animalia/mobs/wolf.lua

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----------
-- Wolf --
----------
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local follow = {
"animalia:mutton_raw",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:poultry_raw"
}
if minetest.registered_items["bonemeal:bone"] then
follow = {
"bonemeal:bone",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:mutton_raw",
"animalia:poultry_raw"
}
end
function animalia.bh_attack(self, prty, target)
if mobkit.is_alive(target) then
if target:is_player() then
if not self.tamed
or target:get_player_name() ~= self.owner then
animalia.hq_attack(self, prty, target)
end
elseif target:get_luaentity() then
if not self.tamed
or not mob_core.shared_owner(self, target) then
animalia.hq_attack(self, prty, target)
end
end
end
end
local function wolf_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
animalia.head_tracking(self, 0.5, 0.75)
if mobkit.timer(self, 1) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 22)
mob_core.growth(self)
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - 1
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + 1
mobkit.remember(self, "attention_span", self.attention_span)
end
if prty < 22
and self.order == "sit" then
if not mobkit.is_queue_empty_high(self) then
mobkit.clear_queue_high(self)
end
mobkit.animate(self, "sit")
return
end
if prty < 21
and self.owner_target then
if not mob_core.shared_owner(self, self.owner_target) then
animalia.hq_attack(self, 21, self.owner_target)
end
end
if prty < 20
and self.order == "follow"
and self.owner
and minetest.get_player_by_name(self.owner) then
local owner = minetest.get_player_by_name(self.owner)
animalia.hq_follow_player(self, 20, owner, true)
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 4)
end
if prty == 3
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 3 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 3, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 3, player)
self.attention_span = self.attention_span + 3
end
end
end
end
if prty < 2 then
local target = mobkit.get_closest_entity(self, "animalia:sheep")
if target then
animalia.bh_attack(self, 2, target)
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 8)
end
end
end
animalia.register_mob("wolf", {
-- Stats
health = 25,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.35, -0.375, -0.35, 0.35, 0.4, 0.35},
visual_size = {x = 9, y = 9},
scale_stage1 = 0.5,
scale_stage2 = 0.65,
scale_stage3 = 0.80,
mesh = "animalia_wolf.b3d",
textures = {"animalia_wolf.png"},
animations = {
stand = {range = {x = 30, y = 49}, speed = 10, frame_blend = 0.3, loop = true},
sit = {range = {x = 60, y = 90}, speed = 20, frame_blend = 0.3, loop = true},
walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 8,
max_fall = 4,
-- Attributes
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_wolf_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_wolf_hurt",
gain = 1.0,
pitch = 0.5,
distance = 8
},
death = {
name = "animalia_wolf_death",
gain = 1.0,
distance = 8
}
},
reach = 2,
damage = 3,
knockback = 2,
punch_cooldown = 1,
-- Behavior
defend_owner = true,
follow = {
"bonemeal:bone",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:mutton_raw",
"animalia:poultry_raw"
},
-- Functions
head_data = {
offset = {x = 0, y = 0.22, z = 0},
pitch_correction = -20,
pivot_h = 0.65,
pivot_v = 0.65
},
logic = wolf_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, math.random(3, 5), true, true) then return end
mob_core.protect(self, clicker, false)
mob_core.nametag(self, clicker, true)
if not self.owner
or clicker:get_player_name() ~= self.owner then return end
if self.order == "wander" then
self.order = "follow"
elseif self.order == "follow" then
self.order = "sit"
else
self.order = "wander"
end
mobkit.remember(self, "order", self.order)
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.bh_attack(self, 10, puncher)
end
})
mob_core.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")