-------------- -- Spawning -- -------------- -- Get Biomes -- local chicken_biomes = {} local frog_biomes = {} local pig_biomes = {} local function insert_all(tbl, tbl2) for i = 1, #tbl2 do table.insert(tbl, tbl2[i]) end end minetest.register_on_mods_loaded(function() insert_all(chicken_biomes, animalia.registered_biome_groups["grassland"].biomes) insert_all(chicken_biomes, animalia.registered_biome_groups["tropical"].biomes) insert_all(pig_biomes, animalia.registered_biome_groups["temperate"].biomes) insert_all(pig_biomes, animalia.registered_biome_groups["boreal"].biomes) insert_all(frog_biomes, animalia.registered_biome_groups["swamp"].biomes) insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes) end) creatura.register_mob_spawn("animalia:bat", { chance = 2, min_radius = 4, max_radius = 16, min_light = 0, min_height = -512, max_height = 0, min_group = 3, max_group = 5, biomes = animalia.registered_biome_groups["cave"].biomes, spawn_in_nodes = true, spawn_on_gen = true, nodes = {"air", "ignore"} }) creatura.register_mob_spawn("animalia:chicken", { chance = 3, min_group = 3, max_group = 5, spawn_on_gen = true, biomes = chicken_biomes }) creatura.register_mob_spawn("animalia:cow", { chance = 3, min_group = 3, max_group = 4, spawn_on_gen = true, biomes = animalia.registered_biome_groups["grassland"].biomes }) creatura.register_mob_spawn("animalia:frog", { chance = 2, min_radius = 4, max_radius = 16, min_light = 0, min_height = -32, max_height = 8, min_group = 2, max_group = 6, biomes = frog_biomes, spawn_cluster = true, spawn_in_nodes = true, spawn_on_gen = true, nodes = {"default:water_source"}, }) creatura.register_mob_spawn("animalia:horse", { chance = 3, min_group = 4, max_group = 5, spawn_on_gen = true, biomes = animalia.registered_biome_groups["grassland"].biomes }) creatura.register_mob_spawn("animalia:pig", { chance = 3, min_group = 2, max_group = 4, spawn_on_gen = true, biomes = pig_biomes }) creatura.register_mob_spawn("animalia:reindeer", { chance = 4, min_group = 6, max_group = 12, biomes = animalia.registered_biome_groups["boreal"].biomes }) creatura.register_mob_spawn("animalia:sheep", { chance = 3, min_group = 3, max_group = 6, spawn_on_gen = true, biomes = animalia.registered_biome_groups["grassland"].biomes }) creatura.register_mob_spawn("animalia:turkey", { chance = 2, min_group = 3, max_group = 4, spawn_on_gen = true, biomes = animalia.registered_biome_groups["boreal"].biomes }) creatura.register_mob_spawn("animalia:wolf", { chance = 3, min_group = 2, max_group = 3, spawn_on_gen = true, biomes = animalia.registered_biome_groups["boreal"].biomes }) creatura.register_mob_spawn("animalia:bird", { chance = 1, min_light = 0, min_group = 12, max_group = 16, biomes = animalia.registered_biome_groups["common"].biomes, spawn_cluster = true, nodes = {"group:leaves"} }) creatura.register_on_spawn("animalia:bird", function(self, pos) local node = minetest.get_node(pos) if node.name == "air" then minetest.set_node(pos, {name = "animalia:nest_song_bird"}) self.home_position = self:memorize("home_position", pos) self.despawn_after = self:memorize("despawn_after", nil) else local nodes = minetest.find_nodes_in_area_under_air( {x = pos.x - 3, y = pos.y - 3, z = pos.z - 3}, {x = pos.x + 3, y = pos.y + 7, z = pos.z + 3}, "group:leaves" ) if nodes[1] then pos = nodes[1] minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "animalia:nest_song_bird"}) self.home_position = self:memorize("home_position", {x = pos.x, y = pos.y + 1, z = pos.z}) self.despawn_after = self:memorize("despawn_after", nil) end end end) creatura.register_mob_spawn("animalia:tropical_fish", { chance = 3, min_height = -128, max_height = 256, min_group = 8, max_group = 12, spawn_cluster = true, spawn_in_nodes = true, spawn_on_gen = true, nodes = {"default:water_source"} })