----------- -- Horse -- ----------- local random = math.random local follows = {} minetest.register_on_mods_loaded(function() for name in pairs(minetest.registered_items) do if (name:match(":wheat") or minetest.get_item_group(name, "food_wheat") > 0) and not name:find("seed") then table.insert(follows, name) end end end) local patterns = { "animalia_horse_pattern_1.png", "animalia_horse_pattern_2.png", "animalia_horse_pattern_3.png" } local avlbl_colors = { [1] = { "animalia_horse_2.png", "animalia_horse_3.png", "animalia_horse_6.png" }, [2] = { "animalia_horse_1.png", "animalia_horse_6.png" }, [3] = { "animalia_horse_2.png", "animalia_horse_1.png" }, [4] = { "animalia_horse_2.png", "animalia_horse_1.png" }, [5] = { "animalia_horse_2.png", "animalia_horse_1.png" }, [6] = { "animalia_horse_2.png", "animalia_horse_1.png" } } local function set_pattern(self) local pattern_no = self:recall("pattern_no") if pattern_no and pattern_no < 1 then return end if not pattern_no then if random(3) < 2 then pattern_no = self:memorize("pattern_no", random(#patterns)) else self:memorize("pattern_no", 0) return end end local colors = avlbl_colors[self.texture_no] local color_no = self:recall("color_no") or self:memorize("color_no", random(#colors)) if not colors[color_no] then return end local pattern = "(" .. patterns[pattern_no] .. "^[mask:" .. colors[color_no] .. ")" local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^" .. pattern} }) end creatura.register_mob("animalia:horse", { -- Stats max_health = 40, armor_groups = {fleshy = 100}, damage = 0, speed = 10, tracking_range = 24, despawn_after = 2000, -- Entity Physics stepheight = 1.1, turn_rate = 6, boid_seperation = 1.5, -- Visuals mesh = "animalia_horse.b3d", hitbox = { width = 0.65, height = 1.95 }, visual_size = {x = 10, y = 10}, textures = { "animalia_horse_1.png", "animalia_horse_2.png", "animalia_horse_3.png", "animalia_horse_4.png", "animalia_horse_5.png", "animalia_horse_6.png" }, animations = { stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true}, walk = {range = {x = 61, y = 79}, speed = 20, frame_blend = 0.3, loop = true}, run = {range = {x = 81, y = 99}, speed = 30, frame_blend = 0.3, loop = true}, punch_aoe = {range = {x = 101, y = 119}, speed = 30, frame_blend = 0.2, loop = false}, rear = {range = {x = 121, y = 140}, speed = 20, frame_blend = 0.2, loop = false}, rear_constant = {range = {x = 121, y = 140}, speed = 20, frame_blend = 0.3, loop = false}, eat = {range = {x = 141, y = 160}, speed = 20, frame_blend = 0.3, loop = false} }, -- Misc step_delay = 0.25, catch_with_net = true, catch_with_lasso = true, sounds = { alter_child_pitch = true, random = { name = "animalia_horse_idle", gain = 1.0, distance = 8, variations = 3, }, hurt = { name = "animalia_horse_hurt", gain = 1.0, distance = 8 }, death = { name = "animalia_horse_death", gain = 1.0, distance = 8 } }, drops = { {name = "animalia:leather", min = 1, max = 4, chance = 2} }, follow = follows, consumable_nodes = { ["default:dirt_with_grass"] = "default:dirt", ["default:dry_dirt_with_dry_grass"] = "default:dry_dirt" }, head_data = { bone = "Neck.CTRL", offset = {x = 0, y = 1.45, z = 0.0}, pitch_correction = 25, pivot_h = 1, pivot_v = 1.5 }, -- Function wander_action = animalia.action_move_flock, utility_stack = { { utility = "animalia:wander_group", step_delay = 0.25, get_score = function(self) return 0.1, {self} end }, { utility = "animalia:eat_turf", step_delay = 0.25, get_score = function(self) if random(64) < 2 then return 0.2, {self} end return 0 end }, { utility = "animalia:swim_to_land", step_delay = 0.25, get_score = function(self) if self.in_liquid then return 0.3, {self} end return 0 end }, { utility = "animalia:follow_player", get_score = function(self) local lasso = type(self.lasso_origin or {}) == "userdata" and self.lasso_origin local force = lasso and lasso ~= false local player = (force and lasso) or creatura.get_nearby_player(self) if player and self:follow_wielded_item(player) then return 0.4, {self, player} end return 0 end }, { utility = "animalia:breed", step_delay = 0.25, get_score = function(self) if self.breeding and animalia.get_nearby_mate(self, self.name) then return 0.5, {self} end return 0 end }, { utility = "animalia:flee_from_target_defend", get_score = function(self) local puncher = self._puncher if puncher and puncher:get_pos() then return 0.6, {self, puncher} end self._puncher = nil return 0 end }, { utility = "animalia:tame_horse", get_score = function(self) local rider = not self.owner and self.rider if rider and rider:get_pos() then return 0.7, {self} end return 0 end }, { utility = "animalia:mount_horse", get_score = function(self) local owner = self.owner and minetest.get_player_by_name(self.owner) local rider = owner == self.rider and self.rider if rider and rider:get_pos() then return 0.8, {self, rider} end return 0 end } }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) set_pattern(self) self.owner = self:recall("owner") or nil if self.owner then self._despawn = nil self.despawn_after = nil end self.rider = nil self.saddled = self:recall("saddled") or false self.max_health = self:recall("max_health") or random(30, 45) self.speed = self:recall("speed") or random(5, 10) self.jump_power = self:recall("jump_power") or random(2, 5) self:memorize("max_health", self.max_health) self:memorize("speed", self.speed) self:memorize("jump_power", self.jump_power) if self.saddled then local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^animalia_horse_saddle.png"} }) self.drops = { {name = "animalia:leather", chance = 2, min = 1, max = 4}, {name = "animalia:saddle", chance = 1, min = 1, max = 1} } end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if animalia.feed(self, clicker, false, true) then return end if animalia.set_nametag(self, clicker) then return end local tool = clicker:get_wielded_item() local tool_name = clicker:get_wielded_item():get_name() if self.owner and self.owner == clicker:get_player_name() then if self.saddled and tool_name == "" then animalia.mount(self, clicker, {rot = {x = -75, y = 180, z = 0}, pos = {x = 0, y = 0.6, z = 0.5}}) self:initiate_utility("animalia:mount", self, clicker) elseif tool_name == "animalia:saddle" then self.saddled = self:memorize("saddled", true) local texture = self.object:get_properties().textures[1] self.object:set_properties({ textures = {texture .. "^animalia_horse_saddle.png"} }) self.drops = { {name = "animalia:leather", chance = 2, min = 1, max = 4}, {name = "animalia:saddle", chance = 1, min = 1, max = 1} } tool:take_item() clicker:set_wielded_item(tool) end elseif not self.owner and tool_name == "" then animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}}) end animalia.add_libri_page(self, clicker, {name = "horse", form = "pg_horse;Horses"}) end, on_punch = function(self, puncher, ...) if self.rider and puncher == self.rider then return end creatura.basic_punch_func(self, puncher, ...) if self.hp < 0 then return end self._puncher = puncher end }) creatura.register_spawn_egg("animalia:horse", "ebdfd8" ,"653818")