---------- -- Wolf -- ---------- local follow = { "animalia:mutton_raw", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:poultry_raw" } if minetest.registered_items["bonemeal:bone"] then follow = { "bonemeal:bone", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:mutton_raw", "animalia:poultry_raw" } end local function is_value_in_table(tbl, val) for _, v in pairs(tbl) do if v == val then return true end end return false end creatura.register_mob("animalia:wolf", { -- Engine Props visual_size = {x = 10, y = 10}, mesh = "animalia_wolf.b3d", textures = { "animalia_wolf_1.png", "animalia_wolf_2.png", "animalia_wolf_3.png", "animalia_wolf_4.png" }, makes_footstep_sound = true, -- Creatura Props max_health = 20, damage = 4, speed = 4, tracking_range = 24, despawn_after = 500, stepheight = 1.1, sound = {}, hitbox = { width = 0.35, height = 0.7 }, animations = { stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true}, sit = {range = {x = 130, y = 139}, speed = 10, frame_blend = 0.3, loop = true}, }, follow = follow, -- Behavior Parameters is_skittish_mob = true, is_herding_mob = true, -- Animalia Props assist_owner = true, flee_puncher = false, catch_with_net = true, catch_with_lasso = true, consumable_nodes = {}, head_data = { offset = {x = 0, y = 0.22, z = 0}, pitch_correction = -35, pivot_h = 0.45, pivot_v = 0.45 }, -- Functions utility_stack = { animalia.mob_ai.basic_wander, animalia.mob_ai.swim_seek_land, animalia.mob_ai.tamed_stay, animalia.mob_ai.tamed_follow_owner, animalia.mob_ai.basic_attack, animalia.mob_ai.basic_breed }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self.order = self:recall("order") or "wander" self.owner = self:recall("owner") or nil self.enemies = self:recall("enemies") or {} if self.owner and minetest.get_player_by_name(self.owner) then if not is_value_in_table(animalia.pets[self.owner], self.object) then table.insert(animalia.pets[self.owner], self.object) end end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, deactivate_func = function(self) if self.owner then for i, object in ipairs(animalia.pets[self.owner] or {}) do if object == self.object then animalia.pets[self.owner][i] = nil end end end if self.enemies and self.enemies[1] and self.memorize then self.enemies[1] = nil self.enemies = self:memorize("enemies", self.enemies) end end, on_rightclick = function(self, clicker) if not clicker:is_player() then return end local name = clicker:get_player_name() local passive = true if is_value_in_table(self.enemies, name) then passive = false end if animalia.feed(self, clicker, passive, passive) then return end if animalia.set_nametag(self, clicker) then return end if self.owner and name == self.owner and clicker:get_player_control().sneak then local order = self.order if order == "wander" then minetest.chat_send_player(name, "Wolf is following") self.order = "follow" self:initiate_utility("animalia:follow_player", self, clicker, true) self:set_utility_score(0.7) elseif order == "follow" then minetest.chat_send_player(name, "Wolf is sitting") self.order = "sit" self:initiate_utility("animalia:stay", self) self:set_utility_score(0.5) else minetest.chat_send_player(name, "Wolf is wandering") self.order = "wander" self:set_utility_score(0) end self:memorize("order", self.order) end end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) local name = puncher:is_player() and puncher:get_player_name() if name then if self.owner and name == self.owner then return elseif not is_value_in_table(self.enemies, name) then table.insert(self.enemies, name) if #self.enemies > 15 then table.remove(self.enemies, 1) end self.enemies = self:memorize("enemies", self.enemies) else table.remove(self.enemies, 1) table.insert(self.enemies, name) self.enemies = self:memorize("enemies", self.enemies) end end self._target = puncher end, }) creatura.register_spawn_item("animalia:wolf", { col1 = "a19678", col2 = "231b13" })