Update 0.7

This commit is contained in:
ElCeejo 2024-01-10 17:30:54 -08:00
parent 9bafed85ea
commit 05e7a125ed
16 changed files with 442 additions and 22 deletions

View file

@ -257,6 +257,7 @@ function animalia.get_nearby_mate(self)
local obj_pos = object and object:get_pos() local obj_pos = object and object:get_pos()
local ent = obj_pos and object:get_luaentity() local ent = obj_pos and object:get_luaentity()
if obj_pos if obj_pos
and ent.growth_scale == 1
and ent.gender ~= self.gender and ent.gender ~= self.gender
and ent.breeding then and ent.breeding then
return object return object
@ -678,7 +679,8 @@ end
function animalia.mount(self, player, params) function animalia.mount(self, player, params)
if not creatura.is_alive(player) if not creatura.is_alive(player)
or player:get_attach() then or (player:get_attach()
and player:get_attach() ~= self.object) then
return return
end end
local plyr_name = player:get_player_name() local plyr_name = player:get_player_name()

View file

@ -98,7 +98,7 @@ local function calc_altitude(self, pos2)
return ((calc_pos.y + altitude) - center_y) / range * 2 return ((calc_pos.y + altitude) - center_y) / range * 2
end end
local function calc_steering_and_lift(self, pos, pos2, dir, steer_method) --[[local function calc_steering_and_lift(self, pos, pos2, dir, steer_method)
local steer_to = creatura.calc_steering(self, pos2, steer_method or creatura.get_context_small) local steer_to = creatura.calc_steering(self, pos2, steer_method or creatura.get_context_small)
pos2 = vec_add(pos, steer_to) pos2 = vec_add(pos, steer_to)
local lift = creatura.get_avoidance_lift(self, pos2, 2) local lift = creatura.get_avoidance_lift(self, pos2, 2)
@ -111,7 +111,7 @@ local function calc_steering_and_lift_aquatic(self, pos, pos2, dir, steer_method
local lift = creatura.get_avoidance_lift_aquatic(self, vec_add(pos, steer_to), 2) local lift = creatura.get_avoidance_lift_aquatic(self, vec_add(pos, steer_to), 2)
steer_to.y = (lift ~= 0 and lift) or dir.y steer_to.y = (lift ~= 0 and lift) or dir.y
return steer_to return steer_to
end end]]
local function get_obstacle(pos, water) local function get_obstacle(pos, water)
local pos2 = {x = pos.x, y = pos.y, z = pos.z} local pos2 = {x = pos.x, y = pos.y, z = pos.z}
@ -482,6 +482,60 @@ end
-- if self.animations["latch_ceiling"] then latch to ceiling end -- if self.animations["latch_ceiling"] then latch to ceiling end
-- if self.animations["latch_wall"] then latch to wall end -- if self.animations["latch_wall"] then latch to wall end
local latch_ceil_offset = {x = 0, y = 1, z = 0}
local latch_wall_offset = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1}
}
function animalia.action_latch(self)
local pos = self.object:get_pos()
if not pos then return end
local ceiling
if self.animations["latch_ceiling"] then
ceiling = vec_add(pos, latch_ceil_offset)
if not creatura.get_node_def(ceiling).walkable then
ceiling = nil
end
end
local wall
if self.animations["latch_wall"] then
for n = 1, 4 do
wall = vec_add(self.stand_pos, latch_wall_offset[n])
if creatura.get_node_def(wall).walkable then
break
else
wall = nil
end
end
end
local function func(mob)
mob:set_gravity(0)
if ceiling then
mob:animate("latch_ceiling")
mob:set_vertical_velocity(1)
mob:set_forward_velocity(0)
return
end
if wall then
mob:animate("latch_wall")
mob.object:set_yaw(minetest.dir_to_yaw(vec_dir(pos, wall)))
mob:set_vertical_velocity(0)
mob:set_forward_velocity(1)
end
end
self:set_action(func)
end
function animalia.action_pursue(self, target, timeout, method, speed_factor, anim) function animalia.action_pursue(self, target, timeout, method, speed_factor, anim)
local timer = timeout or 4 local timer = timeout or 4
local goal local goal
@ -559,6 +613,46 @@ function animalia.action_melee(self, target)
self:set_action(func) self:set_action(func)
end end
function animalia.action_play(self, target)
local stage = 1
local is_animated = self.animations["play"] ~= nil
local timeout = 1
local function func(mob)
local target_pos = target and target:get_pos()
