---------- -- Frog -- ---------- local random = math.random local function poison_effect(object) object:punch(object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }) end local hitboxes = { {-0.25, 0, -0.25, 0.2, 0.4, 0.25}, {-0.4, 0, -0.4, 0.4, 0.5, 0.4}, {-0.15, 0, -0.15, 0.15, 0.3, 0.15} } local animations = { { stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true}, float = {range = {x = 90, y = 90}, speed = 1, frame_blend = 0.3, loop = true}, swim = {range = {x = 90, y = 110}, speed = 50, frame_blend = 0.3, loop = true}, walk = {range = {x = 50, y = 80}, speed = 50, frame_blend = 0.3, loop = true}, run = {range = {x = 50, y = 80}, speed = 60, frame_blend = 0.3, loop = true} }, { stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 50, y = 79}, speed = 20, frame_blend = 0.3, loop = true}, run = {range = {x = 50, y = 79}, speed = 30, frame_blend = 0.3, loop = true}, warn = {range = {x = 90, y = 129}, speed = 30, frame_blend = 0.3, loop = true}, punch = {range = {x = 140, y = 160}, speed = 30, frame_blend = 0.1, loop = false}, float = {range = {x = 170, y = 209}, speed = 10, frame_blend = 0.3, loop = true}, swim = {range = {x = 220, y = 239}, speed = 20, frame_blend = 0.3, loop = true} }, { stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 50, y = 69}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 50, y = 69}, speed = 40, frame_blend = 0.3, loop = true}, float = {range = {x = 80, y = 119}, speed = 10, frame_blend = 0.3, loop = true}, swim = {range = {x = 130, y = 149}, speed = 20, frame_blend = 0.3, loop = true} } } local utility_stacks = { { -- Tree Frog animalia.mob_ai.basic_wander, animalia.mob_ai.swim_wander, animalia.mob_ai.frog_seek_bug, animalia.mob_ai.frog_breed, animalia.mob_ai.basic_flee, animalia.mob_ai.frog_flop, animalia.mob_ai.frog_seek_water }, { -- Bull Frog animalia.mob_ai.basic_wander, animalia.mob_ai.swim_wander, animalia.mob_ai.basic_seek_food, animalia.mob_ai.basic_attack, animalia.mob_ai.frog_breed, animalia.mob_ai.frog_flop, animalia.mob_ai.frog_seek_water }, { -- Poison Dart Frog animalia.mob_ai.basic_wander, animalia.mob_ai.swim_wander, animalia.mob_ai.frog_breed, animalia.mob_ai.basic_flee, animalia.mob_ai.frog_flop, animalia.mob_ai.frog_seek_water } } local head_data = { { offset = {x = 0, y = 0.43, z = 0}, pitch_correction = -15, pivot_h = 0.3, pivot_v = 0.3 }, { offset = {x = 0, y = 0.50, z = 0}, pitch_correction = -20, pivot_h = 0.3, pivot_v = 0.3 }, { offset = {x = 0, y = 0.25, z = 0}, pitch_correction = -20, pivot_h = 0.3, pivot_v = 0.3 } } local follow = { { "butterflies:butterfly_white", "butterflies:butterfly_violet", "butterflies:butterfly_red" }, { "animalia:rat_raw" }, {} } creatura.register_mob("animalia:frog", { -- Engine Props visual_size = {x = 10, y = 10}, meshes = { "animalia_frog.b3d", "animalia_bull_frog.b3d", "animalia_dart_frog.b3d" }, child_mesh = "animalia_tadpole.b3d", mesh_textures = { { "animalia_tree_frog.png" }, { "animalia_bull_frog.png" }, { "animalia_dart_frog_1.png", "animalia_dart_frog_2.png", "animalia_dart_frog_3.png" } }, child_textures = { "animalia_tadpole.png" }, makes_footstep_sound = true, -- Creatura Props max_health = 5, armor_groups = {fleshy = 100}, damage = 2, max_breath = 0, speed = 2, tracking_range = 8, max_boids = 0, despawn_after = 300, max_fall = 0, stepheight = 1.1, sound = {}, hitbox = { width = 0.15, height = 0.3 }, animations = {}, follow = {}, drops = {}, fancy_collide = false, bouyancy_multiplier = 0, hydrodynamics_multiplier = 0.3, -- Animalia Props flee_puncher = true, catch_with_net = true, catch_with_lasso = false, head_data = {}, -- Functions utility_stack = {}, on_grown = function(self) local mesh_no = self.mesh_no self.animations = animations[mesh_no] self.utility_stack = utility_stacks[mesh_no] self.head_data = head_data[mesh_no] self.object:set_properties({ collisionbox = hitboxes[mesh_no] }) end, activate_func = function(self) animalia.initialize_api(self) self.trust = self:recall("trust") or {} local mesh_no = self.mesh_no -- Set Species Properties if self.growth_scale >= 0.8 then self.animations = animations[mesh_no] self.utility_stack = utility_stacks[mesh_no] self.object:set_properties({ collisionbox = hitboxes[mesh_no] }) else self.animations = { swim = {range = {x = 1, y = 19}, speed = 20, frame_blend = 0.1, loop = true} } self.utility_stack = utility_stacks[1] end self.head_data = head_data[mesh_no] if mesh_no == 1 then for i = 1, 15 do local frame = 120 + i local anim = {range = {x = frame, y = frame}, speed = 1, frame_blend = 0.3, loop = false} self.animations["tongue_" .. i] = anim end elseif mesh_no == 2 then self.object:set_armor_groups({fleshy = 50}) self.warn_before_attack = true end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.2, 0.2) animalia.do_growth(self, 60) if self:timer(random(5, 15)) then self:play_sound("random") end if not self.mesh_vars_set then self.follow = follow[self.mesh_no] end end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if self.mesh_no ~= 2 then return end if animalia.feed(self, clicker, false, true) then animalia.add_trust(self, clicker, 1) return end if animalia.set_nametag(self, clicker) then return end end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) local name = puncher:is_player() and puncher:get_player_name() if name then self.trust[name] = 0 self:memorize("trust", self.trust) if self.mesh_no == 3 then animalia.set_player_effect(name, poison_effect, 3) end end end }) creatura.register_spawn_item("animalia:frog", { col1 = "67942e", col2 = "294811" })