Fix sheared Sheep texture, Improve behaviors, Improve mapgen spawning

This commit is contained in:
ElCeejo 2022-02-22 20:19:11 -08:00
parent 31c0232697
commit fc6af4b455
5 changed files with 76 additions and 56 deletions

View file

@ -214,40 +214,58 @@ local chunk_spawn_add_int = tonumber(minetest.settings:get("chunk_spawn_add_int"
animalia.spawn_queue = {}
local c_air = minetest.get_content_id("air")
minetest.register_on_generated(function(minp, maxp)
if not mapgen_spawning then return end
animalia.chunks_since_last_spawn = animalia.chunks_since_last_spawn + 1
local heightmap = minetest.get_mapgen_object("heightmap")
if not heightmap then return end
local pos = {
x = minp.x + math.floor((maxp.x - minp.x) / 2),
y = minp.y,
z = minp.z + math.floor((maxp.z - minp.z) / 2)
}
local hm_i = (pos.x - minp.x + 1) + (((pos.z - minp.z)) * 80)
pos.y = heightmap[hm_i]
if animalia.chunks_since_last_spawn > chunk_spawn_add_int
and pos.y > 0 then
local heightmap = minetest.get_mapgen_object("heightmap")
if not heightmap then return end
local center = {
x = math.floor(minp.x + ((maxp.x - minp.x) * 0.5) + 0.5),
y = minp.y,
z = math.floor(minp.z + ((maxp.z - minp.z) * 0.5) + 0.5),
}
local light = minetest.get_natural_light(center)
while center.y < maxp.y
and light < 10 do
center.y = center.y + 1
light = minetest.get_natural_light(center)
end
local spawnable_mobs = get_spawnable_mobs(center)
if spawnable_mobs then
local mob = spawnable_mobs[random(#spawnable_mobs)]
table.insert(animalia.spawn_queue, {pos = center, mob = mob, group = random(3, 4)})
table.insert(animalia.spawn_points, center)
local max_y = maxp.y
local min_x = minp.x
local max_x = maxp.x
local min_z = minp.z
local max_z = maxp.z
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local spawn_added = false
for xcen = min_x + 8, max_x - 7, 8 do
if spawn_added then break end
for zcen = min_z + 8, max_z - 7, 8 do
local surface = false -- y of above surface node
for y = max_y, 2, -1 do
local vi = area:index(xcen, y, zcen)
local c_node = data[vi]
local c_name = minetest.get_name_from_content_id(c_node)
local c_def = minetest.registered_nodes[c_name]
if y == max_y and c_node ~= c_air then -- if top node solid
break
elseif minetest.get_item_group(c_name, "leaves") > 0 then
break
elseif c_def.walkable then
surface = y + 1
break
end
end
if animalia.chunks_since_last_spawn > chunk_spawn_add_int
and surface then
local center = {
x = xcen,
y = surface,
z = zcen,
}
local spawnable_mobs = get_spawnable_mobs(center)
if spawnable_mobs then
local mob = spawnable_mobs[random(#spawnable_mobs)]
table.insert(animalia.spawn_queue, {pos = center, mob = mob, group = random(3, 4)})
table.insert(animalia.spawn_points, center)
end
spawn_added = true
animalia.chunks_since_last_spawn = 0
end
end
animalia.chunks_since_last_spawn = 0
end
end)