if not target_pos then return true end
local pos = mob.stand_pos
local dist = vec_dist(pos, target_pos)
local dir = vec_dir(pos, target_pos)
local anim = is_animated and mob:animate("play", "stand")
if stage == 1 then
mob.object:add_velocity({x = dir.x * 3, y = 2, z = dir.z * 3})
stage = 2
end
if stage == 2
and dist < mob.width + 1 then
animalia.add_trust(mob, target, 1)
stage = 3
end
if stage == 3
and (not is_animated
or anim == "stand") then
return true
end
timeout = timeout - mob.dtime
if timeout <= 0 then return true end
end
self:set_action(func)
end
function animalia.action_float(self, time, anim) function animalia.action_float(self, time, anim)
local timer = time local timer = time
local function func(_self) local function func(_self)
@ -613,6 +707,48 @@ end
-- Behaviors -- Behaviors
creatura.register_utility("animalia:die", function(self)
local timer = 1.5
local init = false
local function func(_self)
if not init then
_self:play_sound("death")
creatura.action_fallover(_self)
init = true
end
timer = timer - _self.dtime
if timer <= 0 then
local pos = _self.object:get_pos()
if not pos then return end
minetest.add_particlespawner({
amount = 8,
time = 0.25,
minpos = {x = pos.x - 0.1, y = pos.y, z = pos.z - 0.1},
maxpos = {x = pos.x + 0.1, y = pos.y + 0.1, z = pos.z + 0.1},
minacc = {x = 0, y = 2, z = 0},
maxacc = {x = 0, y = 3, z = 0},
minvel = {x = random(-1, 1), y = -0.25, z = random(-1, 1)},
maxvel = {x = random(-2, 2), y = -0.25, z = random(-2, 2)},
minexptime = 0.75,
maxexptime = 1,
minsize = 4,
maxsize = 4,
texture = "creatura_smoke_particle.png",
animation = {
type = 'vertical_frames',
aspect_w = 4,
aspect_h = 4,
length = 1,
},
glow = 1
})
creatura.drop_items(_self)
_self.object:remove()
end
end
self:set_utility(func)
end)
-- Basic -- -- Basic --
creatura.register_utility("animalia:basic_idle", function(self, timeout, anim) creatura.register_utility("animalia:basic_idle", function(self, timeout, anim)
@ -832,12 +968,11 @@ creatura.register_utility("animalia:basic_attack", function(self, target)
end) end)
creatura.register_utility("animalia:basic_breed", function(self) creatura.register_utility("animalia:basic_breed", function(self)
local mate local mate = animalia.get_nearby_mate(self, self.name)
local timer = 0 local timer = 0
local function func(mob) local function func(mob)
mate = mate or animalia.get_nearby_mate(mob, mob.name) if not mob.breeding then return true end
if not mate then return true end
local pos, target_pos = mob.object:get_pos(), mate and mate:get_pos() local pos, target_pos = mob.object:get_pos(), mate and mate:get_pos()
if not pos or not target_pos then return true end if not pos or not target_pos then return true end
@ -850,8 +985,8 @@ creatura.register_utility("animalia:basic_breed", function(self)
mob.breeding = mob:memorize("breeding", false) mob.breeding = mob:memorize("breeding", false)
mob.breeding_cooldown = mob:memorize("breeding_cooldown", 300) mob.breeding_cooldown = mob:memorize("breeding_cooldown", 300)
mate_entity.breeding = mate:memorize("breeding", false) mate_entity.breeding = mate_entity:memorize("breeding", false)
mate_entity.breeding_cooldown = mate:memorize("breeding_cooldown", 300) mate_entity.breeding_cooldown = mate_entity:memorize("breeding_cooldown", 300)
animalia.particle_spawner(pos, "heart.png", "float") animalia.particle_spawner(pos, "heart.png", "float")
@ -866,6 +1001,7 @@ creatura.register_utility("animalia:basic_breed", function(self)
animalia.protect_from_despawn(ent) animalia.protect_from_despawn(ent)
end end
end end
return true, 60
end end
if not mob:get_action() then if not mob:get_action() then
@ -1120,7 +1256,13 @@ creatura.register_utility("animalia:horse_ride", function(self, player)
local tyaw = player:get_look_horizontal() local tyaw = player:get_look_horizontal()
local control = player:get_player_control() local control = player:get_player_control()
local vel = _self.object:get_velocity() local vel = _self.object:get_velocity()
if not tyaw then return end if not tyaw then return true end
