----------- -- Sheep -- ----------- local palette = { {"black", "Black", "#000000b0"}, {"blue", "Blue", "#015dbb70"}, {"brown", "Brown", "#663300a0"}, {"cyan", "Cyan", "#01ffd870"}, {"dark_green", "Dark Green", "#005b0770"}, {"dark_grey", "Dark Grey", "#303030b0"}, {"green", "Green", "#61ff0170"}, {"grey", "Grey", "#5b5b5bb0"}, {"magenta", "Magenta", "#ff05bb70"}, {"orange", "Orange", "#ff840170"}, {"pink", "Pink", "#ff65b570"}, {"red", "Red", "#ff0000a0"}, {"violet", "Violet", "#2000c970"}, {"white", "White", "#ababab00"}, {"yellow", "Yellow", "#e3ff0070"}, } local min = math.min local abs = math.abs local random = math.random local function sheep_logic(self) if self.hp <= 0 then mob_core.on_die(self) return end local pos = mobkit.get_stand_pos(self) local prty = mobkit.get_queue_priority(self) local player = mobkit.get_nearby_player(self) mob_core.random_sound(self, 16/self.dtime) if mobkit.timer(self,1) then mob_core.vitals(self) mob_core.growth(self) if self.status ~= "following" then if self.attention_span > 1 then self.attention_span = self.attention_span - 1 mobkit.remember(self, "attention_span", self.attention_span) end else self.attention_span = self.attention_span + 1 mobkit.remember(self, "attention_span", self.attention_span) end if prty < 4 and self.breeding then better_fauna.hq_breed(self, 4) end if prty < 3 and self.gotten and math.random(1, 16) == 1 then better_fauna.hq_eat(self, 3) end if prty < 2 and player then if self.attention_span < 5 then if mob_core.follow_holding(self, player) then better_fauna.hq_follow_player(self, 2, player) self.attention_span = self.attention_span + 1 end end end if mobkit.is_queue_empty_high(self) then mob_core.hq_roam(self, 0) end end end minetest.register_entity("better_fauna:sheep",{ max_hp = 20, view_range = 16, armor_groups = {fleshy = 100}, physical = true, collide_with_objects = true, collisionbox = {-0.4, -0.4, -0.4, 0.4, 0.4, 0.4}, visual_size = {x = 10, y = 10}, scale_stage1 = 0.5, scale_stage2 = 0.65, scale_stage3 = 0.80, visual = "mesh", mesh = "better_fauna_sheep.b3d", textures = {"better_fauna_sheep.png^better_fauna_sheep_wool.png"}, child_textures = {"better_fauna_sheep.png"}, animation = { stand = {range = {x = 30, y = 50}, speed = 10, loop = true}, walk = {range = {x = 1, y = 20}, speed = 30, loop = true}, run = {range = {x = 1, y = 20}, speed = 45, loop = true}, }, sounds = { alter_child_pitch = true, random = { name = "better_fauna_sheep_idle", gain = 1.0, distance = 8 }, hurt = { name = "better_fauna_sheep_idle", gain = 1.0, pitch = 0.5, distance = 8 }, death = { name = "better_fauna_sheep_idle", gain = 1.0, pitch = 0.25, distance = 8 } }, max_speed = 4, stepheight = 1.1, jump_height = 1.1, buoyancy = 0.25, lung_capacity = 10, timeout = 1200, ignore_liquidflag = false, core_growth = false, push_on_collide = true, catch_with_net = true, follow = { "farming:wheat" }, drops = { {name = "better_fauna:mutton_raw", chance = 1, min = 1, max = 4} }, consumable_nodes = { { name = "default:dirt_with_grass", replacement = "default:dirt" }, { name = "default:dry_dirt_with_dry_grass", replacement = "default:dry_dirt" } }, get_staticdata = mobkit.statfunc, logic = sheep_logic, on_step = function(self, dtime, moveresult) better_fauna.on_step(self, dtime, moveresult) if mobkit.is_alive(self) then if self.object:get_properties().textures[1] == "better_fauna_sheep.png" and not self.gotten then self.object:set_properties({ textures = {"better_fauna_sheep.png^better_fauna_sheep_wool.png"}, }) end end end, on_activate = function(self, staticdata, dtime_s) better_fauna.on_activate(self, staticdata, dtime_s) self.dye_color = mobkit.recall(self, "dye_color") or "white" self.dye_hex = mobkit.recall(self, "dye_hex") or "" if self.dye_color ~= "white" and not self.gotten then self.object:set_properties({ textures = {"better_fauna_sheep.png^(better_fauna_sheep_wool.png^[colorize:" .. self.dye_hex .. ")"}, }) end if self.gotten then self.object:set_properties({ textures = {"better_fauna_sheep.png"}, }) end end, on_rightclick = function(self, clicker) if better_fauna.feed_tame(self, clicker, 1, false, true) then return end mob_core.protect(self, clicker, false) mob_core.nametag(self, clicker, true) local item = clicker:get_wielded_item() local itemname = item:get_name() local name = clicker:get_player_name() if itemname == "mobs:shears" and not self.gotten and not self.child then if not minetest.get_modpath("wool") then return end local obj = minetest.add_item( self.object:get_pos(), ItemStack( "wool:" .. self.dye_color .. " " .. math.random(1, 3) ) ) self.gotten = mobkit.remember(self, "gotten", true) self.dye_color = mobkit.remember(self, "dye_color", "white") self.dye_hex = mobkit.remember(self, "dye_hex", "#abababc000") item:add_wear(650) -- 100 uses clicker:set_wielded_item(item) self.object:set_properties({ textures = {"better_fauna_sheep.png"}, }) end for _, color in ipairs(palette) do if itemname:find("dye:") and not self.gotten and not self.child then local dye = string.split(itemname, ":")[2] if color[1] == dye then self.dye_color = mobkit.remember(self, "dye_color", color[1]) self.dye_hex = mobkit.remember(self, "dye_hex", color[3]) self.drops = { {name = "better_fauna:mutton_raw", chance = 1, min = 1, max = 4}, {name = "wool:"..self.dye_color, chance = 2, min = 1, max = 2}, } self.object:set_properties({ textures = {"better_fauna_sheep.png^(better_fauna_sheep_wool.png^[colorize:" .. color[3] .. ")"}, }) if not mobs.is_creative(clicker:get_player_name()) then item:take_item() clicker:set_wielded_item(item) end break end end end end, on_punch = function(self, puncher, _, tool_capabilities, dir) mobkit.clear_queue_high(self) mob_core.on_punch_basic(self, puncher, tool_capabilities, dir) better_fauna.hq_sporadic_flee(self, 10, puncher) end, }) mob_core.register_spawn_egg("better_fauna:sheep", "f4e6cf", "e1ca9b") mob_core.register_spawn({ name = "better_fauna:sheep", nodes = {"default:dirt_with_grass"}, min_light = 0, max_light = 15, min_height = -31000, max_height = 31000, min_rad = 24, max_rad = 256, group = 6 }, 2, 8) minetest.register_craftitem("better_fauna:mutton_raw", { description = "Raw Mutton", inventory_image = "better_fauna_mutton_raw.png", on_use = minetest.item_eat(1), groups = {flammable = 2}, }) minetest.register_craftitem("better_fauna:mutton_cooked", { description = "Cooked Mutton", inventory_image = "better_fauna_mutton_cooked.png", on_use = minetest.item_eat(6), groups = {flammable = 2}, }) minetest.register_craft({ type = "cooking", recipe = "better_fauna:mutton_raw", output = "better_fauna:mutton_cooked", })