---------------- -- Craftitems -- ---------------- local random = math.random local vec_add, vec_sub = vector.add, vector.subtract local color = minetest.colorize local function correct_name(str) if str then if str:match(":") then str = str:split(":")[2] end return (string.gsub(" " .. str, "%W%l", string.upper):sub(2):gsub("_", " ")) end end local function register_egg(name, def) minetest.register_entity(def.mob .. "_egg_entity", { hp_max = 1, physical = true, collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {def.inventory_image .. ".png"}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = true, on_step = function(self, _, moveresult) local pos = self.object:get_pos() if not pos then return end if moveresult.collides then for _, collision in ipairs(moveresult.collisions) do if collision.type == "nodes" then minetest.add_particlespawner({ amount = 6, time = 0.1, minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16}, maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16}, minvel = {x = -1, y = 2, z = -1}, maxvel = {x = 1, y = 5, z = 1}, minacc = {x = 0, y = -9.8, z = 0}, maxacc = {x = 0, y = -9.8, z = 0}, collisiondetection = true, collision_removal = true, texture = "animalia_egg_fragment.png" }) break elseif collision.type == "object" then collision.object:punch(self.object, 2.0, {full_punch_interval = 0.1, damage_groups = {fleshy = 1}}, nil) break end end if random(3) < 2 then local object = minetest.add_entity(pos, def.mob) local ent = object and object:get_luaentity() if not ent then return end ent.growth_scale = 0.7 animalia.initialize_api(ent) animalia.protect_from_despawn(ent) end self.object:remove() end end }) minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image .. ".png", on_use = function(itemstack, player) local pos = player:get_pos() minetest.sound_play("default_place_node_hard", { pos = pos, gain = 1.0, max_hear_distance = 5, }) local vel = 19 local gravity = 9 local object = minetest.add_entity({ x = pos.x, y = pos.y + 1.5, z = pos.z }, def.mob .. "_egg_entity") local dir = player:get_look_dir() object:set_velocity({ x = dir.x * vel, y = dir.y * vel, z = dir.z * vel }) object:set_acceleration({ x = dir.x * -3, y = -gravity, z = dir.z * -3 }) itemstack:take_item() return itemstack end, groups = {food_egg = 1, flammable = 2}, }) minetest.register_craftitem(name .. "_fried", { description = "Fried " .. def.description, inventory_image = def.inventory_image .. "_fried.png", on_use = minetest.item_eat(4), groups = {food_egg = 1, flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = name, output = name .. "_fried", }) end local function mob_storage_use(itemstack, player, pointed) local ent = pointed.ref and pointed.ref:get_luaentity() if ent and (ent.name:match("^animalia:") or ent.name:match("^monstrum:")) then local desc = itemstack:get_short_description() if itemstack:get_count() > 1 then local name = itemstack:get_name() local inv = player:get_inventory() if inv:room_for_item("main", {name = name}) then itemstack:take_item(1) inv:add_item("main", name) end return itemstack end local plyr_name = player:get_player_name() local meta = itemstack:get_meta() local mob = meta:get_string("mob") or "" if mob == "" then animalia.protect_from_despawn(ent) meta:set_string("mob", ent.name) meta:set_string("staticdata", ent:get_staticdata()) local ent_name = correct_name(ent.name) local ent_gender = correct_name(ent.gender) desc = desc .. " \n" .. color("#a9a9a9", ent_name) .. "\n" .. color("#a9a9a9", ent_gender) if ent.trust and ent.trust[plyr_name] then desc = desc .. "\n Trust: " .. color("#a9a9a9", ent.trust[plyr_name]) end meta:set_string("description", desc) player:set_wielded_item(itemstack) ent.object:remove() return itemstack else minetest.chat_send_player(plyr_name, "This " .. desc .. " already contains a " .. correct_name(mob)) end end end ----------- -- Drops -- ----------- minetest.register_craftitem("animalia:leather", { description = "Leather", inventory_image = "animalia_leather.png", groups = {flammable = 2, leather = 1}, }) minetest.register_craftitem("animalia:feather", { description = "Feather", inventory_image = "animalia_feather.png", groups = {flammable = 2, feather = 1}, }) minetest.register_craftitem("animalia:pelt_bear", { description = "Bear Pelt", inventory_image = "animalia_pelt_bear.png", groups = {flammable = 2, pelt = 1}, }) -- Meat -- minetest.register_craftitem("animalia:beef_raw", { description = "Raw Beef", inventory_image = "animalia_beef_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craftitem("animalia:beef_cooked", { description = "Steak", inventory_image = "animalia_beef_cooked.png", on_use = minetest.item_eat(8), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:beef_raw", output = "animalia:beef_cooked", }) minetest.register_craftitem("animalia:mutton_raw", { description = "Raw Mutton", inventory_image = "animalia_mutton_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craftitem("animalia:mutton_cooked", { description = "Cooked Mutton", inventory_image = "animalia_mutton_cooked.png", on_use = minetest.item_eat(6), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:mutton_raw", output = "animalia:mutton_cooked", }) minetest.register_craftitem("animalia:rat_raw", { description = "Raw Rat", inventory_image = "animalia_rat_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craftitem("animalia:rat_cooked", { description = "Cooked Rat", inventory_image = "animalia_rat_cooked.png", on_use = minetest.item_eat(2), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:rat_raw", output = "animalia:rat_cooked", }) minetest.register_craftitem("animalia:porkchop_raw", { description = "Raw Porkchop", inventory_image = "animalia_porkchop_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craftitem("animalia:porkchop_cooked", { description = "Cooked Porkchop", inventory_image = "animalia_porkchop_cooked.png", on_use = minetest.item_eat(7), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:porkchop_raw", output = "animalia:porkchop_cooked", }) minetest.register_craftitem("animalia:poultry_raw", { description = "Raw Poultry", inventory_image = "animalia_poultry_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craftitem("animalia:poultry_cooked", { description = "Cooked Poultry", inventory_image = "animalia_poultry_cooked.png", on_use = minetest.item_eat(6), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:poultry_raw", output = "animalia:poultry_cooked", }) minetest.register_craftitem("animalia:venison_raw", { description = "Raw Venison", inventory_image = "animalia_venison_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craftitem("animalia:venison_cooked", { description = "Venison Steak", inventory_image = "animalia_venison_cooked.png", on_use = minetest.item_eat(10), groups = {flammable = 2, meat = 1, food_meat = 1}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:venison_raw", output = "animalia:venison_cooked", }) register_egg("animalia:chicken_egg", { description = "Chicken Egg", inventory_image = "animalia_egg", mob = "animalia:chicken" }) register_egg("animalia:turkey_egg", { description = "Turkey Egg", inventory_image = "animalia_egg", mob = "animalia:turkey" }) register_egg("animalia:song_bird_egg", { description = "Song Bird Egg", inventory_image = "animalia_song_bird_egg", mob = "animalia:bird" }) ---------- -- Misc -- ---------- minetest.register_craftitem("animalia:bucket_milk", { description = "Bucket of Milk", inventory_image = "animalia_milk_bucket.png", stack_max = 1, on_use = minetest.item_eat(8, "bucket:bucket_empty"), groups = {food_milk = 1, flammable = 3}, }) minetest.register_craftitem("animalia:bucket_guano", { description = "Bucket of Guano", inventory_image = "animalia_guano_bucket.png", stack_max = 1, groups = {flammable = 3}, on_place = function(itemstack, placer, pointed) local pos = pointed.under local node = minetest.get_node(pos) if node and node.on_rightclick then return node.on_rightclick(pos, node, placer, itemstack) end if minetest.is_protected(pos, placer:get_player_name()) then return end local crops = minetest.find_nodes_in_area_under_air( vec_sub(pos, 5), vec_add(pos, 5), {"group:grass", "group:plant", "group:flora", "group:crop"} ) or {} local crops_grown = 0 for _, crop in ipairs(crops) do local crop_name = minetest.get_node(crop).name local growth_stage = tonumber(crop_name:sub(-1)) or 1 local new_name = crop_name:sub(1, #crop_name - 1) .. (growth_stage + 1) local new_def = minetest.registered_nodes[new_name] if new_def then local p2 = new_def.place_param2 or 1 minetest.set_node(crop, {name = new_name, param2 = p2}) crops_grown = crops_grown + 1 end end if crops_grown < 1 then minetest.set_node(pointed.above, {name = "animalia:guano"}) end local meta = itemstack:get_meta() local og_item = meta:get_string("original_item") if og_item == "" then og_item = "bucket:bucket_empty" end itemstack:replace(ItemStack(og_item)) return itemstack end }) minetest.register_node("animalia:nest_song_bird", { description = "Song Bird Nest", paramtype = "light", drawtype = "mesh", mesh = "animalia_nest.obj", tiles = {"animalia_nest.png"}, sunlight_propagates = true, walkable = false, stack_max = 1, groups = {snappy = 3, flammable = 3, falling_node = 1}, selection_box = { type = "fixed", fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, -0.31, 5 / 16}, }, node_box = { type = "fixed", fixed = {-5 / 16, -0.5, -5 / 16, 5 / 16, -0.31, 5 / 16}, }, drop = { items = { { items = {"animalia:song_bird_egg"}, rarity = 2, }, { items = {"animalia:song_bird_egg 2"}, rarity = 4, }, { items = {"default:stick"}, } } }, }) ----------- -- Tools -- ----------- minetest.register_craftitem("animalia:cat_toy", { description = "Cat Toy", inventory_image = "animalia_cat_toy.png", wield_image = "animalia_cat_toy.png^[transformFYR90", stack_max = 1 }) local nametag = {} local function get_rename_formspec(meta) local tag = meta:get_string("name") or "" local form = { "size[8,4]", "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape("Enter name:") .. ";" .. tag .. "]", "button_exit[2.5,3.5;3,1;set_name;" .. minetest.formspec_escape("Set Name") .. "]" } return table.concat(form, "") end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "animalia:set_name" and fields.name then local name = player:get_player_name() if not nametag[name] then return end local itemstack = nametag[name] if string.len(fields.name) > 64 then fields.name = string.sub(fields.name, 1, 64) end local meta = itemstack:get_meta() meta:set_string("name", fields.name) meta:set_string("description", fields.name) player:set_wielded_item(itemstack) if fields.quit or fields.key_enter then nametag[name] = nil end end end) local function nametag_rightclick(itemstack, player, pointed_thing) if pointed_thing and pointed_thing.type == "object" then return end local name = player:get_player_name() nametag[name] = itemstack local meta = itemstack:get_meta() minetest.show_formspec(name, "animalia:set_name", get_rename_formspec(meta)) end minetest.register_craftitem("animalia:nametag", { description = "Nametag", inventory_image = "animalia_nametag.png", on_rightclick = nametag_rightclick, on_secondary_use = nametag_rightclick }) minetest.register_craftitem("animalia:saddle", { description = "Saddle", inventory_image = "animalia_saddle.png", }) minetest.register_tool("animalia:shears", { description = "Shears", inventory_image = "animalia_shears.png", groups = {flammable = 2} }) minetest.register_craftitem("animalia:net", { description = "Animal Net", inventory_image = "animalia_net.png", stack_max = 1, on_secondary_use = mob_storage_use, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if pos then local under = minetest.get_node(pointed_thing.under) local node = minetest.registered_nodes[under.name] if node and node.on_rightclick then return node.on_rightclick(pointed_thing.under, under, placer, itemstack) end if pos and not minetest.is_protected(pos, placer:get_player_name()) then local mob = itemstack:get_meta():get_string("mob") local staticdata = itemstack:get_meta():get_string("staticdata") if mob ~= "" then pos.y = pos.y + math.abs( minetest.registered_entities[mob] .collisionbox[2]) minetest.add_entity(pos, mob, staticdata) itemstack:get_meta():set_string("mob", nil) itemstack:get_meta():set_string("staticdata", nil) itemstack:get_meta():set_string("description", "Animal Net") end end end return itemstack end }) ----------- -- Armor -- ----------- if minetest.get_modpath("3d_armor") then if armor and armor.attributes then table.insert(armor.attributes, "heavy_pelt") minetest.register_on_punchplayer(function(player, hitter, _, _, _, damage) local name = player:get_player_name() if name and (armor.def[name].heavy_pelt or 0) > 0 then local hit_ip = hitter:is_player() if hit_ip and minetest.is_protected(player:get_pos(), "") then return else local player_pos = player:get_pos() if not player_pos then return end local biome_data = minetest.get_biome_data(player_pos) if biome_data.heat < 50 then player:set_hp(player:get_hp() - (damage / 1.5)) return true end end end end) end armor:register_armor("animalia:coat_bear_pelt", { description = "Bear Pelt Coat", inventory_image = "animalia_inv_coat_bear_pelt.png", groups = {armor_torso = 1, armor_heal = 0, armor_heavy_pelt = 1, armor_use = 1000}, armor_groups = {fleshy = 5} }) minetest.register_craft({ output = "animalia:coat_bear_pelt", recipe = { {"animalia:pelt_bear", "", "animalia:pelt_bear"}, {"animalia:pelt_bear", "animalia:pelt_bear", "animalia:pelt_bear"}, {"animalia:pelt_bear", "animalia:pelt_bear", "animalia:pelt_bear"} } }) end ----------- -- Nodes -- ----------- minetest.register_node("animalia:guano", { description = "Guano", tiles = {"animalia_guano.png"}, paramtype = "light", buildable_to = true, floodable = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, not_in_creative_inventory = 1}, on_punch = function(pos, _, player) local inv = player:get_inventory() local stack = ItemStack("animalia:bucket_guano") if not inv:room_for_item("main", stack) then return end local item = player:get_wielded_item() local item_name = item:get_name() if item_name:match("bucket_empty") then