--------- -- Pig -- --------- local function pig_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end local pos = mobkit.get_stand_pos(self) local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) mob_core.random_sound(self, 16/self.dtime) if mobkit.timer(self,1) then mob_core.vitals(self) mob_core.growth(self) if self.status ~= "following" then if self.attention_span > 1 then self.attention_span = self.attention_span - 1 mobkit.remember(self, "attention_span", self.attention_span) end else self.attention_span = self.attention_span + 1 mobkit.remember(self, "attention_span", self.attention_span) end if prty < 3 and self.breeding then better_fauna.hq_breed(self, 3) end if prty < 2 and player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then better_fauna.hq_follow_player(self, 2, player) self.attention_span = self.attention_span + 1 end end end if mobkit.is_queue_empty_high(self) then mob_core.hq_roam(self, 0) end end end local random = math.random minetest.register_entity("better_fauna:pig",{ max_hp = 20, view_range = 16, armor_groups = {fleshy = 100}, physical = true, collide_with_objects = true, collisionbox = {-0.35, -0.45, -0.35, 0.35, 0.4, 0.35}, visual_size = {x = 11, y = 11}, scale_stage1 = 0.5, scale_stage2 = 0.65, scale_stage3 = 0.80, visual = "mesh", mesh = "better_fauna_pig.b3d", textures = { "better_fauna_pig_1.png", "better_fauna_pig_2.png", "better_fauna_pig_3.png" }, animation = { stand = {range = {x = 30, y = 50}, speed = 10, loop = true}, walk = {range = {x = 1, y = 20}, speed = 30, loop = true}, run = {range = {x = 1, y = 20}, speed = 45, loop = true}, }, sounds = { alter_child_pitch = true, random = { name = "better_fauna_pig_idle", gain = 1.0, distance = 8 }, hurt = { name = "better_fauna_pig_idle", gain = 1.0, pitch = 0.5, distance = 8 }, death = { name = "better_fauna_pig_death", gain = 1.0, distance = 8 } }, max_speed = 4, stepheight = 1.1, jump_height = 1.1, buoyancy = 0.25, lung_capacity = 10, timeout = 1200, ignore_liquidflag = false, core_growth = false, push_on_collide = true, catch_with_net = true, follow = { "farming:carrot" }, drops = { {name = "better_fauna:porkchop_raw", chance = 1, min = 1, max = 4} }, on_step = better_fauna.on_step, on_activate = better_fauna.on_activate, get_staticdata = mobkit.statfunc, logic = pig_logic, on_rightclick = function(self, clicker) if better_fauna.feed_tame(self, clicker, 1, false, true) then return end mob_core.protect(self, clicker, false) mob_core.nametag(self, clicker, true) end, on_punch = function(self, puncher, _, tool_capabilities, dir) mobkit.clear_queue_high(self) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) better_fauna.hq_sporadic_flee(self, 20, puncher) end }) minetest.register_craftitem("better_fauna:porkchop_raw", { description = "Raw Porkchop", inventory_image = "better_fauna_porkchop_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2}, }) minetest.register_craftitem("better_fauna:porkchop_cooked", { description = "Cooked Porkchop", inventory_image = "better_fauna_porkchop_cooked.png", on_use = minetest.item_eat(7), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "better_fauna:porkchop_raw", output = "better_fauna:porkchop_cooked", }) mob_core.register_spawn_egg("better_fauna:pig", "e0b1a7" ,"cc9485") mob_core.register_spawn({ name = "better_fauna:pig", nodes = {"default:dirt_with_grass"}, min_light = 0, max_light = 15, min_height = -31000, max_height = 31000, group = 3, optional = { biomes = { "grassland", "deciduous_forest" } } }, 16, 1)