mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-08-24 20:17:08 -04:00
New Mobs, Switch to Creatura
This commit is contained in:
parent
1450e131fa
commit
e773fab121
22 changed files with 6144 additions and 3247 deletions
2460
api/api.lua
2460
api/api.lua
File diff suppressed because it is too large
Load diff
1582
api/behaviors.lua
Normal file
1582
api/behaviors.lua
Normal file
File diff suppressed because it is too large
Load diff
360
api/lasso.lua
Normal file
360
api/lasso.lua
Normal file
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@ -0,0 +1,360 @@
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-----------
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-- Lasso --
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-----------
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local abs = math.abs
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function animalia.initialize_lasso(self)
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self.lasso_origin = self:recall("lasso_origin") or nil
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if self.lasso_origin then
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self.caught_with_lasso = true
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if type(self.lasso_origin) == "table"
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and minetest.get_item_group(minetest.get_node(self.lasso_origin).name, "fence") > 0 then
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local object = minetest.add_entity(self.lasso_origin, "animalia:lasso_fence_ent")
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object:get_luaentity().parent = self.object
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elseif type(self.lasso_origin) == "string"
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and minetest.get_player_by_name(self.lasso_origin) then
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self.lasso_origin = minetest.get_player_by_name(self.lasso_origin)
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else
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self:forget("lasso_origin")
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end
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end
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end
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function animalia.set_lasso_visual(self, target)
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if not creatura.is_alive(self)
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or (self.lasso_visual
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and self.lasso_visual:get_luaentity()) then return end
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local pos = self.object:get_pos()
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local object = minetest.add_entity(pos, "animalia:lasso_visual")
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local ent = object:get_luaentity()
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self.lasso_visual = object
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self.lasso_origin = target
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ent.parent = self.object
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ent.lasso_origin = target
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return object
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end
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function animalia.update_lasso_effects(self)
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if not creatura.is_alive(self) then return end
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if self.caught_with_lasso
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and self.lasso_origin then
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local pos = self.object:get_pos()
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pos.y = pos.y + (self:get_height() * 0.5)
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animalia.set_lasso_visual(self, self.lasso_origin)
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if type(self.lasso_origin) == "userdata"
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or type(self.lasso_origin) == "string" then
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if type(self.lasso_origin) == "string" then
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self.lasso_origin = minetest.get_player_by_name(self.lasso_origin)
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if not self.lasso_origin then
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self.caught_with_lasso = nil
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self.lasso_origin = nil
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self:forget("lasso_origin")
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if self.lasso_visual then
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self.lasso_visual:remove()
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self.lasso_visual = nil
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end
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return
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end
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end
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self:memorize("lasso_origin", self.lasso_origin:get_player_name())
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-- Get distance to lasso player
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local player = self.lasso_origin
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local lasso_origin = player:get_pos()
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lasso_origin.y = lasso_origin.y + 1
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local dist = vector.distance(pos, lasso_origin)
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if player:get_wielded_item():get_name() ~= "animalia:lasso"
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or vector.distance(pos, lasso_origin) > 16 then
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self.caught_with_lasso = nil
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self.lasso_origin = nil
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self:forget("lasso_origin")
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if self.lasso_visual then
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self.lasso_visual:remove()
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self.lasso_visual = nil
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end
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end
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-- Apply physics
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if dist > 6
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or abs(lasso_origin.y - pos.y) > 8 then