if control.sneak
or not _self.rider then
animalia.mount(_self, player)
return true
end
animate_player(player, "sit", 30) animate_player(player, "sit", 30)
@ -1176,12 +1318,6 @@ creatura.register_utility("animalia:horse_ride", function(self, player)
_self:set_forward_velocity(_self.speed * speed_x) _self:set_forward_velocity(_self.speed * speed_x)
_self:animate(anim) _self:animate(anim)
if control.sneak
or not _self.rider then
animalia.mount(_self, player)
return true
end
end end
self:set_utility(func) self:set_utility(func)
end) end)
@ -1295,6 +1431,44 @@ creatura.register_utility("animalia:cat_follow_owner", function(self, player)
self:set_utility(func) self:set_utility(func)
end) end)
creatura.register_utility("animalia:cat_play_with_owner", function(self)
local timeout = 6
--local attack_chance = 6
local has_played = false
local function func(mob)
local owner = mob.owner and minetest.get_player_by_name(mob.owner)
if not owner then return true end
local item = owner:get_wielded_item()
local item_name = item and item:get_name()
if item_name ~= "animalia:cat_toy" then return true, 5 end
local pos, target_pos = mob.object:get_pos(), owner:get_pos()
if not pos or not target_pos then return true end
if not mob:get_action() then
if has_played then return true, 20 end
local dist = vec_dist(pos, target_pos)
if dist > mob.width + 0.5 then
animalia.action_pursue(mob, owner)
else
animalia.action_play(mob, owner)
has_played = true
end
end
timeout = timeout - mob.dtime
if timeout <= 0 then
return true
end
end
self:set_utility(func)
end)
-- Frog -- -- Frog --
local function get_bug_pos(self) local function get_bug_pos(self)
@ -1347,6 +1521,51 @@ creatura.register_utility("animalia:frog_seek_bug", function(self)
self:set_utility(func) self:set_utility(func)
end) end)
-- Opossum
local function grow_crop(crop)
local crop_name = minetest.get_node(crop).name
local growth_stage = tonumber(crop_name:sub(-1)) or 1
local new_name = crop_name:sub(1, #crop_name - 1) .. (growth_stage + 1)
local new_def = minetest.registered_nodes[new_name]
if new_def then
local p2 = new_def.place_param2 or 1
minetest.set_node(crop, {name = new_name, param2 = p2})
end
end
creatura.register_utility("animalia:opossum_seek_crop", function(self)
local timeout = 12
local crop = animalia.find_crop(self)
local crop_reached = false
local function func(mob)
local pos = mob.object:get_pos()
if not pos or not crop then return true, 30 end
local dist = vec_dist(pos, crop)
if dist < mob.width + 0.5
and not crop_reached then
crop_reached = true
creatura.action_idle(mob, 1, "clean_crop")
grow_crop(crop)
end
if not mob:get_action() then
if crop_reached then return true, 10 end
animalia.action_walk(mob, 2, 0.5, "walk", crop)
end
timeout = timeout - mob.dtime
if timeout <= 0 then
return true
end
end
self:set_utility(func)
end)
-- Rat -- -- Rat --
local function find_chest(self) local function find_chest(self)
@ -1481,7 +1700,6 @@ animalia.mob_ai.basic_flee = {
animalia.mob_ai.basic_breed = { animalia.mob_ai.basic_breed = {
utility = "animalia:basic_breed", utility = "animalia:basic_breed",
step_delay = 0.25,
get_score = function(self) get_score = function(self)
if self.breeding if self.breeding
and animalia.get_nearby_mate(self, self.name) then and animalia.get_nearby_mate(self, self.name) then
@ -1689,6 +1907,20 @@ animalia.mob_ai.cat_stay = {
end end
} }
animalia.mob_ai.cat_play_with_owner = {
utility = "animalia:cat_play_with_owner",
get_score = function(self)
local trust = (self.owner and self.trust[self.owner]) or 0
if trust
and trust > 1
and random(4) < 2 then
return 0.3, {self}
end
return 0
end
}
-- Eagle -- Eagle
animalia.mob_ai.eagle_attack = { animalia.mob_ai.eagle_attack = {
@ -1808,6 +2040,17 @@ animalia.mob_ai.opossum_feint = {
end end
} }
animalia.mob_ai.opossum_seek_crop = {
utility = "animalia:opossum_seek_crop",
step_delay = 0.25,
get_score = function(self)
if random(8) < 2 then
return 0.4, {self}
end
return 0
end
}
-- Rat -- Rat
animalia.mob_ai.rat_seek_chest = { animalia.mob_ai.rat_seek_chest = {

