--------- -- Owl -- --------- local abs = math.abs local vec_dist = vector.distance local function get_home_pos(self) local pos = self.object:get_pos() if not pos then return end local leaves = minetest.find_nodes_in_area_under_air( vector.subtract(pos, 16), vector.add(pos, 16), "group:leaves" ) local home_dist local new_home for _, leaf_pos in ipairs(leaves or {}) do local dist = vec_dist(pos, leaf_pos) if not home_dist or dist < home_dist then home_dist = dist new_home = leaf_pos end end if new_home then new_home.y = new_home.y + 1 self.home_position = self:memorize("home_position", new_home) end end creatura.register_mob("animalia:owl", { -- Engine Props visual_size = {x = 10, y = 10}, mesh = "animalia_owl.b3d", textures = { "animalia_owl.png" }, makes_footstep_sound = false, -- Creatura Props max_health = 10, damage = 2, speed = 4, tracking_range = 16, max_boids = 0, despawn_after = 500, max_fall = 0, sound = {}, -- TODO hitbox = { width = 0.15, height = 0.3 }, animations = { stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true}, fly = {range = {x = 71, y = 89}, speed = 30, frame_blend = 0.3, loop = true}, glide = {range = {x = 101, y = 119}, speed = 20, frame_blend = 0.2, loop = true}, fly_punch = {range = {x = 131, y = 149}, speed = 20, frame_blend = 0.1, loop = false}, eat = {range = {x = 161, y = 179}, speed = 20, frame_blend = 0.1, loop = false} }, follow = {"animalia:rat_raw"}, drops = { {name = "animalia:feather", min = 1, max = 2, chance = 1} }, -- Animalia Props flee_puncher = true, -- TODO catch_with_net = true, catch_with_lasso = false, roost_action = animalia.action_roost, -- Functions on_eat_drop = function(self) animalia.protect_from_despawn(self) get_home_pos(self) end, is_home = function(pos, home_pos) if abs(pos.x - home_pos.x) < 0.5 and abs(pos.z - home_pos.z) < 0.5 then if abs(pos.y - home_pos.y) < 0.75 then return true else local under = {x = home_pos.x, y = home_pos.y, z = home_pos.z} local name = minetest.get_node(under).name if minetest.get_node_group(name, "leaves") > 0 then return true end end end return false end, wander_action = creatura.action_move, utility_stack = { animalia.mob_ai.fly_wander, animalia.mob_ai.swim_seek_land, animalia.mob_ai.bat_seek_home, animalia.mob_ai.fly_seek_food, animalia.mob_ai.eagle_attack }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self._tp2home = self:recall("_tp2home") or nil self.home_position = self:recall("home_position") or nil local home_pos = self.home_position if self._tp2home and home_pos then self.object:set_pos(home_pos) end self.is_landed = self:recall("is_landed") or false if not home_pos or creatura.get_node_def(home_pos).walkable then get_home_pos(self) end end, step_func = function(self) animalia.step_timers(self) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) animalia.rotate_to_pitch(self) if not self.is_landed or not self.touching_ground then self.speed = 5 else self.speed = 1 end end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, deactivate_func = function(self) if self:get_utility() and self:get_utility() == "animalia:fly_to_roost" then local pos = self.home_position local node = minetest.get_node_or_nil(pos) if node and not creatura.get_node_def(node.name).walkable and minetest.get_natural_light(pos) > 0 then self:memorize("_tp2home", true) end end end, on_rightclick = function(self, clicker) if animalia.feed(self, clicker, false, false) then return end if animalia.set_nametag(self, clicker) then return end end, on_punch = animalia.punch }) creatura.register_spawn_item("animalia:owl", { col1 = "412918", col2 = "735b46" })