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local p_target = vector.add(pos, vector.multiply(vector.direction(pos, lasso_origin), dist * 0.8))
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local g = -0.18
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local v = vector.new(0, 0, 0)
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v.x = (1.0 + (0.005 * dist)) * (p_target.x - pos.x) / dist
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v.y = -((1.0 + (0.03 * dist)) * ((lasso_origin.y - 4) - pos.y) / (dist * (g * dist)))
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v.z = (1.0 + (0.005 * dist)) * (p_target.z - pos.z) / dist
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self.object:add_velocity(v)
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end
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elseif type(self.lasso_origin) == "table" then
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self:memorize("lasso_origin", self.lasso_origin)
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local lasso_origin = self.lasso_origin
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local dist = vector.distance(pos, lasso_origin)
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if dist > 6
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or abs(lasso_origin.y - pos.y) > 8 then
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local p_target = vector.add(pos, vector.multiply(vector.direction(pos, lasso_origin), dist * 0.8))
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local g = -0.18
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local v = vector.new(0, 0, 0)
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v.x = (1.0 + (0.005 * dist)) * (p_target.x - pos.x) / dist
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v.y = -((1.0 + (0.03 * dist)) * ((lasso_origin.y - 4) - pos.y) / (dist * (g * dist)))
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v.z = (1.0 + (0.005 * dist)) * (p_target.z - pos.z) / dist
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self.object:add_velocity(v)
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end
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local objects = minetest.get_objects_inside_radius(lasso_origin, 1)
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local is_lasso_attached = false
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for _, object in ipairs(objects) do
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if object
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and object:get_luaentity()
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and object:get_luaentity().name == "animalia:lasso_fence_ent" then
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is_lasso_attached = true
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end
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end
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if not is_lasso_attached then
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self.caught_with_lasso = nil
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self.lasso_origin = nil
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self:forget("lasso_origin")
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if self.lasso_visual then
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self.lasso_visual:remove()
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self.lasso_visual = nil
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end
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end
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else
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local objects = minetest.get_objects_inside_radius(self.lasso_origin, 0.4)
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for _, object in ipairs(objects) do
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if object
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and object:get_luaentity()
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and object:get_luaentity().name == "animalia:lasso_fence_ent" then
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minetest.add_item(object:get_pos(), "animalia:lasso")
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object:remove()
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end
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end
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self.caught_with_lasso = nil
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self.lasso_origin = nil
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self:forget("lasso_origin")
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if self.lasso_visual then
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self.lasso_visual:remove()
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self.lasso_visual = nil
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end
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end
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end
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end
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local function is_lasso_in_use(player)
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for _, ent in pairs(minetest.luaentities) do
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if ent.name
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and ent.name:match("^animalia:") then
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if ent.lasso_origin
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and type(ent.lasso_origin) == "userdata"
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and ent.lasso_origin == player then
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return true
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end
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end
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end
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return false
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end
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local function update_lasso_rotation(self)
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if not self.parent
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or not self.lasso_origin then self.object:remove() return end
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local lasso_origin = self.lasso_origin
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if type(lasso_origin) == "userdata" then
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lasso_origin = lasso_origin:get_pos()
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lasso_origin.y = lasso_origin.y + 1
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end
