---------- -- Wolf -- ---------- creatura.register_mob("animalia:fox", { -- Stats max_health = 15, armor_groups = {fleshy = 100}, damage = 4, speed = 5, tracking_range = 24, despawn_after = 2000, -- Entity Physics stepheight = 1.1, max_fall = 3, -- Visuals mesh = "animalia_fox.b3d", hitbox = { width = 0.35, height = 0.7 }, visual_size = {x = 10, y = 10}, textures = { "animalia_fox_1.png", }, animations = { stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 41, y = 59}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 41, y = 59}, speed = 45, frame_blend = 0.3, loop = true}, }, -- Misc makes_footstep_sound = true, flee_puncher = true, catch_with_net = true, catch_with_lasso = true, follow = { "animalia:rat_raw", "animalia:mutton_raw", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:poultry_raw" }, head_data = { offset = {x = 0, y = 0.18, z = 0}, pitch_correction = -67, pivot_h = 0.65, pivot_v = 0.65 }, -- Function on_eat_drop = function(self) animalia.protect_from_despawn(self) end, utility_stack = { { utility = "animalia:wander_skittish", step_delay = 0.25, get_score = function(self) return 0.1, {self} end }, { utility = "animalia:swim_to_land", step_delay = 0.25, get_score = function(self) if self.in_liquid then return 0.3, {self} end return 0 end }, { utility = "animalia:attack_target", get_score = function(self) local target = self._target or creatura.get_nearby_object(self, {"animalia:rat", "animalia:chicken"}) local tgt_pos = target and target:get_pos() if tgt_pos and self:is_pos_safe(tgt_pos) then return 0.4, {self, target} end return 0 end }, { utility = "animalia:flee_from_target", get_score = function(self) local target = self._puncher or creatura.get_nearby_player(self) local pos, tgt_pos = self.object:get_pos(), target and target:get_pos() if not pos then return end if not tgt_pos then self._puncher = nil return 0 end local sneaking = target:get_player_control().sneak if not sneaking then local dist = vector.distance(pos, tgt_pos) local score = (self.tracking_range - dist) / self.tracking_range self._puncher = target return score / 2, {self, target} end self._puncher = nil return 0 end }, { utility = "animalia:walk_to_food", get_score = function(self) local cooldown = self.eat_cooldown or 0 if cooldown > 0 then self.eat_cooldown = cooldown - 1 return 0 end local food_item = animalia.get_dropped_food(self) if food_item then return 0.7, {self, food_item} end return 0 end }, { utility = "animalia:follow_player", get_score = function(self) local lasso_tgt = self._lassod_to local lasso = type(lasso_tgt) == "string" and minetest.get_player_by_name(lasso_tgt) if lasso and lasso:get_pos() then return 0.6, {self, lasso, true} end return 0 end }, { utility = "animalia:breed", step_delay = 0.25, get_score = function(self) if self.breeding and animalia.get_nearby_mate(self, self.name) then return 0.7, {self} end return 0 end } }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.5, 0.75) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if not clicker:is_player() then return end local name = clicker:get_player_name() local passive = true if animalia.feed(self, clicker, passive, passive) then return end if animalia.set_nametag(self, clicker) then return end end, on_punch = animalia.punch }) creatura.register_spawn_egg("animalia:fox", "d0602d" ,"c9c9c9")