mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-15 12:21:24 +00:00
1497 lines
No EOL
50 KiB
Lua
1497 lines
No EOL
50 KiB
Lua
-------------
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---- API ----
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-------------
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-- Ver 0.1 --
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local hitbox = mob_core.get_hitbox
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local find_string = mob_core.find_val
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----------
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-- Math --
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----------
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local random = math.random
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local min = math.min
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local pi = math.pi
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local abs = math.abs
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local ceil = math.ceil
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local floor = math.floor
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local function diff(a, b) -- Get difference between 2 angles
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return math.atan2(math.sin(b - a), math.cos(b - a))
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end
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local function round(x) -- Round to nearest multiple of 0.5
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return x + 0.5 - (x + 0.5) % 1
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end
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local function clamp(num, min, max)
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if num < min then
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num = min
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elseif num > max then
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num = max
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end
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return num
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end
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local yaw2dir = minetest.yaw_to_dir
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local dir2yaw = minetest.dir_to_yaw
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local vec_dist = vector.distance
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local vec_dir = vector.direction
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local function dist_2d(pos1, pos2)
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local a = vector.new(pos1.x, 0, pos1.z)
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local b = vector.new(pos2.x, 0, pos2.z)
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return vec_dist(a, b)
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end
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local function get_average_pos(vectors)
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local sum = {x = 0, y = 0, z = 0}
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for _, vec in pairs(vectors) do sum = vector.add(sum, vec) end
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local avg = vector.divide(sum, #vectors)
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avg.x = math.floor(avg.x) + 0.5
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avg.y = math.floor(avg.y) + 0.5
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avg.z = math.floor(avg.z) + 0.5
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return avg
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end
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local function pos_to_neighbor(self, pos2)
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local pos = self.object:get_pos()
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local dir = vector.direction(pos, pos2)
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local neighbor = self._neighbors[mobkit.dir2neighbor(dir)]
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local vec = {
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x = neighbor.x,
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y = 0,
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z = neighbor.z
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}
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return vector.add(pos, vec)
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end
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local function get_random_offset(pos, range)
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if not pos then return nil end
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range = (range * 0.5) or 3
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local pos_x = pos.x + random(-range, range)
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local pos_z = pos.z + random(-range, range)
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local node = nil
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for i = -1, 1 do
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i_pos = vector.new(pos_x, pos.y + i, pos_z)
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if minetest.registered_nodes[minetest.get_node(vector.new(i_pos.x, i_pos.y - 1, i_pos.z)).name].walkable then
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node = i_pos
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break
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end
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end
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if not node then return nil end
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return node
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end
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local is_movable = mob_core.is_moveable
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-------------------
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-- API Functions --
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-------------------
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function animalia.is_prey(name1, name2)
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if name1 == name2 then return 0 end
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local def1 = minetest.registered_entities[name1]
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local def2 = minetest.registered_entities[name2]
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if find_string(paleotest.mobkit_mobs, name2)
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and def1.follow
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and def2.drops then
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for _, drop in ipairs(def2.drops) do
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if drop.name
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and find_string(def1.follow, drop.name)
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and def1.prey_params["height"] >= get_height(name2)
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and def1.prey_params["health"] >= def2.max_hp then
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-- Mob is prey
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return 2
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end
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end
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-- Mob can be attacked
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return 1
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end
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-- Not a mobkit mob
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return 0
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end
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function animalia.particle_spawner(pos, texture, type, min_pos, max_pos)
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type = type or "float"
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min_pos = min_pos or {
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x = pos.x - 2,
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y = pos.y - 2,
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z = pos.z - 2,
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}
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max_pos = max_pos or {
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x = pos.x + 2,
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y = pos.y + 2,
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z = pos.z + 2,
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}
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if type == "float" then
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minetest.add_particlespawner({
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amount = 16,
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time = 0.25,
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minpos = min_pos,
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maxpos = max_pos,
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minvel = {x = 0, y = 0.2, z = 0},
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maxvel = {x = 0, y = 0.25, z = 0},
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minexptime = 0.75,
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maxexptime = 1,
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minsize = 4,
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maxsize = 4,
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texture = texture,
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glow = 1,
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})
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elseif type == "splash" then
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minetest.add_particlespawner({
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amount = 6,