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local object = self.parent
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if not object then return end
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local pos = object:get_pos()
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pos.y = pos.y + object:get_luaentity():get_height()
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local rot = vector.dir_to_rotation(vector.direction(lasso_origin, pos))
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self.object:set_pos(lasso_origin)
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self.object:set_rotation(rot)
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self.object:set_properties({
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visual_size = {x = 6, z = 10 * vector.distance(pos, lasso_origin), y = 6}
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})
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end
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minetest.register_entity("animalia:lasso_visual", {
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hp_max = 1,
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "mesh",
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mesh = "animalia_lasso.b3d",
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visual_size = {x = 2, y = 2},
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textures = {"animalia_lasso_cube.png"},
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is_visible = true,
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makes_footstep_sound = false,
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glow = 1,
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on_step = function(self, dtime)
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self.object:set_armor_groups({immortal = 1})
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if not self.parent
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or not self.lasso_origin
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or (self.parent
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and (not creatura.is_alive(self.parent)
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or not self.parent:get_luaentity().caught_with_lasso)) then
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self.object:remove()
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return
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end
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update_lasso_rotation(self)
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end
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})
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minetest.register_entity("animalia:frog_tongue_visual", {
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hp_max = 1,
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "mesh",
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mesh = "animalia_lasso.b3d",
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visual_size = {x = 2, y = 2},
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textures = {"animalia_frog_tongue.png"},
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is_visible = true,
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makes_footstep_sound = false,
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on_step = function(self, dtime)
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self.object:set_armor_groups({immortal = 1})
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if not self.parent
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or not self.lasso_origin
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or (self.parent
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and (not creatura.is_alive(self.parent)
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or not self.parent:get_luaentity().caught_with_lasso)) then
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self.object:remove()
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return
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end
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update_lasso_rotation(self)
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end
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})
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minetest.register_entity("animalia:lasso_fence_ent", {
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physical = false,
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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visual = "cube",
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visual_size = {x = 0.3, y = 0.3},
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mesh = "model",
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textures = {
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"animalia_lasso_cube.png",
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"animalia_lasso_cube.png",
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"animalia_lasso_cube.png",
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"animalia_lasso_cube.png",
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"animalia_lasso_cube.png",
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"animalia_lasso_cube.png",
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},
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makes_footstep_sound = false,
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on_step = function(self)
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if not self.parent
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or not self.parent:get_luaentity()
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or not self.parent:get_luaentity().lasso_origin then
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self.object:remove()
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return
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end
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if not minetest.registered_nodes[node.name].walkable
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or minetest.get_item_group(node.name, "fence") < 1 then
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local ent = self.parent:get_luaentity()
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ent.lasso_origin = ent:memorize("lasso_origin", nil)
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ent.caught_with_lasso = nil
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if ent.lasso_visual then
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ent.lasso_visual:remove()
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ent.lasso_visual = nil
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end
