animalia/mobs/cow.lua

247 lines
No EOL
5.9 KiB
Lua

---------
-- Cow --
---------
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local random = math.random
local blend = animalia.frame_blend
local function cow_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self, 0.75, 0.75)
if mobkit.timer(self, 3) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if random(1, 64) < 2 then
self.gotten = mobkit.remember(self, "gotten", false)
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 4)
end
if prty < 3
and self.gotten
and random(1, 16) < 2 then
animalia.hq_eat(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 1
end
end
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 10)
end
end
end
animalia.register_mob("cow", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45},
visual_size = {x = 10, y = 10},
mesh = "animalia_cow.b3d",
female_textures = {
"animalia_cow_1.png^animalia_cow_udder.png",
"animalia_cow_2.png^animalia_cow_udder.png",
"animalia_cow_3.png^animalia_cow_udder.png",
"animalia_cow_4.png^animalia_cow_udder.png"
},
male_textures = {
"animalia_cow_1.png",
"animalia_cow_2.png",
"animalia_cow_3.png",
"animalia_cow_4.png"
},
child_textures = {
"animalia_cow_1.png",
"animalia_cow_2.png",
"animalia_cow_3.png",
"animalia_cow_4.png"
},
animations = {
stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true},
run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Attributes
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_cow_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_cow_hurt",
gain = 1.0,
distance = 8
},
death = {
name = "animalia_cow_death",
gain = 1.0,
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:wheat",
},
consumable_nodes = {
{
name = "default:dirt_with_grass",
replacement = "default:dirt"
},
{
name = "default:dry_dirt_with_dry_grass",
replacement = "default:dry_dirt"
}
},
drops = {
{name = "animalia:leather", chance = 2, min = 1, max = 2},
{name = "animalia:beef_raw", chance = 1, min = 1, max = 4}
},
-- Functions
head_data = {
offset = {x = 0, y = 0.5, z = 0},
pitch_correction = -45,
pivot_h = 0.75,
pivot_v = 1
},
logic = cow_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "bucket:bucket_empty" then
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(name, "This Cow has already been milked.")
return
end
local inv = clicker:get_inventory()
tool:take_item()
clicker:set_wielded_item(tool)
if inv:room_for_item("main", {name = "animalia:bucket_milk"}) then
clicker:get_inventory():add_item("main", "animalia:bucket_milk")
else
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "animalia:bucket_milk"})
end
self.gotten = mobkit.remember(self, "gotten", true)
return
end
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
end
})
minetest.register_craftitem("animalia:leather", {
description = "Leather",
inventory_image = "animalia_leather.png"
})
minetest.register_craftitem("animalia:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "animalia_milk_bucket.png",
stack_max = 1,
on_use = minetest.item_eat(8, "bucket:bucket_empty"),
groups = {food_milk = 1, flammable = 3},
})
minetest.register_craftitem("animalia:beef_raw", {
description = "Raw Beef",
inventory_image = "animalia_beef_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2},
})
minetest.register_craftitem("animalia:beef_cooked", {
description = "Steak",
inventory_image = "animalia_beef_cooked.png",
on_use = minetest.item_eat(8),
groups = {flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:beef_raw",
output = "animalia:beef_cooked",
})
mob_core.register_spawn_egg("animalia:cow", "cac3a1" ,"464438")