View file

@ -44,6 +44,16 @@ minetest.register_on_mods_loaded(function()
insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes) insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes)
end) end)
creatura.register_abm_spawn("animalia:grizzly_bear", {
chance = predator_spawn_chance,
min_height = -1,
max_height = 1024,
min_group = 1,
max_group = 1,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:sand"},
})
creatura.register_abm_spawn("animalia:chicken", { creatura.register_abm_spawn("animalia:chicken", {
chance = common_spawn_chance, chance = common_spawn_chance,
chance_on_load = 64, chance_on_load = 64,

View file

@ -507,6 +507,42 @@ minetest.register_craftitem("animalia:net", {
end end
}) })
-----------
-- Armor --
-----------
if minetest.get_modpath("3d_armor") then
table.insert(armor.attributes, "heavy_pelt")
armor:register_armor("animalia:coat_bear_pelt", {
description = "Bear Pelt Coat",
inventory_image = "animalia_inv_coat_bear_pelt.png",
groups = {armor_torso = 1, armor_heal = 0, armor_heavy_pelt = 1, armor_use = 1000},
armor_groups = {fleshy = 5}
})
minetest.register_on_punchplayer(function(player, hitter, _, _, _, damage)
local name = player:get_player_name()
if name
and (armor.def[name].heavy_pelt or 0) > 0 then
local hit_ip = hitter:is_player()
if hit_ip and minetest.is_protected(player:get_pos(), "") then
return
else
local player_pos = player:get_pos()
if not player_pos then return end
local biome_data = minetest.get_biome_data(player_pos)
if biome_data.heat < 50 then
player:set_hp(player:get_hp() - (damage / 1.5))
return true
end
end
end
end)
end
----------- -----------
-- Nodes -- -- Nodes --
----------- -----------