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minetest.add_item(self.object:get_pos(), "animalia:lasso")
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self.object:remove()
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return
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end
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end,
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on_rightclick = function(self)
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if self.parent then
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local ent = self.parent:get_luaentity()
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ent.lasso_origin = ent:memorize("lasso_origin", nil)
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ent.caught_with_lasso = nil
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if ent.lasso_visual then
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ent.lasso_visual:remove()
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ent.lasso_visual = nil
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end
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end
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local dirs = {
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new(0, 1, 0),
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vector.new(0, -1, 0),
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vector.new(0, 0, 1),
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vector.new(0, 0, -1),
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}
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for i = 1, 6 do
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local pos = vector.add(self.object:get_pos(), dirs[i])
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local name = minetest.get_node(pos).name
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if not minetest.registered_nodes[name].walkable then
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minetest.add_item(pos, "animalia:lasso")
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break
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end
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end
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self.object:remove()
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end,
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on_punch = function(self)
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if self.parent then
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local ent = self.parent:get_luaentity()
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ent.lasso_origin = ent:memorize("lasso_origin", nil)
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ent.caught_with_lasso = nil
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if ent.lasso_visual then
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ent.lasso_visual:remove()
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ent.lasso_visual = nil
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end
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end
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local dirs = {
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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vector.new(0, 1, 0),
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vector.new(0, -1, 0),
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vector.new(0, 0, 1),
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vector.new(0, 0, -1),
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}
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for i = 1, 6 do
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local pos = vector.add(self.object:get_pos(), dirs[i])
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local name = minetest.get_node(pos).name
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if not minetest.registered_nodes[name].walkable then
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minetest.add_item(pos, "animalia:lasso")
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break
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end
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end
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self.object:remove()
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end
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})
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minetest.register_craftitem("animalia:lasso", {
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description = "Lasso",
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inventory_image = "animalia_lasso.png",
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on_secondary_use = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "object" then
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if pointed_thing.ref:is_player() then return end
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local ent = pointed_thing.ref:get_luaentity()
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if not ent.caught_with_lasso
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and not is_lasso_in_use(placer) then
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ent.caught_with_lasso = true
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ent.lasso_origin = placer
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elseif ent.lasso_origin
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and ent.lasso_origin == placer then
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ent.caught_with_lasso = nil
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ent.lasso_origin = nil
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end
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if minetest.get_item_group(minetest.get_node(pos).name, "fence") > 0 then
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local objects = minetest.get_objects_inside_radius(placer:get_pos(), 21)
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for _, obj in ipairs(objects) do
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if obj:get_luaentity()
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and obj:get_luaentity().lasso_origin
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and obj:get_luaentity().lasso_visual
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and type(obj:get_luaentity().lasso_origin) == "userdata"
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and obj:get_luaentity().lasso_origin == placer then
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obj:get_luaentity().lasso_visual:get_luaentity().lasso_origin = pos
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obj:get_luaentity().lasso_origin = pos
