--------- -- Cow -- --------- local random = math.random creatura.register_mob("animalia:cow", { -- Engine Props visual_size = {x = 10, y = 10}, mesh = "animalia_cow.b3d", female_textures = { "animalia_cow_1.png^animalia_cow_udder.png", "animalia_cow_2.png^animalia_cow_udder.png", "animalia_cow_3.png^animalia_cow_udder.png", "animalia_cow_4.png^animalia_cow_udder.png", "animalia_cow_5.png^animalia_cow_udder.png" }, male_textures = { "animalia_cow_1.png", "animalia_cow_2.png", "animalia_cow_3.png", "animalia_cow_4.png", "animalia_cow_5.png" }, child_textures = { "animalia_cow_1.png", "animalia_cow_2.png", "animalia_cow_3.png", "animalia_cow_4.png", "animalia_cow_5.png" }, makes_footstep_sound = true, -- Creatura Props max_health = 20, armor_groups = {fleshy = 100}, damage = 0, speed = 2, tracking_range = 10, max_boids = 0, despawn_after = 500, max_fall = 3, stepheight = 1.1, sounds = { random = { name = "animalia_cow", gain = 0.5, distance = 8 }, hurt = { name = "animalia_cow_hurt", gain = 0.5, distance = 8 }, death = { name = "animalia_cow_death", gain = 0.5, distance = 8 } }, hitbox = { width = 0.5, height = 1 }, animations = { stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 71, y = 89}, speed = 20, frame_blend = 0.3, loop = true}, run = {range = {x = 71, y = 89}, speed = 30, frame_blend = 0.3, loop = true}, }, follow = animalia.food_wheat, drops = { {name = "animalia:beef_raw", min = 1, max = 3, chance = 1}, {name = "animalia:leather", min = 1, max = 3, chance = 2} }, fancy_collide = false, -- Animalia Props flee_puncher = true, catch_with_net = true, catch_with_lasso = true, consumable_nodes = { ["default:dirt_with_grass"] = "default:dirt", ["default:dry_dirt_with_dry_grass"] = "default:dry_dirt" }, head_data = { offset = {x = 0, y = 0.5, z = 0.0}, pitch_correction = -40, pivot_h = 0.75, pivot_v = 1 }, wander_action = animalia.action_boid_move, -- Functions utility_stack = { { utility = "animalia:wander", step_delay = 0.25, get_score = function(self) return 0.1, {self} end }, { utility = "animalia:eat_turf", step_delay = 0.25, get_score = function(self) if random(64) < 2 then return 0.2, {self} end return 0 end }, { utility = "animalia:swim_to_land", step_delay = 0.25, get_score = function(self) if self.in_liquid then return 0.3, {self} end return 0 end }, animalia.global_utils.basic_follow, { utility = "animalia:breed", step_delay = 0.25, get_score = function(self) if self.breeding and animalia.get_nearby_mate(self, self.name) then return 0.5, {self} end return 0 end }, animalia.global_utils.basic_flee }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self.collected = self:recall("collected") or false end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.75, 0.75) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) animalia.random_sound(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if animalia.feed(self, clicker, false, true) or animalia.set_nametag(self, clicker) then return end local tool = clicker:get_wielded_item() local name = clicker:get_player_name() if tool:get_name() == "bucket:bucket_empty" then if self.growth_scale < 1 then return end if self.collected then minetest.chat_send_player(name, "This Cow has already been milked.") return end local inv = clicker:get_inventory() tool:take_item() clicker:set_wielded_item(tool) if inv:room_for_item("main", {name = "animalia:bucket_milk"}) then clicker:get_inventory():add_item("main", "animalia:bucket_milk") else local pos = self:get_pos("floor") pos.y = pos.y + 0.5 minetest.add_item(pos, {name = "animalia:bucket_milk"}) end self.collected = self:memorize("collected", true) return end end, on_punch = animalia.punch }) creatura.register_spawn_item("animalia:cow", { col1 = "cac3a1", col2 = "464438" })