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cat: Fix trust increase after playing
`add_trust` was hard capped at 5. As both feeding and playing with the cat used `add_trust` it was not possible to reach trust > 5. But for following orders, trust > 5 is required. We allow to pass the max achievable trust as parameter to `add_trust`, and tune playing with the cat to allow reaching trust 10. This allows (by feeding and afterwards playing with it) to reach a trust > 5 for a cat. Then, the cat will follow orders.
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2 changed files with 3 additions and 3 deletions
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@ -594,12 +594,12 @@ function animalia.random_sound(self)
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end
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end
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end
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end
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function animalia.add_trust(self, player, amount)
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function animalia.add_trust(self, player, amount, max)
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if self.trust_cooldown > 0 then return end
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if self.trust_cooldown > 0 then return end
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self.trust_cooldown = 60
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self.trust_cooldown = 60
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local plyr_name = player:get_player_name()
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local plyr_name = player:get_player_name()
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local trust = self.trust[plyr_name] or 0
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local trust = self.trust[plyr_name] or 0
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if trust > 4 then return end
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if trust >= (max or 5) then return end
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self.trust[plyr_name] = trust + (amount or 1)
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self.trust[plyr_name] = trust + (amount or 1)
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self:memorize("trust", self.trust)
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self:memorize("trust", self.trust)
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end
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end
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@ -636,7 +636,7 @@ function animalia.action_play(self, target)
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if stage == 2
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if stage == 2
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and dist < mob.width + 1 then
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and dist < mob.width + 1 then
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animalia.add_trust(mob, target, 1)
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animalia.add_trust(mob, target, 1, 10)
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stage = 3
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stage = 3
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end
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end
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