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local object = minetest.add_entity(pos, "animalia:lasso_fence_ent")
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object:get_luaentity().parent = obj
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itemstack:take_item(1)
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break
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end
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end
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end
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end
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return itemstack
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end
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})
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316
api/spawning.lua
Normal file
316
api/spawning.lua
Normal file
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@ -0,0 +1,316 @@
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--------------
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-- Spawning --
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--------------
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local random = math.random
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local path = minetest.get_modpath("animalia")
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local storage = dofile(path .. "/api/storage.lua")
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animalia.spawn_points = storage.spawn_points
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-- Get Biomes --
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local chicken_biomes = {}
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local frog_biomes = {}
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local pig_biomes = {}
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local wolf_biomes = {}
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local function insert_all(tbl, tbl2)
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for i = 1, #tbl2 do
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table.insert(tbl, tbl2[i])
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end
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end
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minetest.register_on_mods_loaded(function()
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insert_all(chicken_biomes, animalia.registered_biome_groups["grassland"].biomes)
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insert_all(chicken_biomes, animalia.registered_biome_groups["tropical"].biomes)
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insert_all(pig_biomes, animalia.registered_biome_groups["temperate"].biomes)
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insert_all(pig_biomes, animalia.registered_biome_groups["boreal"].biomes)
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insert_all(frog_biomes, animalia.registered_biome_groups["swamp"].biomes)
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insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes)
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end)
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creatura.register_mob_spawn("animalia:bat", {
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chance = 2,
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min_radius = 4,
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max_radius = 16,
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min_light = 0,
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min_height = -512,
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max_height = 0,
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min_group = 3,
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max_group = 5,
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biomes = animalia.registered_biome_groups["cave"].biomes,
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spawn_in_nodes = true,
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nodes = {"air", "ignore"}
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})
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creatura.register_mob_spawn("animalia:chicken", {
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chance = 3,
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min_group = 3,
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max_group = 5,
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biomes = chicken_biomes
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})
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creatura.register_mob_spawn("animalia:cow", {
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chance = 3,
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min_group = 3,
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max_group = 4,
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biomes = animalia.registered_biome_groups["grassland"].biomes
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})
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creatura.register_mob_spawn("animalia:frog", {
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chance = 2,
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min_radius = 4,
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max_radius = 16,
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min_light = 0,
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min_height = -32,
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max_height = 8,
|
||||
min_group = 2,
|
||||
max_group = 6,
|
||||
biomes = frog_biomes,
|
||||
spawn_cluster = true,
|
||||
spawn_in_nodes = true,
|
||||
nodes = {"default:water_source"},
|
||||
send_debug = true
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:horse", {
|
||||
chance = 3,
|
||||
min_group = 4,
|
||||
max_group = 5,
|
||||
biomes = animalia.registered_biome_groups["grassland"].biomes
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:pig", {
|
||||
chance = 3,
|
||||
min_group = 2,
|
||||
max_group = 4,
|
||||
biomes = pig_biomes
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:reindeer", {
|
||||
chance = 4,
|
||||
min_group = 6,
|
||||
max_group = 12,
|
||||
biomes = animalia.registered_biome_groups["boreal"].biomes
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:sheep", {
|
||||
chance = 3,
|
||||
min_group = 3,
|
||||
max_group = 6,
|
||||
biomes = animalia.registered_biome_groups["grassland"].biomes
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:turkey", {
|
||||
chance = 2,
|
||||
min_group = 3,
|
||||
max_group = 4,
|
||||
biomes = animalia.registered_biome_groups["boreal"].biomes
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:wolf", {
|
||||
chance = 3,
|
||||
min_group = 2,
|
||||
max_group = 3,
|
||||
