----------- -- Horse -- ----------- local random = math.random -- Horse Inventory local form_obj = {} local function create_horse_inventory(self) if not self.owner then return end local inv_name = "animalia:horse_" .. self.owner local inv = minetest.create_detached_inventory(inv_name, { allow_move = function(_, _, _, _, _, count) return count end, allow_put = function(_, _, _, stack) return stack:get_count() end, allow_take = function(_, _, _, stack) return stack:get_count() end }) inv:set_size("main", 12) inv:set_width("main", 4) return inv end local function serialize_horse_inventory(self) if not self.owner then return end local inv_name = "animalia:horse_" .. self.owner local inv = minetest.get_inventory({type = "detached", name = inv_name}) if not inv then return end local list = inv:get_list("main") local stored = {} for k, item in ipairs(list) do local itemstr = item:to_string() if itemstr ~= "" then stored[k] = itemstr end end self._inventory = self:memorize("_inventory", minetest.serialize(stored)) end local function get_form(self, player_name) local inv = create_horse_inventory(self) if inv and self._inventory then inv:set_list("main", minetest.deserialize(self._inventory)) end local frame_range = self.animations["stand"].range local frame_loop = frame_range.x .. "," .. frame_range.y local texture = self:get_props().textures[1] local form = { "formspec_version[3]", "size[10.5,10]", "image[0,0;10.5,5.25;animalia_form_horse_bg.png]", "model[0,0.5;5,3.5;mob_mesh;animalia_horse.b3d;" .. texture .. ";-10,-130;false;false;" .. frame_loop .. ";15]", "list[detached:animalia:horse_" .. player_name .. ";main;5.4,0.5;4,3;]", "list[current_player;main;0.4,4.9;8,4;]", "listring[current_player;main]" } return table.concat(form, "") end local function close_form(player) local name = player:get_player_name() if form_obj[name] then form_obj[name] = nil minetest.remove_detached_inventory("animalia:horse_" .. name) end end minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if not form_obj[name] or not form_obj[name]:get_yaw() then return end local obj = form_obj[name] if formname == "animalia:horse_forms" then local ent = obj and obj:get_luaentity() if not ent then return end if fields.quit or fields.key_enter then form_obj[name] = nil serialize_horse_inventory(ent) minetest.remove_detached_inventory("animlaia:horse_" .. name) end end if formname == "animalia:horse_inv" then local ent = obj and obj:get_luaentity() if not ent then return end if fields.quit or fields.key_enter then form_obj[name] = nil serialize_horse_inventory(ent) minetest.remove_detached_inventory("animalia:horse_" .. name) end end end) minetest.register_on_leaveplayer(close_form) -- Pattern local patterns = { "animalia_horse_pattern_1.png", "animalia_horse_pattern_2.png", "animalia_horse_pattern_3.png" } local avlbl_colors = { [1] = { "animalia_horse_2.png", "animalia_horse_3.png", "animalia_horse_5.png" }, [2] = { "animalia_horse_1.png", "animalia_horse_5.png" }, [3] = { "animalia_horse_2.png", "animalia_horse_1.png" }, [4] = { "animalia_horse_2.png", "animalia_horse_1.png" }, [5] = { "animalia_horse_2.png", "animalia_horse_1.png" } } local function set_pattern(self) local pattern_no = self:recall("pattern_no") if pattern_no and pattern_no < 1 then return end if not pattern_no then if random(3) < 2 then pattern_no = self:memorize("pattern_no", random(#patterns)) else self:memorize("pattern_no", 0) return end end local colors = avlbl_colors[self.texture_no] local color_no = self:recall("color_no") or self:memorize("color_no", random(#colors)) if not colors[color_no] then return end local pattern = "(" .. patterns[pattern_no] .. "^[mask:" .. colors[color_no] .. ")" local texture = self.textures[self.texture_no] self.object:set_properties({ textures = {texture .. "^" .. pattern} }) end -- Definition creatura.register_mob("animalia:horse", { -- Engine Props visual_size = {x = 10, y = 10}, mesh = "animalia_horse.b3d", textures = { "animalia_horse_1.png", "animalia_horse_2.png", "animalia_horse_3.png", "animalia_horse_4.png", "animalia_horse_5.png" }, makes_footstep_sound = true, -- Creatura Props max_health = 40, armor_groups = {fleshy = 100}, damage = 8, speed = 10, tracking_range = 16, max_boids = 7, despawn_after = 1000, max_fall = 4, stepheight = 1.2, sounds = { alter_child_pitch = true, random = { name = "animalia_horse_idle", gain = 1.0, distance = 8 }, hurt = { name = "animalia_horse_hurt", gain = 1.0, distance = 8 }, death = { name = "animalia_horse_death", gain = 1.0, distance = 8 } }, hitbox = { width = 0.65, height = 1.95 }, animations = { stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 89}, speed = 20, frame_blend = 0.3, loop = true}, run = {range = {x = 101, y = 119}, speed = 40, frame_blend = 0.3, loop = true}, punch_aoe = {range = {x = 170, y = 205}, speed = 30, frame_blend = 0.2, loop = false}, rear = {range = {x = 130, y = 160}, speed = 20, frame_blend = 0.1, loop = false}, eat = {range = {x = 210, y = 240}, speed = 30, frame_blend = 0.3, loop = false} }, follow = animalia.food_wheat, drops = { {name = "animalia:leather", min = 1, max = 4, chance = 2} }, fancy_collide = false, -- Behavior Parameters is_grazing_mob = true, is_herding_mob = true, -- Animalia Props catch_with_net = true, catch_with_lasso = true, consumable_nodes = { ["default:dirt_with_grass"] = "default:dirt", ["default:dry_dirt_with_dry_grass"] = "default:dry_dirt" }, head_data = { bone = "Neck.CTRL", offset = {x = 0, y = 1.4, z = 0.0}, pitch_correction = 15, pivot_h = 1, pivot_v = 1.75 }, utility_stack = { animalia.mob_ai.basic_wander, animalia.mob_ai.swim_seek_land, animalia.mob_ai.tamed_follow_owner, animalia.mob_ai.basic_breed, animalia.mob_ai.basic_flee, { utility = "animalia:horse_tame", get_score = function(self) local rider = not self.owner and self.rider if rider and rider:get_pos() then return 0.7, {self} end return 0 end }, { utility = "animalia:horse_ride", get_score = function(self) if not self.owner then return 0 end local owner = self.owner and minetest.get_player_by_name(self.owner) local rider = owner == self.rider and self.rider if rider and rider:get_pos() then return 0.8, {self, rider} end return 0 end } }, -- Functions set_saddle = function(self, saddle) if saddle then self.saddled = self:memorize("saddled", true) local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^animalia_horse_saddle.png"} }) self.drops = { {name = "animalia:leather", chance = 2, min = 1, max = 4}, {name = "animalia:saddle", chance = 1, min = 1, max = 1} } else local pos = self.object:get_pos() if not pos then return end self.saddled = self:memorize("saddled", false) set_pattern(self) self.drops = { {name = "animalia:leather", chance = 2, min = 1, max = 4} } minetest.add_item(pos, "animalia:saddle") end end, add_child = function(self, mate) local pos = self.object:get_pos() if not pos then return end local obj = minetest.add_entity(pos, self.name) local ent = obj and obj:get_luaentity() if not ent then return end ent.growth_scale = 0.7 local tex_no = self.texture_no local mate_ent = mate and mate:get_luaentity() if mate_ent or not mate_ent.speed or not mate_ent.jump_power or not mate_ent.max_health then return end if random(2) < 2 then tex_no = mate_ent.texture_no end ent:memorize("texture_no", tex_no) ent:memorize("speed", random(mate_ent.speed, self.speed)) ent:memorize("jump_power", random(mate_ent.jump_power, self.jump_power)) ent:memorize("max_health", random(mate_ent.max_health, self.max_health)) ent.speed = ent:recall("speed") ent.jump_power = ent:recall("jump_power") ent.max_health = ent:recall("max_health") animalia.initialize_api(ent) animalia.protect_from_despawn(ent) end, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) set_pattern(self) self.owner = self:recall("owner") or nil if self.owner then self._inventory = self:recall("_inventory") end self.rider = nil self.saddled = self:recall("saddled") or false self.max_health = self:recall("max_health") or random(30, 45) self.speed = self:recall("speed") or random(5, 10) self.jump_power = self:recall("jump_power") or random(2, 5) self:memorize("max_health", self.max_health) self:memorize("speed", self.speed) self:memorize("jump_power", self.jump_power) if self.saddled then self:set_saddle(true) end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) animalia.random_sound(self) end, death_func = function(self) if self.rider then animalia.mount(self, self.rider) end if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if animalia.feed(self, clicker, false, true) then return end local owner = self.owner local name = clicker and clicker:get_player_name() if owner and name ~= owner then return end if animalia.set_nametag(self, clicker) then return end local wielded_name = clicker:get_wielded_item():get_name() if wielded_name == "animalia:saddle" then self:set_saddle(true) return end if clicker:get_player_control().sneak and owner then minetest.show_formspec(name, "animalia:horse_forms", get_form(self, name)) form_obj[name] = self.object elseif wielded_name == "" then animalia.mount(self, clicker, {rot = {x = -65, y = 180, z = 0}, pos = {x = 0, y = 0.75, z = 0.6}}) if self.saddled then self:initiate_utility("animalia:mount", self, clicker) end end end, on_punch = function(self, puncher, ...) if self.rider and puncher == self.rider then return end local name = puncher:is_player() and puncher:get_player_name() if name and name == self.owner and puncher:get_player_control().sneak then self:set_saddle(false) return end animalia.punch(self, puncher, ...) end, on_detach_child = function(self, child) if child and self.rider == child then self.rider = nil child:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) child:set_properties({visual_size = {x = 1, y = 1}}) animalia.animate_player(child, "stand", 30) end end }) creatura.register_spawn_item("animalia:horse", { col1 = "ebdfd8", col2 = "653818" })