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https://github.com/ElCeejo/animalia.git
synced 2025-03-15 04:11:25 +00:00
Fix some stuff
This commit is contained in:
parent
8408a73851
commit
20a59ddd30
4 changed files with 45 additions and 37 deletions
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@ -13,7 +13,7 @@ local function table_contains(tbl, val)
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return false
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return false
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end
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end
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local common_spawn_chance = tonumber(minetest.settings:get("animalia_common_chance")) or 45000
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local common_spawn_chance = tonumber(minetest.settings:get("animalia_common_chance")) or 60000
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local ambient_spawn_chance = tonumber(minetest.settings:get("animalia_ambient_chance")) or 9000
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local ambient_spawn_chance = tonumber(minetest.settings:get("animalia_ambient_chance")) or 9000
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@ -56,13 +56,12 @@ creatura.register_abm_spawn("animalia:grizzly_bear", {
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creatura.register_abm_spawn("animalia:chicken", {
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creatura.register_abm_spawn("animalia:chicken", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 3,
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min_group = 3,
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max_group = 5,
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max_group = 5,
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spawn_cap = 3,
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biomes = chicken_biomes,
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biomes = chicken_biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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})
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})
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@ -79,13 +78,12 @@ creatura.register_abm_spawn("animalia:cat", {
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creatura.register_abm_spawn("animalia:cow", {
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creatura.register_abm_spawn("animalia:cow", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 3,
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min_group = 3,
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max_group = 4,
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max_group = 4,
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spawn_cap = 3,
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biomes = animalia.registered_biome_groups["grassland"].biomes,
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biomes = animalia.registered_biome_groups["grassland"].biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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neighbors = {"air", "group:grass", "group:flora"}
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neighbors = {"air", "group:grass", "group:flora"}
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@ -103,13 +101,12 @@ creatura.register_abm_spawn("animalia:fox", {
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creatura.register_abm_spawn("animalia:horse", {
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creatura.register_abm_spawn("animalia:horse", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 3,
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min_group = 3,
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max_group = 4,
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max_group = 4,
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spawn_cap = 3,
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biomes = animalia.registered_biome_groups["grassland"].biomes,
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biomes = animalia.registered_biome_groups["grassland"].biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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neighbors = {"air", "group:grass", "group:flora"}
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neighbors = {"air", "group:grass", "group:flora"}
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@ -150,39 +147,36 @@ creatura.register_abm_spawn("animalia:opossum", {
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creatura.register_abm_spawn("animalia:pig", {
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creatura.register_abm_spawn("animalia:pig", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 2,
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min_group = 2,
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max_group = 3,
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max_group = 3,
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spawn_cap = 3,
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biomes = pig_biomes,
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biomes = pig_biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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})
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})
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creatura.register_abm_spawn("animalia:reindeer", {
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creatura.register_abm_spawn("animalia:reindeer", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 6,
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min_group = 6,
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max_group = 8,
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max_group = 8,
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spawn_cap = 3,
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biomes = animalia.registered_biome_groups["boreal"].biomes,
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biomes = animalia.registered_biome_groups["boreal"].biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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})
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})
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creatura.register_abm_spawn("animalia:sheep", {
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creatura.register_abm_spawn("animalia:sheep", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 3,
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min_group = 3,
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max_group = 6,
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max_group = 6,
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spawn_cap = 3,
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biomes = animalia.registered_biome_groups["grassland"].biomes,
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biomes = animalia.registered_biome_groups["grassland"].biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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neighbors = {"air", "group:grass", "group:flora"}
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neighbors = {"air", "group:grass", "group:flora"}
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@ -190,13 +184,12 @@ creatura.register_abm_spawn("animalia:sheep", {
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creatura.register_abm_spawn("animalia:turkey", {
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creatura.register_abm_spawn("animalia:turkey", {
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chance = common_spawn_chance,
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chance = common_spawn_chance,
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chance_on_load = 64,
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spawn_active = true,
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spawn_active = true,
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spawn_on_load = true,
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min_height = 0,
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min_height = 0,
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max_height = 1024,
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max_height = 1024,
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min_group = 3,
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min_group = 3,
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max_group = 4,
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max_group = 4,
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spawn_cap = 3,
