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29 lines
No EOL
1.3 KiB
Text
29 lines
No EOL
1.3 KiB
Text
# How many chunks can generate before adding another to spawn queue
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chunk_spawn_add_int (Chunk Spawning Addition Interval) float 6
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# How often (in seconds) the spawn queue is executed and cleared
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chunk_spawn_queue_int (Chunk Spawning Queue Execution Interval) float 16
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# If true, mobs will spawn in the wild
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spawn_mobs (Spawn Mobs) bool true
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# If true, items from mobs_redo and mobs_animal will be converted to Animalia items
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convert_redo_items(Convert Mobs Redo Items) bool false
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# If true, Guano will accumulate under resting bats
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guano_accumulation (Guano Accumulation) bool true
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# If true, Guano can be used as fertilizer
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guano_fertilization (Guano Fertilization) bool true
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# Chance for Common Mobs to spawn (1 in x nodes will spawn a mob every minute)
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animalia_common_chance (Common Mob Spawn Chance) int 40000 20000 60000
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# Chance for Ambient Mobs to spawn (1 in x nodes will spawn a mob every minute)
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animalia_ambient_chance (Ambient Mob Spawn Chance) int 15000 5000 25000
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# Chance for Pest Mobs to spawn (1 in x nodes will spawn a mob every minute)
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animalia_pest_chance (Pest Mob Spawn Chance) int 5000 100 15000
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# Chance for Common Mobs to spawn (1 in x nodes will spawn a mob every minute)
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animalia_predator_chance (Predator Mob Spawn Chance) int 40000 20000 50000 |