----------- -- Horse -- ----------- local random = math.random local follows = {} minetest.register_on_mods_loaded(function() for name, def in pairs(minetest.registered_items) do if (name:match(":wheat") or minetest.get_item_group(name, "food_wheat") > 0) and not name:find("seed") then table.insert(follows, name) end end end) local function set_pattern(self) local types = { "spots", "patches" } if self:recall("pattern") and not self:recall("pattern"):find("better_fauna") then local pattern = self:recall("pattern") local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^" .. pattern} }) else local type = types[random(#types)] local overlay = "(animalia_horse_".. type ..".png)" if type == "patches" then local colors = { "brown", "white" } if self.texture_no < 1 then table.insert(colors, "black") else table.remove(colors, 1) end overlay = "(animalia_horse_".. colors[random(#colors)] .."_patches.png)" end if random(100) > 50 then overlay = "transparency.png" end local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^" .. overlay} }) self:memorize("pattern", overlay) end end creatura.register_mob("animalia:horse", { -- Stats max_health = 40, armor_groups = {fleshy = 100}, damage = 0, speed = 10, tracking_range = 24, despawn_after = 2000, -- Entity Physics stepheight = 1.1, turn_rate = 6, boid_seperation = 1.5, -- Visuals mesh = "animalia_horse.b3d", hitbox = { width = 0.65, height = 1.95 }, visual_size = {x = 10, y = 10}, textures = { "animalia_horse_1.png", "animalia_horse_2.png", "animalia_horse_3.png", "animalia_horse_4.png", "animalia_horse_5.png", "animalia_horse_6.png" }, animations = { stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 110}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 120, y = 140}, speed = 30, frame_blend = 0.3, loop = true}, rear = {range = {x = 150, y = 180}, speed = 27, frame_blend = 0.2, loop = false}, rear_constant = {range = {x = 160, y = 170}, speed = 20, frame_blend = 0.3, loop = true}, eat = {range = {x = 190, y = 220}, speed = 20, frame_blend = 0.3, loop = false} }, -- Misc catch_with_net = true, catch_with_lasso = true, sounds = { alter_child_pitch = true, random = { name = "animalia_horse_idle", gain = 1.0, distance = 8, variations = 3, }, hurt = { name = "animalia_horse_hurt", gain = 1.0, distance = 8 }, death = { name = "animalia_horse_death", gain = 1.0, distance = 8 } }, drops = { {name = "animalia:leather", min = 1, max = 4, chance = 2} }, follow = follows, consumable_nodes = { { name = "default:dirt_with_grass", replacement = "default:dirt" }, { name = "default:dry_dirt_with_dry_grass", replacement = "default:dry_dirt" } }, head_data = { bone = "Neck.CTRL", offset = {x = 0, y = 1.2, z = 0.15}, pitch_correction = 45, pivot_h = 1, pivot_v = 1.5 }, -- Function utility_stack = { [1] = { utility = "animalia:boid_wander", get_score = function(self) return 0.1, {self, true} end }, [2] = { utility = "animalia:eat_from_turf", get_score = function(self) return math.random(11) * 0.01, {self} end }, [3] = { utility = "animalia:swim_to_land", get_score = function(self) if self.in_liquid then return 0.95, {self} end return 0 end }, [4] = { utility = "animalia:follow_player", get_score = function(self) if self.lasso_origin and type(self.lasso_origin) == "userdata" then return 0.8, {self, self.lasso_origin, true} end local player = creatura.get_nearby_player(self) if player and self:follow_wielded_item(player) then return 0.8, {self, player} end return 0 end }, [5] = { utility = "animalia:horse_breed", get_score = function(self) if self.breeding then return 0.9, {self} end return 0 end }, [6] = { utility = "animalia:mount", get_score = function(self) if self.rider and self.saddled then return 1, {self, self.rider} end return 0 end } }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self._path = {} set_pattern(self) self.owner = self:recall("owner") or nil if self.owner then self._despawn = nil self.despawn_after = nil end self.rider = nil self.saddled = self:recall("saddled") or false self.max_health = self:recall("max_health") or random(30, 45) self.speed = self:recall("speed") or random(5, 10) self.jump_power = self:recall("jump_power") or random(2, 5) self:memorize("max_health", self.max_health) self:memorize("speed", self.speed) self:memorize("jump_power", self.jump_power) if self.saddled then local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^animalia_horse_saddle.png"} }) self.drops = { {name = "animalia:leather", chance = 2, min = 1, max = 4}, {name = "animalia:saddle", chance = 1, min = 1, max = 1} } end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) if self.breaking and self:timer(1) then local pos = self:get_center_pos() if not minetest.get_player_by_name(self.breaker) then self.breaking = nil self.breaker = nil else local yaw = self.object:get_yaw() local yaw2 = minetest.get_player_by_name(self.breaker):get_look_horizontal() if math.abs(yaw - yaw2) > 5.8 or math.abs(yaw - yaw2) < 0.5 then self.breaking_progress = self.breaking_progress + 1 else self.breaking_progress = self.breaking_progress - 1 end self:initiate_utility("animalia:horse_breaking", self) if self.breaking_progress < -5 or minetest.get_player_by_name(self.breaker):get_player_control().sneak then animalia.mount(self, minetest.get_player_by_name(self.breaker)) creatura.action_idle(self, 0.5, "rear") self.breaking = nil self.breaker = nil self.breaking_progress = nil elseif self.breaking_progress > 5 then animalia.mount(self, minetest.get_player_by_name(self.breaker)) self.owner = self:memorize("owner", self.breaker) animalia.protect_from_despawn(self) self.breaking = nil self.breaker = nil self.breaking_progress = nil local prt_pos = vector.new(pos.x, pos.y + 2, pos.z) local minppos = vector.add(prt_pos, 1) local maxppos = vector.subtract(prt_pos, 1) animalia.particle_spawner(prt_pos, "creatura_particle_green.png", "float", minppos, maxppos) end end end end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if animalia.feed(self, clicker, false, true) then return end local tool = clicker:get_wielded_item() local tool_name = clicker:get_wielded_item():get_name() if self.owner and self.owner == clicker:get_player_name() then if self.saddled and tool_name == "" then animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}}) self:initiate_utility("animalia:mount", self, clicker) elseif tool_name == "animalia:saddle" then self.saddled = self:memorize("saddled", true) local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^animalia_horse_saddle.png"} }) self.drops = { {name = "animalia:leather", chance = 2, min = 1, max = 4}, {name = "animalia:saddle", chance = 1, min = 1, max = 1} } tool:take_item() clicker:set_wielded_item(tool) end elseif not self.owner and tool_name == "" then animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}}) self.breaking = true self.breaker = clicker:get_player_name() self.breaking_progress = 0 end animalia.add_libri_page(self, clicker, {name = "horse", form = "pg_horse;Horses"}) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) self:initiate_utility("animalia:boid_flee_from_player", self, puncher, true) self:set_utility_score(1) end }) creatura.register_spawn_egg("animalia:horse", "ebdfd8" ,"653818")