item:take_item() stack:get_meta():set_string("original_item", item_name) inv:add_item("main", stack) player:set_wielded_item(item) minetest.remove_node(pos) end end }) minetest.register_node("animalia:crate", { description = "Animal Crate", tiles = {"animalia_crate.png", "animalia_crate.png", "animalia_crate_side.png"}, groups = {choppy = 2}, stack_max = 1, on_secondary_use = mob_storage_use, preserve_metadata = function(_, _, oldmeta, drops) for _, stack in pairs(drops) do if stack:get_name() == "animalia:crate" then local meta = stack:get_meta() meta:set_string("mob", oldmeta["mob"]) meta:set_string("staticdata", oldmeta["staticdata"]) meta:set_string("description", oldmeta["description"]) end end end, after_place_node = function(pos, placer, itemstack) local meta = itemstack:get_meta() local mob = meta:get_string("mob") if mob ~= "" then local nmeta = minetest.get_meta(pos) nmeta:set_string("mob", mob) nmeta:set_string("infotext", "Contains a " .. correct_name((mob))) nmeta:set_string("staticdata", meta:get_string("staticdata")) nmeta:set_string("description", meta:get_string("description")) itemstack:take_item() placer:set_wielded_item(itemstack) end end, on_rightclick = function(pos, _, clicker) if minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = minetest.get_meta(pos) local mob = meta:get_string("mob") local staticdata = meta:get_string("staticdata") if mob ~= "" then local above = { x = pos.x, y = pos.y + 1, z = pos.z } if creatura.get_node_def(above).walkable then return end minetest.add_entity(above, mob, staticdata) meta:set_string("mob", nil) meta:set_string("infotext", nil) meta:set_string("staticdata", nil) meta:set_string("description", "Animal Crate") end end }) -------------- -- Crafting -- -------------- local steel_ingot = "default:steel_ingot" minetest.register_on_mods_loaded(function() if minetest.registered_items[steel_ingot] then return end for name, _ in pairs(minetest.registered_items) do if name:find("ingot") and (name:find("steel") or name:find("iron")) then steel_ingot = name break end end end) minetest.register_craft({ output = "animalia:cat_toy", recipe = { {"", "", "group:thread"}, {"", "group:stick", "group:thread"}, {"group:stick", "", "group:feather"} } }) minetest.register_craft({ output = "animalia:cat_toy", recipe = { {"", "", "farming:string"}, {"", "group:stick", "farming:string"}, {"group:stick", "", "group:feather"} } }) minetest.register_craft({ output = "animalia:lasso", recipe = { {"", "group:thread", "group:thread"}, {"", "group:leather", "group:thread"}, {"group:thread", "", ""} } }) minetest.register_craft({ output = "animalia:lasso", recipe = { {"", "farming:string", "farming:string"}, {"", "group:leather", "farming:string"}, {"farming:string", "", ""} } }) minetest.register_craft({ output = "animalia:net", recipe = { {"group:thread", "", "group:thread"}, {"group:thread", "", "group:thread"}, {"group:stick", "group:thread", ""} } }) minetest.register_craft({ output = "animalia:net", recipe = { {"farming:string", "", "farming:string"}, {"farming:string", "", "farming:string"}, {"group:stick", "farming:string", ""} } }) minetest.register_craft({ output = "animalia:crate", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "animalia:net", "group:wood"}, {"group:wood", "group:wood", "group:wood"} } }) minetest.register_craft({ output = "animalia:saddle", recipe = { {"group:leather", "group:leather", "group:leather"}, {"group:leather", steel_ingot, "group:leather"}, {"group:thread", "", "group:thread"} } }) minetest.register_craft({ output = "animalia:saddle", recipe = { {"group:leather", "group:leather", "group:leather"}, {"group:leather", steel_ingot, "group:leather"}, {"farming:string", "", "farming:string"} } }) minetest.register_craft({ output = "animalia:shears", recipe = { {"", steel_ingot, ""}, {"", "group:leather", steel_ingot} } }) minetest.register_craft({ output = "animalia:libri_animalia", recipe = { {"", "", ""}, {"animalia:feather", "", ""}, {"group:book", "group:color_green", ""} } }) minetest.register_craft({ output = "animalia:libri_animalia", recipe = { {"", "", ""}, {"animalia:feather", "", ""}, {"group:book", "group:unicolor_green", ""} } }) minetest.register_craft({ output = "animalia:libri_animalia 2", recipe = { {"", "", ""}, {"animalia:libri_animalia", "group:book", ""}, {"", "", ""} } }) minetest.register_on_craft(function(itemstack, _, old_craft_grid) if itemstack:get_name() == "animalia:libri_animalia" and itemstack:get_count() > 1 then for _, old_libri in pairs(old_craft_grid) do if old_libri:get_meta():get_string("chapters") then local chapters = old_libri:get_meta():get_string("chapters") itemstack:get_meta():set_string("chapters", chapters) return itemstack end end end end)