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biomes = animalia.registered_biome_groups["boreal"].biomes,
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biomes = animalia.registered_biome_groups["boreal"].biomes,
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nodes = {"group:soil"},
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nodes = {"group:soil"},
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})
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})
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@ -345,7 +338,7 @@ minetest.register_abm({
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action = function(pos, _, active_object_count)
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action = function(pos, _, active_object_count)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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if active_object_count > 8 then return end
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if active_object_count > 4 then return end
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local spawnable_mobs = {}
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local spawnable_mobs = {}
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@ -512,7 +512,32 @@ minetest.register_craftitem("animalia:net", {
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-----------
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-----------
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if minetest.get_modpath("3d_armor") then
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if minetest.get_modpath("3d_armor") then
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table.insert(armor.attributes, "heavy_pelt")
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if armor
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and armor.attributes then
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table.insert(armor.attributes, "heavy_pelt")
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minetest.register_on_punchplayer(function(player, hitter, _, _, _, damage)
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local name = player:get_player_name()
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if name
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and (armor.def[name].heavy_pelt or 0) > 0 then
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local hit_ip = hitter:is_player()
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if hit_ip and minetest.is_protected(player:get_pos(), "") then
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return
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else
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local player_pos = player:get_pos()
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if not player_pos then return end
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local biome_data = minetest.get_biome_data(player_pos)
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if biome_data.heat < 50 then
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player:set_hp(player:get_hp() - (damage / 1.5))
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return true
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end
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end
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end
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end)
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end
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armor:register_armor("animalia:coat_bear_pelt", {
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armor:register_armor("animalia:coat_bear_pelt", {
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description = "Bear Pelt Coat",
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description = "Bear Pelt Coat",
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@ -521,26 +546,16 @@ if minetest.get_modpath("3d_armor") then
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armor_groups = {fleshy = 5}
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armor_groups = {fleshy = 5}
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})
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})
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minetest.register_on_punchplayer(function(player, hitter, _, _, _, damage)
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local name = player:get_player_name()
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if name
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and (armor.def[name].heavy_pelt or 0) > 0 then
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local hit_ip = hitter:is_player()
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if hit_ip and minetest.is_protected(player:get_pos(), "") then
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return
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else
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local player_pos = player:get_pos()
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if not player_pos then return end
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local biome_data = minetest.get_biome_data(player_pos)
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if biome_data.heat < 50 then
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minetest.register_craft({
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player:set_hp(player:get_hp() - (damage / 1.5))
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output = "animalia:coat_bear_pelt",
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return true
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recipe = {
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end
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{"animalia:pelt_bear", "", "animalia:pelt_bear"},
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end
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{"animalia:pelt_bear", "animalia:pelt_bear", "animalia:pelt_bear"},
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end
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{"animalia:pelt_bear", "animalia:pelt_bear", "animalia:pelt_bear"}
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end)
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}
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})
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end
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end
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-----------
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-----------
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@ -371,7 +371,7 @@ creatura.register_mob("animalia:horse", {
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local owner = self.owner
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local owner = self.owner
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local name = clicker and clicker:get_player_name()
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local name = clicker and clicker:get_player_name()
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if not owner or name ~= owner then return end
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if owner and name ~= owner then return end
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if animalia.set_nametag(self, clicker) then
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if animalia.set_nametag(self, clicker) then
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return
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return
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2
mod.conf
2
mod.conf
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@ -1,6 +1,6 @@
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name = animalia
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name = animalia
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depends = creatura
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depends = creatura
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optional_depends = default, mcl_player, farming
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optional_depends = default, mcl_player, farming, 3d_armor
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description = Adds unique and consistantly designed Animals
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description = Adds unique and consistantly designed Animals
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title = Animalia
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title = Animalia
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author = ElCeejo
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author = ElCeejo
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Reference in a new issue