--------- -- Cow -- --------- local clamp_bone_rot = animalia.clamp_bone_rot local interp = animalia.interp local random = math.random local blend = animalia.frame_blend local function cow_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end if self.status ~= "following" then if self.attention_span > 1 then self.attention_span = self.attention_span - self.dtime mobkit.remember(self, "attention_span", self.attention_span) end else self.attention_span = self.attention_span + self.dtime mobkit.remember(self, "attention_span", self.attention_span) end animalia.head_tracking(self, 0.75, 0.75) if mobkit.timer(self, 3) then local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) mob_core.random_sound(self, 14) mob_core.growth(self) if random(1, 64) < 2 then self.gotten = mobkit.remember(self, "gotten", false) end if prty < 5 and self.isinliquid then animalia.hq_go_to_land(self, 5) end if prty < 4 and self.breeding then animalia.hq_breed(self, 4) end if prty < 3 and self.gotten and random(1, 16) < 2 then animalia.hq_eat(self, 3) end if prty == 2 and not self.lasso_player and (not player or not mob_core.follow_holding(self, player)) then mobkit.clear_queue_high(self) end if prty < 2 then if self.caught_with_lasso and self.lasso_player then animalia.hq_follow_player(self, 2, self.lasso_player, true) elseif player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then animalia.hq_follow_player(self, 2, player) self.attention_span = self.attention_span + 1 end end end end if mobkit.is_queue_empty_high(self) then animalia.hq_wander_group(self, 0, 10) end end end animalia.register_mob("cow", { -- Stats health = 20, fleshy = 100, view_range = 32, lung_capacity = 10, -- Visual collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45}, visual_size = {x = 10, y = 10}, mesh = "animalia_cow.b3d", female_textures = { "animalia_cow_1.png^animalia_cow_udder.png", "animalia_cow_2.png^animalia_cow_udder.png", "animalia_cow_3.png^animalia_cow_udder.png", "animalia_cow_4.png^animalia_cow_udder.png" }, male_textures = { "animalia_cow_1.png", "animalia_cow_2.png", "animalia_cow_3.png", "animalia_cow_4.png" }, child_textures = { "animalia_cow_1.png", "animalia_cow_2.png", "animalia_cow_3.png", "animalia_cow_4.png" }, animations = { stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true}, run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true}, }, -- Physics speed = 4, max_fall = 3, -- Attributes sounds = { alter_child_pitch = true, random = { name = "animalia_cow_idle", gain = 1.0, distance = 8 }, hurt = { name = "animalia_cow_hurt", gain = 1.0, distance = 8 }, death = { name = "animalia_cow_death", gain = 1.0, distance = 8 } }, -- Behavior defend_owner = false, follow = { "farming:wheat", }, consumable_nodes = { { name = "default:dirt_with_grass", replacement = "default:dirt" }, { name = "default:dry_dirt_with_dry_grass", replacement = "default:dry_dirt" } }, drops = { {name = "animalia:leather", chance = 2, min = 1, max = 2}, {name = "animalia:beef_raw", chance = 1, min = 1, max = 4} }, -- Functions head_data = { offset = {x = 0, y = 0.5, z = 0}, pitch_correction = -45, pivot_h = 0.75, pivot_v = 1 }, logic = cow_logic, get_staticdata = mobkit.statfunc, on_step = animalia.on_step, on_activate = animalia.on_activate, on_rightclick = function(self, clicker) if animalia.feed_tame(self, clicker, 1, false, true) then return end mob_core.protect(self, clicker, true) mob_core.nametag(self, clicker, true) local tool = clicker:get_wielded_item() local name = clicker:get_player_name() if tool:get_name() == "bucket:bucket_empty" then if self.child == true then return end if self.gotten == true then minetest.chat_send_player(name, "This Cow has already been milked.") return end local inv = clicker:get_inventory() tool:take_item() clicker:set_wielded_item(tool) if inv:room_for_item("main", {name = "animalia:bucket_milk"}) then clicker:get_inventory():add_item("main", "animalia:bucket_milk") else local pos = self.object:get_pos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = "animalia:bucket_milk"}) end self.gotten = mobkit.remember(self, "gotten", true) return end end, on_punch = function(self, puncher, _, tool_capabilities, dir) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) animalia.hq_sporadic_flee(self, 10) end }) minetest.register_craftitem("animalia:leather", { description = "Leather", inventory_image = "animalia_leather.png" }) minetest.register_craftitem("animalia:bucket_milk", { description = "Bucket of Milk", inventory_image = "animalia_milk_bucket.png", stack_max = 1, on_use = minetest.item_eat(8, "bucket:bucket_empty"), groups = {food_milk = 1, flammable = 3}, }) minetest.register_craftitem("animalia:beef_raw", { description = "Raw Beef", inventory_image = "animalia_beef_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2}, }) minetest.register_craftitem("animalia:beef_cooked", { description = "Steak", inventory_image = "animalia_beef_cooked.png", on_use = minetest.item_eat(8), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "animalia:beef_raw", output = "animalia:beef_cooked", }) mob_core.register_spawn_egg("animalia:cow", "cac3a1" ,"464438")