View file

@ -110,6 +110,7 @@ animalia.animals = {
"animalia:cow", "animalia:cow",
"animalia:fox", "animalia:fox",
"animalia:frog", "animalia:frog",
"animalia:grizzly_bear",
"animalia:horse", "animalia:horse",
"animalia:opossum", "animalia:opossum",
"animalia:owl", "animalia:owl",
@ -125,6 +126,7 @@ animalia.animals = {
dofile(path.."/api/api.lua") dofile(path.."/api/api.lua")
load_file(path .. "/mobs", "bat.lua") load_file(path .. "/mobs", "bat.lua")
load_file(path .. "/mobs", "bear.lua")
load_file(path .. "/mobs", "cat.lua") load_file(path .. "/mobs", "cat.lua")
load_file(path .. "/mobs", "chicken.lua") load_file(path .. "/mobs", "chicken.lua")
load_file(path .. "/mobs", "cow.lua") load_file(path .. "/mobs", "cow.lua")

View file

@ -65,7 +65,7 @@ creatura.register_mob("animalia:bat", {
stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true}, stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 51, y = 69}, speed = 30, frame_blend = 0.3, loop = true}, walk = {range = {x = 51, y = 69}, speed = 30, frame_blend = 0.3, loop = true},
fly = {range = {x = 81, y = 99}, speed = 80, frame_blend = 0.3, loop = true}, fly = {range = {x = 81, y = 99}, speed = 80, frame_blend = 0.3, loop = true},
cling = {range = {x = 110, y = 110}, speed = 1, frame_blend = 0, loop = false} latch_ceiling = {range = {x = 110, y = 110}, speed = 1, frame_blend = 0, loop = false}
}, },
follow = { follow = {
"butterflies:butterfly_red", "butterflies:butterfly_red",
@ -77,7 +77,7 @@ creatura.register_mob("animalia:bat", {
flee_puncher = true, flee_puncher = true,
catch_with_net = true, catch_with_net = true,
catch_with_lasso = false, catch_with_lasso = false,
roost_action = animalia.action_cling, roost_action = animalia.action_latch,
-- Functions -- Functions
utility_stack = { utility_stack = {

125
mobs/bear.lua Normal file
View file

@ -0,0 +1,125 @@
----------
-- Bear --
----------
creatura.register_mob("animalia:grizzly_bear", {
-- Engine Props
visual_size = {x = 10, y = 10},
mesh = "animalia_bear.b3d",
textures = {
"animalia_bear_grizzly.png"
},
makes_footstep_sound = true,
-- Creatura Props
max_health = 20,
armor_groups = {fleshy = 100},
damage = 6,
speed = 4,
tracking_range = 10,
despawn_after = 1000,
max_fall = 3,
stepheight = 1.1,
sounds = {
random = {
name = "animalia_bear",
gain = 0.5,
distance = 8
},
hurt = {
name = "animalia_bear_hurt",
gain = 0.5,
distance = 8
},
death = {
name = "animalia_bear_death",
gain = 0.5,
distance = 8
}
},
hitbox = {
width = 0.5,
height = 1
},
animations = {
stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 61, y = 79}, speed = 10, frame_blend = 0.3, loop = true},
run = {range = {x = 81, y = 99}, speed = 20, frame_blend = 0.3, loop = true},
melee = {range = {x = 101, y = 120}, speed = 30, frame_blend = 0.3, loop = false}
},
follow = {
"group:food_berry",
"group:food_fish"
},
drops = {
{name = "animalia:pelt_bear", min = 1, max = 3, chance = 1}
},
fancy_collide = false,
-- Behavior Parameters
attacks_players = true,
-- Animalia Parameters
catch_with_net = true,
catch_with_lasso = true,
head_data = {
offset = {x = 0, y = 0.35, z = 0.0},
pitch_correction = -45,
pivot_h = 0.75,
pivot_v = 1
},
-- Functions
utility_stack = {
animalia.mob_ai.basic_wander,
animalia.mob_ai.swim_seek_land,
animalia.mob_ai.basic_seek_food,
animalia.mob_ai.basic_attack,
animalia.mob_ai.basic_breed
},
on_eat_drop = function(self)
local feed_no = (self.feed_no or 0) + 1
if feed_no >= 5 then
feed_no = 0
if self.breeding then return false end
if self.breeding_cooldown <= 0 then
self.breeding = true
self.breeding_cooldown = 60
animalia.particle_spawner(self.stand_pos, "heart.png", "float")
end
self._despawn = self:memorize("_despawn", false)
self.despawn_after = self:memorize("despawn_after", false)
end
self.feed_no = feed_no
end,
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
animalia.random_sound(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_punch = animalia.punch
})
creatura.register_spawn_item("animalia:grizzly_bear", {
col1 = "64361d",
col2 = "2c0d03"
})

