------------- -- Chicken -- ------------- local clamp_bone_rot = animalia.clamp_bone_rot local interp = animalia.interp local random = math.random local function chicken_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end if self.status ~= "following" then if self.attention_span > 1 then self.attention_span = self.attention_span - self.dtime mobkit.remember(self, "attention_span", self.attention_span) end else self.attention_span = self.attention_span + self.dtime mobkit.remember(self, "attention_span", self.attention_span) end if self.fall_start and self.fall_start - mobkit.get_stand_pos(self).y > 2 then mobkit.animate(self, "flap") self.object:set_acceleration({x = 0, y = -3.1, z = 0}) end animalia.head_tracking(self, 0.45, 0.25) if mobkit.timer(self, 4) then local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) mob_core.random_sound(self, 14) mob_core.random_drop(self, 10, 1800, "animalia:chicken_egg") if prty < 4 and self.isinliquid then animalia.hq_go_to_land(self, 4) end if prty < 3 and self.breeding then animalia.hq_fowl_breed(self, 3) end if prty == 2 and not self.lasso_player and (not player or not mob_core.follow_holding(self, player)) then mobkit.clear_queue_high(self) end if prty < 2 then if self.caught_with_lasso and self.lasso_player then animalia.hq_follow_player(self, 2, self.lasso_player, true) elseif player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then animalia.hq_follow_player(self, 2, player) self.attention_span = self.attention_span + 1 end end end end if mobkit.is_queue_empty_high(self) then animalia.hq_wander_group(self, 0, 8) end end end animalia.register_mob("chicken", { -- Stats health = 10, fleshy = 100, view_range = 8, lung_capacity = 10, -- Visual collisionbox = {-0.2, -0.15, -0.2, 0.2, 0.3, 0.2}, visual_size = {x = 6, y = 6}, mesh = "animalia_chicken.b3d", female_textures = { "animalia_chicken_1.png", "animalia_chicken_2.png", "animalia_chicken_3.png" }, male_textures = { "animalia_rooster_1.png", "animalia_rooster_2.png", "animalia_rooster_3.png" }, child_textures = {"animalia_chick.png"}, animations = { stand = {range = {x = 0, y = 0}, speed = 1, frame_blend = 0.3, loop = true}, walk = {range = {x = 10, y = 30}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 10, y = 30}, speed = 45, frame_blend = 0.3, loop = true}, fall = {range = {x = 40, y = 60}, speed = 30, frame_blend = 0.3, loop = true}, }, -- Physics speed = 5, max_fall = 6, -- Attributes sounds = { alter_child_pitch = true, random = { name = "animalia_chicken_idle", gain = 0.5, distance = 8 }, hurt = { name = "animalia_chicken_hurt", gain = 0.5, distance = 8 }, death = { name = "animalia_chicken_death", gain = 0.5, distance = 8 } }, fall_damage = false, -- Behavior defend_owner = false, follow = { "farming:seed_cotton", "farming:seed_wheat" }, drops = { {name = "animalia:feather", chance = 1, min = 1, max = 2}, {name = "animalia:poultry_raw", chance = 1, min = 1, max = 4} }, -- Functions head_data = { offset = {x = 0, y = 0.15, z = 0}, pitch_correction = 55, pivot_h = 0.25, pivot_v = 0.55 }, logic = chicken_logic, get_staticdata = mobkit.statfunc, on_step = animalia.on_step, on_activate = animalia.on_activate, on_rightclick = function(self, clicker) if animalia.feed_tame(self, clicker, 1, false, true) then return end mob_core.protect(self, clicker, true) mob_core.nametag(self, clicker, true) end, on_punch = function(self, puncher, _, tool_capabilities, dir) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) animalia.hq_sporadic_flee(self, 10) end, }) mob_core.register_spawn_egg("animalia:chicken", "c6c6c6", "d22222") minetest.register_craftitem("animalia:poultry_raw", { description = "Raw Poultry", inventory_image = "animalia_poultry_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2}, }) minetest.register_craftitem("animalia:poultry_cooked", { description = "Cooked Poultry", inventory_image = "animalia_poultry_cooked.png", on_use = minetest.item_eat(6), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:poultry_raw", output = "animalia:poultry_cooked", }) minetest.register_entity("animalia:chicken_egg_sprite", { hp_max = 1, physical = true, collisionbox = {0, 0, 0, 0, 0, 0}, visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"animalia_egg.png"}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = true, on_step = function(self, dtime) local pos = self.object:get_pos() local objects = minetest.get_objects_inside_radius(pos, 1.5) local cube = minetest.find_nodes_in_area( vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5), vector.new(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5), animalia.walkable_nodes) if #objects >= 2 then if objects[2]:get_armor_groups().fleshy then objects[2]:punch(self.object, 2.0, {full_punch_interval = 0.1, damage_groups = {fleshy = 1}}, nil) end end if #cube >= 1 then minetest.add_particlespawner({ amount = 6, time = 0.25, minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16}, maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16}, minvel = vector.new(-1, 2, -1), maxvel = vector.new(1, 5, 1), minacc = vector.new(0, -9.81, 0), maxacc = vector.new(0, -9.81, 0), collisiondetection = true, texture = "animalia_egg_fragment.png", }) if random(1, 3) < 2 then mob_core.spawn_child(pos, "animalia:chicken") self.object:remove() else self.object:remove() end end end }) local mobs_shoot_egg = function (item, player, pointed_thing) local pos = player:get_pos() minetest.sound_play("default_place_node_hard", { pos = pos, gain = 1.0, max_hear_distance = 5, }) local vel = 19 local gravity = 9 local obj = minetest.add_entity({ x = pos.x, y = pos.y +1.5, z = pos.z }, "animalia:chicken_egg_sprite") local ent = obj:get_luaentity() local dir = player:get_look_dir() ent.velocity = vel -- needed for api internal timing ent.switch = 1 -- needed so that egg doesn't despawn straight away obj:set_velocity({ x = dir.x * vel, y = dir.y * vel, z = dir.z * vel }) obj:set_acceleration({ x = dir.x * -3, y = -gravity, z = dir.z * -3 }) -- pass player name to egg for chick ownership local ent2 = obj:get_luaentity() ent2.playername = player:get_player_name() item:take_item() return item end minetest.register_craftitem("animalia:chicken_egg", { description = "Chicken Egg", inventory_image = "animalia_egg.png", on_use = mobs_shoot_egg, groups = {flammable = 2}, }) minetest.register_craftitem("animalia:chicken_egg_fried", { description = "Fried Chicken Egg", inventory_image = "animalia_egg_fried.png", on_use = minetest.item_eat(4), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:chicken_egg", output = "animalia:chicken_egg_fried", }) minetest.register_craftitem("animalia:feather", { description = "Feather", inventory_image = "animalia_feather.png", groups = {flammable = 2, feather = 1}, })