---------- -- Frog -- ---------- local random = math.random local vec_add = vector.add local vec_dist = vector.distance local vec_sub = vector.subtract creatura.register_mob("animalia:frog", { -- Stats max_health = 5, armor_groups = {fleshy = 200}, damage = 0, speed = 4, tracking_range = 16, despawn_after = 2500, -- Entity Physics stepheight = 1.1, max_fall = 0, turn_rate = 10, bouyancy_multiplier = 0, hydrodynamics_multiplier = 0.3, -- Visuals mesh = "animalia_frog.b3d", hitbox = { width = 0.15, height = 0.3 }, visual_size = {x = 7, y = 7}, textures = { "animalia_frog_1.png", "animalia_frog_2.png" }, child_textures = { "animalia_tadpole.png" }, animations = { stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true}, float = {range = {x = 90, y = 90}, speed = 1, frame_blend = 0.3, loop = true}, swim = {range = {x = 90, y = 110}, speed = 50, frame_blend = 0.3, loop = true}, walk = {range = {x = 50, y = 80}, speed = 50, frame_blend = 0.3, loop = true}, run = {range = {x = 50, y = 80}, speed = 60, frame_blend = 0.3, loop = true} }, -- Misc step_delay = 0.25, makes_footstep_sound = true, catch_with_net = true, catch_with_lasso = true, sounds = { random = { name = "animalia_frog", gain = 0.5, distance = 32, variations = 3 } }, follow = { "butterflies:butterfly_red", "butterflies:butterfly_white", "butterflies:butterfly_violet" }, head_data = { offset = {x = 0, y = 0.43, z = 0}, pitch_correction = -15, pivot_h = 0.3, pivot_v = 0.3 }, -- Function utility_stack = { { utility = "animalia:wander", step_delay = 0.25, get_score = function(self) return 0.1, {self} end }, { utility = "animalia:aquatic_wander", step_delay = 0.25, get_score = function(self) if self.in_liquid then return 0.2, {self} end return 0 end }, { utility = "animalia:eat_bug", get_score = function(self) local pos = self.object:get_pos() if not pos then return end if random(12) < 2 then local food = minetest.find_nodes_in_area(vec_sub(pos, 1.5), vec_add(pos, 1.5), self.follow) if food[1] then return 0.3, {self, food[1]} end end return 0 end }, { utility = "animalia:breed", step_delay = 0.25, get_score = function(self) if self.breeding and animalia.get_nearby_mate(self, self.name) and self.in_liquid then return 1, {self} end return 0 end }, { utility = "animalia:flop", step_delay = 0.25, get_score = function(self) if not self.in_liquid and self.growth_scale <= 0.6 then return 1, {self} end return 0 end }, { utility = "animalia:flee_from_target", get_score = function(self) if self.in_liquid then return 0 end local pos = self.object:get_pos() if not pos then return end local target = self._target or creatura.get_nearby_player(self) local tgt_pos = target and target:get_pos() local plyr_name = (target and target:is_player() and target:get_player_name()) or "" if tgt_pos then local trust = self.trust[plyr_name] or 0 self._target = target -- stored to memory to avoid calling get_nearby_player again return (10 - (vec_dist(pos, tgt_pos) + trust)) * 0.1, {self, target} end return 0 end }, { utility = "animalia:run_to_pos", get_score = function(self) if self.in_liquid then return 0 end local pos = self.object:get_pos() if not pos then return end local water = minetest.find_nodes_in_area(vec_sub(pos, 1.5), vec_add(pos, 1.5), {"group:water"}) if not water[1] then return 0 end local player = self._target local plyr_name = player and player:is_player() and player:get_player_name() if plyr_name then local plyr_pos = player and player:get_pos() local trust = self.trust[plyr_name] or 0 return (10 - (vec_dist(pos, plyr_pos) + trust)) * 0.1, {self, water[1]} end return 0 end } }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self.trust = self:recall("trust") or {} for i = 1, 15 do local frame = 120 + i local anim = {range = {x = frame, y = frame}, speed = 1, frame_blend = 0.3, loop = false} self.animations["tongue_" .. i] = anim end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.2, 0.2) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) if self:timer(random(5, 10)) then self:play_sound("random") end local props = self.object:get_properties() if self.growth_scale <= 0.6 and props.mesh ~= "animalia_tadpole.b3d" then self.object:set_properties({ mesh = "animalia_tadpole.b3d" }) end end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if animalia.feed(self, clicker, false, true) then animalia.add_trust(self, clicker, 1) return end if animalia.set_nametag(self, clicker) then return end animalia.add_libri_page(self, clicker, {name = "frog", form = "pg_frog;Frogs"}) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) self.trust[puncher:get_player_name()] = 0 self:memorize("trust", self.trust) end }) creatura.register_spawn_egg("animalia:frog", "67942e", "294811")