View file

@ -99,7 +99,7 @@ creatura.register_mob("animalia:cat", {
animalia.mob_ai.swim_seek_land, animalia.mob_ai.swim_seek_land,
animalia.mob_ai.cat_seek_vessel, animalia.mob_ai.cat_seek_vessel,
animalia.mob_ai.cat_stay, animalia.mob_ai.cat_stay,
--animalia.mob_ai.cat_play animalia.mob_ai.cat_play_with_owner,
animalia.mob_ai.cat_follow_owner, animalia.mob_ai.cat_follow_owner,
animalia.mob_ai.basic_attack, animalia.mob_ai.basic_attack,
animalia.mob_ai.basic_breed animalia.mob_ai.basic_breed

View file

@ -211,7 +211,7 @@ creatura.register_mob("animalia:horse", {
walk = {range = {x = 70, y = 89}, speed = 20, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 89}, speed = 20, frame_blend = 0.3, loop = true},
run = {range = {x = 101, y = 119}, speed = 40, frame_blend = 0.3, loop = true}, run = {range = {x = 101, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
punch_aoe = {range = {x = 170, y = 205}, speed = 30, frame_blend = 0.2, loop = false}, punch_aoe = {range = {x = 170, y = 205}, speed = 30, frame_blend = 0.2, loop = false},
rear = {range = {x = 130, y = 160}, speed = 20, frame_blend = 0.2, loop = false}, rear = {range = {x = 130, y = 160}, speed = 20, frame_blend = 0.1, loop = false},
eat = {range = {x = 210, y = 240}, speed = 30, frame_blend = 0.3, loop = false} eat = {range = {x = 210, y = 240}, speed = 30, frame_blend = 0.3, loop = false}
}, },
follow = animalia.food_wheat, follow = animalia.food_wheat,
@ -371,7 +371,7 @@ creatura.register_mob("animalia:horse", {
local owner = self.owner local owner = self.owner
local name = clicker and clicker:get_player_name() local name = clicker and clicker:get_player_name()
if owner and name ~= owner then return end if not owner or name ~= owner then return end
if animalia.set_nametag(self, clicker) then if animalia.set_nametag(self, clicker) then
return return

View file

@ -30,7 +30,8 @@ creatura.register_mob("animalia:opossum", {
stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true}, stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 100, y = 119}, speed = 45, frame_blend = 0.3, loop = true}, run = {range = {x = 100, y = 119}, speed = 45, frame_blend = 0.3, loop = true},
feint = {range = {x = 130, y = 130}, speed = 45, frame_blend = 0.3, loop = false} feint = {range = {x = 130, y = 130}, speed = 45, frame_blend = 0.3, loop = false},
clean_crop = {range = {x = 171, y = 200}, speed = 15, frame_blend = 0.2, loop = false}
}, },
follow = { follow = {
"animalia:song_bird_egg", "animalia:song_bird_egg",
@ -62,6 +63,7 @@ creatura.register_mob("animalia:opossum", {
animalia.mob_ai.swim_seek_land, animalia.mob_ai.swim_seek_land,
animalia.mob_ai.basic_attack, animalia.mob_ai.basic_attack,
animalia.mob_ai.opossum_feint, animalia.mob_ai.opossum_feint,
animalia.mob_ai.opossum_seek_crop,
animalia.mob_ai.basic_seek_food, animalia.mob_ai.basic_seek_food,
animalia.mob_ai.tamed_follow_owner, animalia.mob_ai.tamed_follow_owner,
animalia.mob_ai.basic_breed animalia.mob_ai.basic_breed

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