---------- -- Wolf -- ---------- local clamp_bone_rot = animalia.clamp_bone_rot local interp = animalia.interp local follow = { "animalia:mutton_raw", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:poultry_raw" } if minetest.registered_items["bonemeal:bone"] then follow = { "bonemeal:bone", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:mutton_raw", "animalia:poultry_raw" } end function animalia.bh_attack(self, prty, target) if mobkit.is_alive(target) then if target:is_player() then if not self.tamed or target:get_player_name() ~= self.owner then animalia.hq_attack(self, prty, target) end elseif target:get_luaentity() then if not self.tamed or not mob_core.shared_owner(self, target) then animalia.hq_attack(self, prty, target) end end end end local function wolf_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end animalia.head_tracking(self, 0.5, 0.75) if mobkit.timer(self, 1) then local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) mob_core.random_sound(self, 22) mob_core.growth(self) if self.status ~= "following" then if self.attention_span > 1 then self.attention_span = self.attention_span - 1 mobkit.remember(self, "attention_span", self.attention_span) end else self.attention_span = self.attention_span + 1 mobkit.remember(self, "attention_span", self.attention_span) end if prty < 22 and self.order == "sit" then if not mobkit.is_queue_empty_high(self) then mobkit.clear_queue_high(self) end mobkit.animate(self, "sit") return end if prty < 21 and self.owner_target then if not mob_core.shared_owner(self, self.owner_target) then animalia.hq_attack(self, 21, self.owner_target) end end if prty < 20 and self.order == "follow" and self.owner and minetest.get_player_by_name(self.owner) then local owner = minetest.get_player_by_name(self.owner) animalia.hq_follow_player(self, 20, owner, true) end if prty < 5 and self.isinliquid then animalia.hq_go_to_land(self, 5) end if prty < 4 and self.breeding then animalia.hq_breed(self, 4) end if prty == 3 and not self.lasso_player and (not player or not mob_core.follow_holding(self, player)) then mobkit.clear_queue_high(self) end if prty < 3 then if self.caught_with_lasso and self.lasso_player then animalia.hq_follow_player(self, 3, self.lasso_player, true) elseif player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then animalia.hq_follow_player(self, 3, player) self.attention_span = self.attention_span + 3 end end end end if prty < 2 then local target = mobkit.get_closest_entity(self, "animalia:sheep") if target then animalia.bh_attack(self, 2, target) end end if mobkit.is_queue_empty_high(self) then animalia.hq_wander_group(self, 0, 8) end end end animalia.register_mob("wolf", { -- Stats health = 25, fleshy = 100, view_range = 32, lung_capacity = 10, -- Visual collisionbox = {-0.35, -0.375, -0.35, 0.35, 0.4, 0.35}, visual_size = {x = 9, y = 9}, scale_stage1 = 0.5, scale_stage2 = 0.65, scale_stage3 = 0.80, mesh = "animalia_wolf.b3d", textures = {"animalia_wolf.png"}, animations = { stand = {range = {x = 30, y = 49}, speed = 10, frame_blend = 0.3, loop = true}, sit = {range = {x = 60, y = 90}, speed = 20, frame_blend = 0.3, loop = true}, walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true}, }, -- Physics speed = 8, max_fall = 4, -- Attributes sounds = { alter_child_pitch = true, random = { name = "animalia_wolf_idle", gain = 1.0, distance = 8 }, hurt = { name = "animalia_wolf_hurt", gain = 1.0, pitch = 0.5, distance = 8 }, death = { name = "animalia_wolf_death", gain = 1.0, distance = 8 } }, reach = 2, damage = 3, knockback = 2, punch_cooldown = 1, -- Behavior defend_owner = true, follow = { "bonemeal:bone", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:mutton_raw", "animalia:poultry_raw" }, -- Functions head_data = { offset = {x = 0, y = 0.22, z = 0}, pitch_correction = -20, pivot_h = 0.65, pivot_v = 0.65 }, logic = wolf_logic, get_staticdata = mobkit.statfunc, on_step = animalia.on_step, on_activate = animalia.on_activate, on_rightclick = function(self, clicker) if animalia.feed_tame(self, clicker, math.random(3, 5), true, true) then return end mob_core.protect(self, clicker, false) mob_core.nametag(self, clicker, true) if not self.owner or clicker:get_player_name() ~= self.owner then return end if self.order == "wander" then self.order = "follow" elseif self.order == "follow" then self.order = "sit" else self.order = "wander" end mobkit.remember(self, "order", self.order) end, on_punch = function(self, puncher, _, tool_capabilities, dir) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) animalia.bh_attack(self, 10, puncher) end }) mob_core.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")