--------- -- Cat -- --------- local follow = { "animalia:poultry_raw" } if minetest.registered_items["ethereal:fish_raw"] then follow = { "ethereal:fish_raw", "animalia:poultry_raw" } end creatura.register_mob("animalia:cat", { -- Engine Props visual_size = {x = 10, y = 10}, mesh = "animalia_cat.b3d", textures = { "animalia_cat_1.png", "animalia_cat_2.png", "animalia_cat_3.png", "animalia_cat_4.png", "animalia_cat_5.png", "animalia_cat_6.png", "animalia_cat_7.png", "animalia_cat_8.png", "animalia_cat_9.png", "animalia_cat_ash.png", "animalia_cat_birch.png", }, use_texture_alpha = false, makes_footstep_sound = false, backface_culling = true, glow = 0, -- Creatura Props max_health = 10, damage = 1, speed = 3, tracking_range = 16, max_boids = 0, despawn_after = 500, max_fall = 0, stepheight = 1.1, sounds = { random = { name = "animalia_cat", gain = 0.25, distance = 8 }, purr = { name = "animalia_cat_purr", gain = 0.6, distance = 8 }, hurt = { name = "animalia_cat_hurt", gain = 0.25, distance = 8 }, death = { name = "animalia_cat_hurt", gain = 0.25, distance = 8 } }, hitbox = { width = 0.2, height = 0.4 }, animations = { stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true}, sit = {range = {x = 130, y = 139}, speed = 10, frame_blend = 0.3, loop = true}, }, follow = follow, drops = {}, -- Behavior Parameters is_skittish_mob = true, -- Animalia Props flee_puncher = true, catch_with_net = true, catch_with_lasso = true, head_data = { offset = {x = 0, y = 0.14, z = 0}, pitch_correction = -25, pivot_h = 0.4, pivot_v = 0.4 }, -- Functions utility_stack = { animalia.mob_ai.basic_wander, animalia.mob_ai.swim_seek_land, animalia.mob_ai.cat_seek_vessel, animalia.mob_ai.cat_stay, animalia.mob_ai.cat_play_with_owner, animalia.mob_ai.cat_follow_owner, animalia.mob_ai.basic_attack, animalia.mob_ai.basic_breed }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self.interact_sound_cooldown = 0 self.trust_cooldown = self:recall("trust_cooldown") or 0 self.order = self:recall("order") or "wander" self.owner = self:recall("owner") or nil self.trust = self:recall("trust") or {} if self.owner and minetest.get_player_by_name(self.owner) then if not animalia.pets[self.owner][self.object] then table.insert(animalia.pets[self.owner], self.object) end end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.75, 0.75) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) animalia.random_sound(self) if self:timer(1) then if self.interact_sound_cooldown > 0 then self.interact_sound_cooldown = self.interact_sound_cooldown - 1 end end end, death_func = animalia.death_func, deactivate_func = function(self) if self.owner then for i, object in ipairs(animalia.pets[self.owner] or {}) do if object == self.object then animalia.pets[self.owner][i] = nil end end end if self.enemies and self.enemies[1] and self.memorize then self.enemies[1] = nil self.enemies = self:memorize("enemies", self.enemies) end end, on_rightclick = function(self, clicker) local item_name = clicker:get_wielded_item():get_name() if item_name == "animalia:net" then return end local trust = self.trust[clicker:get_player_name()] or 0 local pos = self.object:get_pos() if not pos then return end if animalia.feed(self, clicker, true, true) then animalia.add_trust(self, clicker, 1) animalia.particle_spawner(pos, "creatura_particle_green.png", "float") return end if animalia.set_nametag(self, clicker) then return end -- Purr to indicate trust level (louder = more trust) if clicker:get_player_control().sneak then if self.interact_sound_cooldown <= 0 then self.sounds["purr"].gain = 0.15 * trust self.interact_sound_cooldown = 3 self:play_sound("purr") end end if not self.owner or clicker:get_player_name() ~= self.owner then return end if trust <= 5 then if self.interact_sound_cooldown <= 0 then self.interact_sound_cooldown = 3 self:play_sound("random") end return end if clicker:get_player_control().sneak then if self.interact_sound_cooldown <= 0 then self.sounds["purr"].gain = 0.15 * self.trust[self.owner] self.interact_sound_cooldown = 3 self:play_sound("purr") end local order = self.order if order == "wander" then minetest.chat_send_player(clicker:get_player_name(), "Cat is following") self.order = "follow" self:initiate_utility("animalia:follow_player", self, clicker, true) self:set_utility_score(0.7) elseif order == "follow" then minetest.chat_send_player(clicker:get_player_name(), "Cat is sitting") self.order = "sit" self:initiate_utility("animalia:stay", self) self:set_utility_score(0.5) else minetest.chat_send_player(clicker:get_player_name(), "Cat is wandering") self.order = "wander" self:set_utility_score(0) end self:memorize("order", self.order) end end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) self:initiate_utility("animalia:flee_from_player", self, puncher) self:set_utility_score(1) animalia.add_trust(self, puncher, -1) local pos = self.object:get_pos() animalia.particle_spawner(pos, "creatura_particle_red.png", "float") end }) creatura.register_spawn_item("animalia:cat", { col1 = "db9764", col2 = "cf8d5a" })