animalia.hq_sporadic_flee(self, 10)
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if self.breaking_progress < -5
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or minetest.get_player_by_name(self.breaker):get_player_control().sneak then
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mob_core.detach(self.driver, {x = 1, y = 0, z = 1})
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mobkit.lq_idle(self, 0.5, "rear")
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self.breaking = nil
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self.breaker = nil
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self.breaking_progress = nil
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elseif self.breaking_progress > 5 then
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mob_core.set_owner(self, self.breaker)
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self.breaking = nil
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self.breaker = nil
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self.breaking_progress = nil
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local prt_pos = vector.new(pos.x, pos.y + 2, pos.z)
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local minppos = vector.add(prt_pos, 1)
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local maxppos = vector.subtract(prt_pos, 1)
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animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
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mobkit.clear_queue_high(self)
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end
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end
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return
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end
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if prty < 20
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and self.driver
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and not self.breaking then
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animalia.hq_mount_logic(self, 20)
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end
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if prty < 5
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and self.isinliquid then
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animalia.hq_go_to_land(self, 5)
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end
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if prty < 4
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and self.breeding then
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animalia.hq_horse_breed(self, 4)
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end
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if prty == 2
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and not self.lasso_player
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and (not player
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or not mob_core.follow_holding(self, player)) then
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mobkit.clear_queue_high(self)
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end
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if prty < 2 then
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if self.caught_with_lasso
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and self.lasso_player then
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animalia.hq_follow_player(self, 2, self.lasso_player, true)
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elseif player then
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if self.attention_span < 5 then
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if mob_core.follow_holding(self, player) then
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animalia.hq_follow_player(self, 2, player)
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self.attention_span = self.attention_span + 1
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end
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end
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end
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end
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if mobkit.is_queue_empty_high(self) then
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animalia.hq_wander_group(self, 0, 12)
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end
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end
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end
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animalia.register_mob("horse", {
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-- Stats
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health = 40,
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fleshy = 100,
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view_range = 32,
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lung_capacity = 10,
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-- Visual
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collisionbox = {-0.65, 0, -0.65, 0.65, 1.95, 0.65},
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visual_size = {x = 10, y = 10},
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mesh = "animalia_horse.b3d",
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textures = {
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"animalia_horse_1.png",
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"animalia_horse_2.png",
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"animalia_horse_3.png",
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"animalia_horse_4.png",
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"animalia_horse_5.png",
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"animalia_horse_6.png"
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},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 110}, speed = 25, frame_blend = 0.3, loop = true},
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run = {range = {x = 70, y = 110}, speed = 45, frame_blend = 0.3, loop = true},
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rear = {range = {x = 120, y = 150}, speed = 27, frame_blend = 0.2, loop = false},
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rear_constant = {range = {x = 130, y = 140}, speed = 20, frame_blend = 0.3, loop = true}
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},
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-- Physics
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speed = 10,
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max_fall = 8,
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-- Attributes
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sounds = {
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alter_child_pitch = true,
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random = {
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{
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name = "animalia_horse_idle_1",
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gain = 1.0,
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distance = 8
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},
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{
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name = "animalia_horse_idle_2",
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gain = 1.0,
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distance = 8
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},
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{
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name = "animalia_horse_idle_3",
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gain = 1.0,
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distance = 8
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}
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},
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hurt = {
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name = "animalia_horse_hurt",
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gain = 1.0,
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distance = 8
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},
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death = {
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name = "animalia_horse_death",
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gain = 1.0,
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distance = 8
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}
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},
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-- Behavior
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defend_owner = false,
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follow = {
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"farming:wheat",
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},
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drops = {
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{name = "animalia:leather", chance = 2, min = 1, max = 4},
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},
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player_rotation = {x = -60, y = 180, z = 0},
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driver_scale = {x = 0.1, y = 0.1},
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driver_attach_at = {x = 0, y = 1.1, z = 0.5},
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driver_attach_bone = "Torso",
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driver_eye_offset = {{x = 0, y = 15, z = 0}, {x = 0, y = 15, z = 15}},
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-- Functions
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head_data = {
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bone = "Neck.CTRL",
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offset = {x = 0, y = 1.98, z = 0},
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pitch_correction = 35,
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pivot_h = 1,
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pivot_v = 1.5
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},
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logic = horse_logic,
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get_staticdata = mobkit.statfunc,
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on_step = animalia.on_step,
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on_activate = function(self, staticdata, dtime_s)
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animalia.on_activate(self, staticdata, dtime_s)
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set_pattern(self)
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self.saddled = mobkit.recall(self, "saddled") or false
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self.max_hp = mobkit.recall(self, "max_hp") or random(30, 45)
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self.speed = mobkit.recall(self, "speed") or random(5, 10)
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self.jump_power = mobkit.recall(self, "speed") or random(2, 5)
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if self.saddled then
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^animalia_horse_saddle.png"}
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})
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2021-08-22 01:41:36 -07:00
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self.drops = {
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{name = "animalia:leather", chance = 2, min = 1, max = 4},
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{name = "animalia:saddle", chance = 1, min = 1, max = 1}
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}
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2021-08-20 13:08:17 -07:00
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed_tame(self, clicker, 1, false, true) then return end
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mob_core.protect(self, clicker, false)
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mob_core.nametag(self, clicker, true)
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local tool = clicker:get_wielded_item()
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if self.tamed
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and self.owner == clicker:get_player_name() then
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if self.saddled
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and tool:get_name() == "" then
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mob_core.mount(self, clicker)
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elseif tool:get_name() == "animalia:saddle" then
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self.saddled = mobkit.remember(self, "saddled", true)
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local texture = self.object:get_properties().textures[1]
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self.object:set_properties({
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textures = {texture .. "^animalia_horse_saddle.png"}
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})
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tool:take_item()
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clicker:set_wielded_item(tool)
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end
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elseif not self.tamed
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and tool:get_name() == "" then
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mob_core.mount(self, clicker)
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self.breaking = true
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self.breaker = clicker:get_player_name()
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self.breaking_progress = 0
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end
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end,
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on_punch = function(self, puncher, _, tool_capabilities, dir)
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mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
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animalia.hq_sporadic_flee(self, 10)
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end
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})
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2021-08-20 20:16:29 -07:00
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mob_core.register_spawn_egg("animalia:horse", "ebdfd8" ,"653818")
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