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5 changed files with 25 additions and 8 deletions
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@ -9,6 +9,8 @@ local find_string = mob_core.find_val
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local creative = minetest.settings:get_bool("creative_mode")
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local fancy_step = minetest.settings:get_bool("animalia_fancy_step")
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----------
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-- Math --
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----------
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@ -596,6 +598,7 @@ local function vec_center(vec)
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end
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local function do_step(self, moveresult)
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if not fancy_step then return end
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local pos = mobkit.get_stand_pos(self)
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local width = hitbox(self)[4] - 0.1
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if not self._step then
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@ -644,9 +647,9 @@ function animalia.on_step(self, dtime, moveresult)
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table.remove(self.target_blacklist, 1)
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end
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if self.caught_with_lasso then
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if self.lasso_player
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if self.point_to
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and mobkit.is_alive(self) then
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local player = self.lasso_player
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local player = self.point_to
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local pos = mobkit.get_stand_pos(self)
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pos.y = pos.y + (self.height * 0.5)
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local ppos = player:get_pos()
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@ -672,7 +675,7 @@ function animalia.on_step(self, dtime, moveresult)
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if player:get_wielded_item():get_name() ~= "animalia:lasso"
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or vector.distance(pos, ppos) > 20 then
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self.caught_with_lasso = nil
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self.lasso_player = nil
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self.point_to = nil
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if self.lasso_visual then
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self.lasso_visual:remove()
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self.lasso_visual = nil
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@ -41,7 +41,7 @@ minetest.register_on_mods_loaded(function()
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end
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elseif turf:find("litter") then
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if heat >= 40
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and humidity >= 60 then
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and humidity >= 80 then
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table.insert(animalia.tropical_biomes, name)
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else
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table.insert(animalia.temperate_biomes, name)
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12
init.lua
12
init.lua
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@ -3,7 +3,7 @@ better_fauna = animalia
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animalia.mobkit_mobs = {}
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animalia.walkable_nodes = {}
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animalia.spawn_interval = 60
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animalia.spawn_interval = tonumber(minetest.settings:get("animalia_spawn_int")) or 60
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animalia.mobs = {}
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minetest.register_on_mods_loaded(function()
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@ -28,6 +28,14 @@ if minetest.has_feature("object_step_has_moveresult") then
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animalia.frame_blend = 0.3
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end
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local fancy_step = minetest.settings:get_bool("animalia_fancy_step")
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local stepheight = 1.1
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if fancy_step then
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stepheight = 0.1
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end
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function animalia.register_mob(name, def)
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minetest.register_entity("animalia:".. name, {
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physical = true,
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@ -59,7 +67,7 @@ function animalia.register_mob(name, def)
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buoyancy = def.buoyancy or 0.25,
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max_speed = def.speed,
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jump_height = def.jump_height or 1.1,
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stepheight = def.stepheight or 0,
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stepheight = stepheight,
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max_fall = def.max_fall or 2,
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-- Attributes
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sounds = def.sounds,
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2
mod.conf
2
mod.conf
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@ -1,4 +1,4 @@
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name = animalia
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depends = mobkit, mob_core
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optional_depends = default
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description = Basic Fauna for Minetest Game
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description = Adds useful Animals for food, ambiance, and more
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@ -4,8 +4,14 @@ chunk_spawn_add_int (Chunk Spawning Addition Interval) float 64
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# How often (in seconds) the spawn queue is executed and cleared
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chunk_spawn_queue_int (Chunk Spawning Queue Execution Interval) float 16
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# How often (in seconds) mob spawns are attempted (higher number means less spawning)
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animalia_spawn_int (Spawn Interval) float 60
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# If true, mobs will spawn in the wild
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spawn_mobs (Spawn Mobs) bool true
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# If true, items from mobs_redo and mobs_animal will be converted to Animalia items
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convert_redo_items(Convert Mobs Redo Items) bool false
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convert_redo_items (Convert Mobs Redo Items) bool false
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# If true, mobs will do a small hop to step up blocks
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animalia_fancy_step (Fancy Stepping) bool true
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