biomes = animalia.registered_biome_groups["boreal"].biomes
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:bird", {
|
||||
chance = 4,
|
||||
min_light = 0,
|
||||
min_group = 12,
|
||||
max_group = 16,
|
||||
biomes = animalia.registered_biome_groups["common"].biomes,
|
||||
spawn_cluster = true,
|
||||
spawn_in_nodes = true,
|
||||
nodes = {"air", "ignore"}
|
||||
})
|
||||
|
||||
creatura.register_mob_spawn("animalia:tropical_fish", {
|
||||
chance = 3,
|
||||
min_height = -128,
|
||||
max_height = 256,
|
||||
min_group = 8,
|
||||
max_group = 12,
|
||||
spawn_cluster = true,
|
||||
spawn_in_nodes = true,
|
||||
nodes = {"default:water_source"}
|
||||
})
|
||||
|
||||
---------------------
|
||||
-- Mapgen Spawning --
|
||||
---------------------
|
||||
|
||||
local function vec_raise(v, n)
|
||||
return {x = v.x, y = v.y + n, z = v.z}
|
||||
end
|
||||
|
||||
function is_value_in_table(tbl, val)
|
||||
for _, v in pairs(tbl) do
|
||||
if v == val then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function get_biome_name(pos)
|
||||
if not pos then return end
|
||||
return minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
end
|
||||
|
||||
function get_ground_level(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
local height = 0
|
||||
while node_def.walkable
|
||||
and height < 4 do
|
||||
height = height + 1
|
||||
node = minetest.get_node(vec_raise(pos, height))
|
||||
node_def = minetest.registered_nodes[node.name]
|
||||
end
|
||||
return vec_raise(pos, height)
|
||||
end
|
||||
|
||||
local function dist_to_nearest_player(pos)
|
||||
local dist
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local player_pos = player:get_pos()
|
||||
if player_pos
|
||||
and (not dist
|
||||
or dist > vector.distance(pos, player_pos)) then
|
||||
dist = vector.distance(pos, player_pos)
|
||||
end
|
||||
end
|
||||
return dist or 100
|
||||
end
|
||||
|
||||
local function get_spawnable_mobs(pos)
|
||||
local biome = get_biome_name(pos)
|
||||
if not biome then return end
|
||||
local spawnable = {}
|
||||
for k, v in pairs(creatura.registered_mob_spawns) do
|
||||
if (not v.biomes
|
||||
or is_value_in_table(v.biomes, biome))
|
||||
and k:match("^animalia:")
|
||||
and not v.spawn_in_nodes then
|
||||
table.insert(spawnable, k)
|
||||
end
|
||||
end
|
||||
return spawnable
|
||||
end
|
||||
|
||||
local mapgen_spawning = minetest.settings:get_bool("animalia_mapgen_spawning") or true
|
||||
|
||||
animalia.chunks_since_last_spawn = 0
|
||||
|
||||
local chunk_spawn_add_int = tonumber(minetest.settings:get("chunk_spawn_add_int")) or 6
|
||||
|
||||
animalia.spawn_queue = {}
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
if not mapgen_spawning then return end
|
||||
animalia.chunks_since_last_spawn = animalia.chunks_since_last_spawn + 1
|
||||
local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
if not heightmap then return end
|
||||
local pos = {
|
||||
x = minp.x + math.floor((maxp.x - minp.x) / 2),
|
||||
y = minp.y,
|
||||
z = minp.z + math.floor((maxp.z - minp.z) / 2)
|
||||
}
|
||||
local hm_i = (pos.x - minp.x + 1) + (((pos.z - minp.z)) * 80)
|
||||
pos.y = heightmap[hm_i]
|
||||
if animalia.chunks_since_last_spawn > chunk_spawn_add_int
|
||||
and pos.y > 0 then
|
||||
local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
if not heightmap then return end
|
||||
local center = {
|
||||
x = math.floor(minp.x + ((maxp.x - minp.x) * 0.5) + 0.5),
|
||||
y = minp.y,
|
||||
z = math.floor(minp.z + ((maxp.z - minp.z) * 0.5) + 0.5),
|
||||
}
|
||||
local light = minetest.get_natural_light(center)
|
||||
while center.y < maxp.y
|
||||
and light < 10 do
|
||||
center.y = center.y + 1
|
||||
light = minetest.get_natural_light(center)
|
||||
end
|
||||
local spawnable_mobs = get_spawnable_mobs(center)
|
||||
if spawnable_mobs then
|
||||
local mob = spawnable_mobs[random(#spawnable_mobs)]
|
||||
table.insert(animalia.spawn_queue, {pos = center, mob = mob, group = random(3, 4)})
|
||||
table.insert(animalia.spawn_points, center)
|
||||
end
|
||||
animalia.chunks_since_last_spawn = 0
|
||||
end
|
||||
end)
|
||||
|
||||
local respawn_interval = 15
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
respawn_interval = respawn_interval - dtime
|
||||
if respawn_interval <= 0 then
|
||||
if #animalia.spawn_points > 0 then
|
||||
for i = 1, #animalia.spawn_points do
|
||||
local point = animalia.spawn_points[i]
|
||||
if dist_to_nearest_player(point) < 48
|
||||
and minetest.get_node_or_nil(point) then
|
||||
local spawnable_mobs = get_spawnable_mobs(point)
|
||||
if spawnable_mobs then
|
||||
local mob = spawnable_mobs[random(#spawnable_mobs)]
|
||||
local objects = minetest.get_objects_inside_radius(point, 32)
|
||||
local spawn = true
|
||||
if #objects > 0 then
|
||||
for i = 1, #objects do
|
||||
local object = objects[i]
|
||||
if object:get_luaentity()
|
||||
and object:get_luaentity().name:find("animalia:") then
|
||||
spawn = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if spawn then
|
||||
table.insert(animalia.spawn_queue, {pos = point, mob = mob, group = random(3, 4)})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
respawn_interval = 15
|
||||
end
|
||||
end)
|
||||
|
||||
local chunk_spawn_queue_int = tonumber(minetest.settings:get("chunk_spawn_queue_int")) or 16
|
||||
|
||||
local function spawn_queued()
|
||||
if not mapgen_spawning then return end
|
||||
local queue = animalia.spawn_queue
|
||||
if #queue > 0 then
|
||||
for i = #queue, 1, -1 do
|
||||
if queue[i].mob then
|
||||
local pos = queue[i].pos
|
||||
for _ = 1, queue[i].group do
|
||||
pos = {
|
||||
x = pos.x + random(-3, 3),
|
||||
y = pos.y,
|
||||
z = pos.z + random(-3, 3)
|
||||
}
|
||||
pos = get_ground_level(pos)
|
||||
minetest.add_node(pos, {name = "creatura:spawn_node"})
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("mob", queue[i].mob)
|
||||
end
|
||||
end
|
||||
table.remove(animalia.spawn_queue, i)
|
||||
end
|
||||
end
|
||||
minetest.after(chunk_spawn_queue_int, spawn_queued)
|
||||
end
|
||||
minetest.after(chunk_spawn_queue_int, spawn_queued)
|
20
api/storage.lua
Normal file
20
api/storage.lua
Normal file
|
@ -0,0 +1,20 @@
|
|||
local mod_storage = minetest.get_mod_storage()
|
||||
|
||||
local data = {
|
||||
spawn_points = minetest.deserialize(mod_storage:get_string("spawn_points")) or {},
|
||||
}
|
||||
|
||||
local function save()
|
||||
mod_storage:set_string("spawn_points", minetest.serialize(data.spawn_points))
|
||||
end
|
||||
|
||||
minetest.register_on_shutdown(save)
|
||||
minetest.register_on_leaveplayer(save)
|
||||
|
||||
local function periodic_save()
|
||||
save()
|
||||
minetest.after(120, periodic_save)
|
||||
end
|
||||
minetest.after(120, periodic_save)
|
||||
|
||||
return data
|
Loading…
Add table
Add a link
Reference in a new issue