--------- -- Pig -- --------- local function pig_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end if self.status ~= "following" then if self.attention_span > 1 then self.attention_span = self.attention_span - self.dtime mobkit.remember(self, "attention_span", self.attention_span) end else self.attention_span = self.attention_span + self.dtime mobkit.remember(self, "attention_span", self.attention_span) end if mobkit.timer(self, 3) then local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) mob_core.random_sound(self, 14) mob_core.growth(self) if prty < 4 and self.isinliquid then animalia.hq_go_to_land(self, 4) end if prty < 3 and self.breeding then animalia.hq_breed(self, 3) end if prty == 2 and not self.lasso_player and (not player or not mob_core.follow_holding(self, player)) then mobkit.clear_queue_high(self) end if prty < 2 then if self.caught_with_lasso and self.lasso_player then animalia.hq_follow_player(self, 2, self.lasso_player, true) elseif player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then animalia.hq_follow_player(self, 2, player) self.attention_span = self.attention_span + 3 end end end end if mobkit.is_queue_empty_high(self) then animalia.hq_wander_group(self, 0, 8) end end end animalia.register_mob("pig", { -- Stats health = 20, fleshy = 100, view_range = 32, lung_capacity = 10, -- Visual collisionbox = {-0.35, -0.45, -0.35, 0.35, 0.4, 0.35}, visual_size = {x = 11, y = 11}, mesh = "animalia_pig.b3d", female_textures = { "animalia_pig_1.png", "animalia_pig_2.png", "animalia_pig_3.png" }, male_textures = { "animalia_pig_1.png^animalia_pig_tusks.png", "animalia_pig_2.png^animalia_pig_tusks.png", "animalia_pig_3.png^animalia_pig_tusks.png" }, child_textures = { "animalia_pig_1.png", "animalia_pig_2.png", "animalia_pig_3.png" }, animations = { stand = {range = {x = 30, y = 50}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true}, }, -- Physics speed = 4, max_fall = 3, -- Attributes sounds = { alter_child_pitch = true, random = { name = "animalia_pig_idle", gain = 1.0, distance = 8 }, hurt = { name = "animalia_pig_idle", gain = 1.0, pitch = 0.5, distance = 8 }, death = { name = "animalia_pig_death", gain = 1.0, distance = 8 } }, -- Behavior defend_owner = false, follow = { "farming:carrot" }, drops = { {name = "animalia:porkchop_raw", chance = 1, min = 1, max = 4} }, -- Functions logic = pig_logic, get_staticdata = mobkit.statfunc, on_step = animalia.on_step, on_activate = animalia.on_activate, on_rightclick = function(self, clicker) if animalia.feed_tame(self, clicker, 1, false, true) then return end mob_core.protect(self, clicker, true) mob_core.nametag(self, clicker, true) end, on_punch = function(self, puncher, _, tool_capabilities, dir) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) animalia.hq_sporadic_flee(self, 10) end }) minetest.register_craftitem("animalia:porkchop_raw", { description = "Raw Porkchop", inventory_image = "animalia_porkchop_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2}, }) minetest.register_craftitem("animalia:porkchop_cooked", { description = "Cooked Porkchop", inventory_image = "animalia_porkchop_cooked.png", on_use = minetest.item_eat(7), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:porkchop_raw", output = "animalia:porkchop_cooked", }) mob_core.register_spawn_egg("animalia:pig", "e0b1a7" ,"cc9485")