---------- -- Fish -- ---------- creatura.register_mob("animalia:tropical_fish", { -- Engine Props visual_size = {x = 10, y = 10}, meshes = { "animalia_clownfish.b3d", "animalia_angelfish.b3d" }, mesh_textures = { { "animalia_clownfish.png", "animalia_blue_tang.png" }, { "animalia_angelfish.png" } }, -- Creatura Props max_health = 5, armor_groups = {fleshy = 150}, damage = 0, max_breath = 0, speed = 2, tracking_range = 6, max_boids = 6, boid_seperation = 0.3, despawn_after = 200, max_fall = 0, stepheight = 1.1, hitbox = { width = 0.15, height = 0.3 }, animations = { swim = {range = {x = 1, y = 20}, speed = 20, frame_blend = 0.3, loop = true}, flop = {range = {x = 30, y = 40}, speed = 20, frame_blend = 0.3, loop = true}, }, liquid_submergence = 1, liquid_drag = 0, -- Animalia Behaviors is_aquatic_mob = true, -- Animalia Props flee_puncher = false, catch_with_net = true, catch_with_lasso = false, -- Functions utility_stack = { animalia.mob_ai.swim_wander }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) end, step_func = function(self) animalia.step_timers(self) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if animalia.set_nametag(self, clicker) then return end end, on_punch = animalia.punch }) creatura.register_spawn_item("animalia:tropical_fish", { col1 = "e28821", col2 = "f6e5d2" }) animalia.alias_mob("animalia:clownfish", "animalia:tropical_fish") animalia.alias_mob("animalia:blue_tang", "animalia:tropical_fish") animalia.alias_mob("animalia:angelfish", "animalia:tropical_fish")