Add Nests, Add Nametags, Improve Bird behavior, Improve Boids, Fix crashes, Fix Bird Libri entry

This commit is contained in:
ElCeejo 2022-03-31 19:18:56 -07:00
parent 288d15225b
commit ebb7979953
31 changed files with 354 additions and 68 deletions

View file

@ -76,7 +76,6 @@ creatura.register_mob_spawn("animalia:frog", {
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"default:water_source"},
send_debug = true
})
creatura.register_mob_spawn("animalia:horse", {
@ -122,16 +121,33 @@ creatura.register_mob_spawn("animalia:wolf", {
})
creatura.register_mob_spawn("animalia:bird", {
chance = 4,
chance = 1,
min_light = 0,
min_group = 12,
max_group = 16,
biomes = animalia.registered_biome_groups["common"].biomes,
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"air", "ignore"}
nodes = {"group:leaves"}
})
creatura.register_on_spawn("animalia:bird", function(self, pos)
local node = minetest.get_node(pos)
if node.name == "air" then
minetest.set_node(pos, {name = "animalia:nest_song_bird"})
self.home_position = self:memorize("home_position", pos)
self.despawn_after = self:memorize("despawn_after", nil)
else
local nodes = minetest.find_nodes_in_area_under_air({x = pos.x - 3, y = pos.y - 3, z = pos.z - 3}, {x = pos.x + 3, y = pos.y + 7, z = pos.z + 3}, "group:leaves")
if nodes[1] then
pos = nodes[1]
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "animalia:nest_song_bird"})
self.home_position = self:memorize("home_position", nodes[1])
self.despawn_after = self:memorize("despawn_after", nil)
end
end
end)
creatura.register_mob_spawn("animalia:tropical_fish", {
chance = 3,
min_height = -128,
@ -260,7 +276,8 @@ minetest.register_on_generated(function(minp, maxp)
if spawnable_mobs
and #spawnable_mobs > 0 then
local mob = spawnable_mobs[random(#spawnable_mobs)]
table.insert(animalia.spawn_queue, {pos = center, mob = mob, group = random(3, 4)})
local spawn_def = creatura.registered_mob_spawns[mob]
table.insert(animalia.spawn_queue, {pos = center, mob = mob, group = random(spawn_def.min_group, spawn_def.max_group)})
table.insert(animalia.spawn_points, center)
end
spawn_added = true
@ -297,7 +314,8 @@ minetest.register_globalstep(function(dtime)
end
end
if spawn then
table.insert(animalia.spawn_queue, {pos = point, mob = mob, group = random(3, 4)})
local spawn_def = creatura.registered_mob_spawns[mob]
table.insert(animalia.spawn_queue, {pos = point, mob = mob, group = random(spawn_def.min_group, spawn_def.max_group)})
end
end
end
@ -316,16 +334,25 @@ local function spawn_queued()
for i = #queue, 1, -1 do
if queue[i].mob then
local pos = queue[i].pos
for _ = 1, queue[i].group do
pos = {
x = pos.x + random(-3, 3),
y = pos.y,
z = pos.z + random(-3, 3)
}
if queue[i].group > 4
or creatura.registered_mob_spawns[queue[i].mob].spawn_cluster then
pos = get_ground_level(pos)
minetest.add_node(pos, {name = "creatura:spawn_node"})
local meta = minetest.get_meta(pos)
meta:set_string("mob", queue[i].mob)
meta:set_string("cluster", queue[i].group)
else
for _ = 1, queue[i].group do
pos = {
x = pos.x + random(-3, 3),
y = pos.y,
z = pos.z + random(-3, 3)
}
pos = get_ground_level(pos)
minetest.add_node(pos, {name = "creatura:spawn_node"})
local meta = minetest.get_meta(pos)
meta:set_string("mob", queue[i].mob)
end
end
end
table.remove(animalia.spawn_queue, i)