---------- -- Wolf -- ---------- local function shared_owner(obj1, obj2) if not obj1 or not obj2 then return false end obj1 = creatura.is_valid(obj1) obj2 = creatura.is_valid(obj2) if obj1 and obj2 and obj1:get_luaentity() and obj2:get_luaentity() then obj1 = obj1:get_luaentity() obj2 = obj2:get_luaentity() return obj1.owner and obj2.owner and obj1.owner == obj2.owner end return false end local follow = { "animalia:mutton_raw", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:poultry_raw" } if minetest.registered_items["bonemeal:bone"] then follow = { "bonemeal:bone", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:mutton_raw", "animalia:poultry_raw" } end local function is_value_in_table(tbl, val) for _, v in pairs(tbl) do if v == val then return true end end return false end creatura.register_mob("animalia:wolf", { -- Stats max_health = 15, armor_groups = {fleshy = 100}, damage = 4, speed = 5, tracking_range = 24, despawn_after = 2000, -- Entity Physics stepheight = 1.1, max_fall = 3, -- Visuals mesh = "animalia_wolf.b3d", hitbox = { width = 0.35, height = 0.7 }, visual_size = {x = 9, y = 9}, textures = { "animalia_wolf_1.png", "animalia_wolf_2.png", "animalia_wolf_3.png", "animalia_wolf_4.png" }, animations = { stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 41, y = 59}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 41, y = 59}, speed = 45, frame_blend = 0.3, loop = true}, sit = {range = {x = 61, y = 79}, speed = 20, frame_blend = 0.3, loop = true}, }, -- Misc makes_footstep_sound = true, catch_with_net = true, catch_with_lasso = true, assist_owner = true, follow = follow, head_data = { offset = {x = 0, y = 0.33, z = 0}, pitch_correction = -67, pivot_h = 0.65, pivot_v = 0.65 }, -- Function utility_stack = { { utility = "animalia:wander_skittish", step_delay = 0.25, get_score = function(self) return 0.1, {self} end }, { utility = "animalia:swim_to_land", step_delay = 0.25, get_score = function(self) if self.in_liquid then return 0.3, {self} end return 0 end }, { utility = "animalia:attack_target", get_score = function(self) local order = self.order or "wander" if order ~= "wander" then return 0 end local target = self._target or creatura.get_nearby_object(self, "animalia:sheep") if target and not shared_owner(self, target) then return 0.4, {self, target} end return 0 end }, { utility = "animalia:stay", step_delay = 0.25, get_score = function(self) local order = self.order or "wander" if order == "sit" then return 0.5, {self} end return 0 end }, { utility = "animalia:follow_player", get_score = function(self) local lasso = type(self.lasso_origin or {}) == "userdata" and self.lasso_origin local owner = self.owner and self.order == "follow" and minetest.get_player_by_name(self.owner) local force = (lasso and lasso ~= false) or owner local player = (force and (owner or lasso)) or creatura.get_nearby_player(self) if player and (self:follow_wielded_item(player) or force) then return 0.6, {self, player, force} end return 0 end }, { utility = "animalia:breed", step_delay = 0.25, get_score = function(self) if self.breeding and animalia.get_nearby_mate(self, self.name) then return 0.7, {self} end return 0 end } }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self.order = self:recall("order") or "wander" self.owner = self:recall("owner") or nil self.enemies = self:recall("enemies") or {} if self.owner and minetest.get_player_by_name(self.owner) then if not is_value_in_table(animalia.pets[self.owner], self.object) then table.insert(animalia.pets[self.owner], self.object) end end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.5, 0.75) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if not clicker:is_player() then return end local name = clicker:get_player_name() local passive = true if is_value_in_table(self.enemies, name) then passive = false end if animalia.feed(self, clicker, passive, passive) then return end if animalia.set_nametag(self, clicker) then return end if self.owner and name == self.owner and clicker:get_player_control().sneak then local order = self.order if order == "wander" then minetest.chat_send_player(name, "Wolf is following") self.order = "follow" self:initiate_utility("animalia:follow_player", self, clicker, true) self:set_utility_score(0.7) elseif order == "follow" then minetest.chat_send_player(name, "Wolf is sitting") self.order = "sit" self:initiate_utility("animalia:stay", self) self:set_utility_score(0.5) else minetest.chat_send_player(name, "Wolf is wandering") self.order = "wander" self:set_utility_score(0) end self:memorize("order", self.order) end end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) local name = puncher:is_player() and puncher:get_player_name() if name then if self.owner and name == self.owner then return elseif not is_value_in_table(self.enemies, name) then table.insert(self.enemies, name) if #self.enemies > 15 then table.remove(self.enemies, 1) end self.enemies = self:memorize("enemies", self.enemies) else table.remove(self.enemies, 1) table.insert(self.enemies, name) self.enemies = self:memorize("enemies", self.enemies) end end self._target = puncher end, deactivate_func = function(self) if self.owner then for i = 1, #animalia.pets[self.owner] do if animalia.pets[self.owner][i] == self.object then animalia.pets[self.owner][i] = nil end end end if self.enemies and self.enemies[1] then self.enemies[1] = nil self.enemies = self:memorize("enemies", self.enemies) end end }) creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")