------------- -- Chicken -- ------------- local min = math.min local abs = math.abs local random = math.random local function chicken_physics(self) local vel = self.object:get_velocity() if self.isonground and not self.isinliquid then self.object:set_velocity({x= vel.x> 0.2 and vel.x*mobkit.friction or 0, y=vel.y, z=vel.z > 0.2 and vel.z*mobkit.friction or 0}) end if self.springiness and self.springiness > 0 then local vnew = vector.new(vel) if not self.collided then for _,k in ipairs({'y','z','x'}) do if vel[k]==0 and abs(self.lastvelocity[k])> 0.1 then vnew[k]=-self.lastvelocity[k]*self.springiness end end end if not vector.equals(vel,vnew) then self.collided = true else if self.collided then vnew = vector.new(self.lastvelocity) end self.collided = false end self.object:set_velocity(vnew) end local surface = nil local surfnodename = nil local spos = mobkit.get_stand_pos(self) spos.y = spos.y+0.01 local snodepos = mobkit.get_node_pos(spos) local surfnode = mobkit.nodeatpos(spos) while surfnode and surfnode.drawtype == 'liquid' do surfnodename = surfnode.name surface = snodepos.y+0.5 if surface > spos.y+self.height then break end snodepos.y = snodepos.y+1 surfnode = mobkit.nodeatpos(snodepos) end self.isinliquid = surfnodename if surface then local submergence = min(surface-spos.y,self.height)/self.height local buoyacc = mobkit.gravity*(self.buoyancy-submergence) mobkit.set_acceleration(self.object, {x=-vel.x*self.water_drag,y=buoyacc-vel.y*abs(vel.y)*0.4,z=-vel.z*self.water_drag}) else self.object:set_acceleration({x=0,y=-2.8,z=0}) end end local function chicken_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) if mobkit.timer(self,1) then mob_core.vitals(self) mob_core.random_drop(self, 10, 1800, "better_fauna:chicken_egg") mob_core.random_sound(self, 8) if prty < 3 and self.breeding then better_fauna.hq_fowl_breed(self, 3) end if prty < 2 and player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then better_fauna.hq_follow_player(self, 2, player) self.attention_span = self.attention_span + 1 end end end if mobkit.is_queue_empty_high(self) then mob_core.hq_roam(self, 0) end end end minetest.register_entity("better_fauna:chicken",{ max_hp = 10, view_range = 16, armor_groups = {fleshy = 100}, physical = true, collide_with_objects = true, collisionbox = {-0.2, -0.15, -0.2, 0.2, 0.3, 0.2}, visual_size = {x = 6, y = 6}, scale_stage1 = 0.25, scale_stage2 = 0.5, scale_stage3 = 0.75, visual = "mesh", mesh = "better_fauna_chicken.b3d", female_textures = { "better_fauna_chicken_1.png", "better_fauna_chicken_2.png", "better_fauna_chicken_3.png" }, male_textures = { "better_fauna_rooster_1.png", "better_fauna_rooster_2.png", "better_fauna_rooster_3.png" }, child_textures = {"better_fauna_chick.png"}, animation = { stand = {range = {x = 0, y = 0}, speed = 1, loop = true}, walk = {range = {x = 10, y = 30}, speed = 30, loop = true}, run = {range = {x = 10, y = 30}, speed = 45, loop = true}, fall = {range = {x = 40, y = 60}, speed = 30, loop = true}, }, sounds = { alter_child_pitch = true, random = { name = "better_fauna_chicken_idle", gain = 1.0, distance = 8 }, hurt = { name = "better_fauna_chicken_hurt", gain = 1.0, distance = 8 }, death = { name = "better_fauna_chicken_death", gain = 1.0, distance = 8 } }, max_speed = 4, stepheight = 1.1, jump_height = 1.1, buoyancy = 0.25, lung_capacity = 10, timeout = 1200, ignore_liquidflag = false, core_growth = false, push_on_collide = true, catch_with_net = true, follow = { "farming:seed_cotton", "farming:seed_wheat" }, drops = { {name = "better_fauna:feather", chance = 1, min = 1, max = 2}, {name = "better_fauna:chicken_raw", chance = 1, min = 1, max = 4} }, on_step = better_fauna.on_step, on_activate = better_fauna.on_activate, get_staticdata = mobkit.statfunc, phsyics = chicken_physics, logic = chicken_logic, on_rightclick = function(self, clicker) if better_fauna.feed_tame(self, clicker, 1, false, true) then return end mob_core.protect(self, clicker, false) mob_core.nametag(self, clicker, true) end, on_punch = function(self, puncher, _, tool_capabilities, dir) mobkit.clear_queue_high(self) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) better_fauna.hq_sporadic_flee(self, 10, puncher) end, }) mob_core.register_spawn_egg("better_fauna:chicken", "c6c6c6", "d22222") mob_core.register_spawn({ name = "better_fauna:chicken", nodes = {"default:dry_dirt_with_dry_grass", "default:dirt_with_grass"}, min_light = 0, max_light = 15, min_height = -31000, max_height = 31000, min_rad = 24, max_rad = 256, group = 6, optional = { biomes = { "grassland", "savanna", "rainforest" } } }, 16, 6) minetest.register_craftitem("better_fauna:chicken_raw", { description = "Raw Chicken", inventory_image = "better_fauna_chicken_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2}, }) minetest.register_craftitem("better_fauna:chicken_cooked", { description = "Cooked Chicken", inventory_image = "better_fauna_chicken_cooked.png", on_use = minetest.item_eat(6), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "better_fauna:chicken_raw", output = "better_fauna:chicken_cooked", }) minetest.register_entity("better_fauna:chicken_egg_sprite", { hp_max = 1, physical = true, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"better_fauna_egg.png"}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = true, on_step = function(self, dtime) local pos = self.object:get_pos() local objects = minetest.get_objects_inside_radius(pos, 1.5) local cube = minetest.find_nodes_in_area( vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5), vector.new(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5), better_fauna.walkable_nodes) if #objects >= 2 then if objects[2]:get_armor_groups().fleshy then objects[2]:punch(self.object, 2.0, {full_punch_interval = 0.1, damage_groups = {fleshy = 1}}, nil) end end if #cube >= 1 then minetest.add_particlespawner({ amount = 6, time = 0.25, minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16}, maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16}, minvel = vector.new(-1, 2, -1), maxvel = vector.new(1, 5, 1), minacc = vector.new(0, -9.81, 0), maxacc = vector.new(0, -9.81, 0), collisiondetection = true, texture = "better_fauna_egg_fragment.png", }) if math.random(1, 3) == 1 then mob_core.spawn_child(pos, "better_fauna:chicken") self.object:remove() else self.object:remove() end end end }) local mobs_shoot_egg = function (item, player, pointed_thing) local pos = player:get_pos() minetest.sound_play("default_place_node_hard", { pos = pos, gain = 1.0, max_hear_distance = 5, }) local vel = 19 local gravity = 9 local obj = minetest.add_entity({ x = pos.x, y = pos.y +1.5, z = pos.z }, "better_fauna:chicken_egg_sprite") local ent = obj:get_luaentity() local dir = player:get_look_dir() ent.velocity = vel -- needed for api internal timing ent.switch = 1 -- needed so that egg doesn't despawn straight away obj:set_velocity({ x = dir.x * vel, y = dir.y * vel, z = dir.z * vel }) obj:set_acceleration({ x = dir.x * -3, y = -gravity, z = dir.z * -3 }) -- pass player name to egg for chick ownership local ent2 = obj:get_luaentity() ent2.playername = player:get_player_name() item:take_item() return item end minetest.register_craftitem("better_fauna:chicken_egg", { description = "Chicken Egg", inventory_image = "better_fauna_egg.png", on_use = mobs_shoot_egg, groups = {flammable = 2}, })