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time = 0.25,
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minpos = {x = pos.x - 7/16, y = pos.y + 0.6, z = pos.z - 7/16},
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maxpos = {x = pos.x + 7/16, y = pos.y + 0.6, z = pos.z + 7/16},
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minvel = vector.new(-1, 2, -1),
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maxvel = vector.new(1, 5, 1),
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minacc = vector.new(0, -9.81, 0),
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maxacc = vector.new(0, -9.81, 0),
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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texture = texture,
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})
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end
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end
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function animalia.can_reach(self, pos2)
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if pos2 then
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local pos = mobkit.get_stand_pos(self)
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local box = hitbox(self)
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local path_data = mob_core.find_path(pos, pos2, box[4] - 0.1, self.height, 100)
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if path_data and #path_data > 2 then
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return true, path_data
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end
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end
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return false
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end
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function animalia.find_collision(self, dir)
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local pos = mobkit.get_stand_pos(self)
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local pos2 = vector.add(pos, vector.multiply(dir, 16))
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local ray = minetest.raycast(pos, pos2, false, false)
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for pointed_thing in ray do
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if pointed_thing.type == "node" then
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return pointed_thing.under
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end
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end
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return nil
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end
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function animalia.get_nearby_mate(self, name)
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for _, obj in ipairs(self.nearby_objects) do
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if mobkit.is_alive(obj)
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and not obj:is_player()
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and obj:get_luaentity().name == name
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and obj:get_luaentity().gender ~= self.gender
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and obj:get_luaentity().breeding then
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return obj
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end
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end
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end
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function animalia.feed_tame(self, clicker, feed_count, tame, breed)
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local item = clicker:get_wielded_item()
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local pos = self.object:get_pos()
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local mob_name = mob_core.get_name_proper(self.name)
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if mob_core.follow_holding(self, clicker) then
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if creative == false then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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mobkit.heal(self, self.max_hp/feed_count)
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if self.hp >= self.max_hp then
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self.hp = self.max_hp
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end
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self.food = mobkit.remember(self, "food", self.food + 1)
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local minppos = vector.add(pos, hitbox(self)[4])
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local maxppos = vector.subtract(pos, hitbox(self)[4])
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local def = minetest.registered_items[item:get_name()]
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local texture = def.inventory_image
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if not texture or texture == "" then
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texture = def.wield_image
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if def.tiles then
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texture = def.tiles[1]
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end
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end
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texture = texture .. "^[resize:8x8" -- Crops image
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minetest.add_particlespawner({
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amount = 12*self.height,
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time = 0.1,
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minpos = minppos,
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maxpos = maxppos,
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=0, y=-5, z=0},
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maxacc = {x=0, y=-9, z=0},
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minexptime = 1,
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maxexptime = 1,
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minsize = 2*self.height,
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maxsize = 3*self.height,
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collisiondetection = true,
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vertical = false,
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texture = texture,
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})
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if self.food >= feed_count then
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self.food = mobkit.remember(self, "food", 0)
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if tame
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and not self.tamed
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and self.follow[1] == item:get_name() then
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mob_core.set_owner(self, clicker:get_player_name())
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minetest.chat_send_player(clicker:get_player_name(), mob_name.." has been tamed!")
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mobkit.clear_queue_high(self)
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animalia.particle_spawner(pos, "mob_core_green_particle.png", "float", minppos, maxppos)
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end
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if breed then
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if self.child then return false end
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if self.breeding then return false end
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if self.breeding_cooldown <= 0 then
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self.breeding = true
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animalia.particle_spawner(pos, "heart.png", "float", minppos, maxppos)
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end
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end
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end
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end
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return false
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end
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local function is_within_reach(self, target)
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local dist = vec_dist(mobkit.get_stand_pos(self), mobkit.get_stand_pos(target)) - (hitbox(self)[4] + hitbox(target)[4])
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if dist <= self.reach then
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return true
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end
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return false
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end
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local function is_on_ground(object)
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if object then
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local pos = object:get_pos()
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local sub = 1
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if not object:is_player() then
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sub = math.abs(hitbox(object)[2]) + 1
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end
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pos.y = pos.y - sub
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if minetest.registered_nodes[minetest.get_node(pos).name].walkable then
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return true
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end
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pos.y = pos.y - 1
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if minetest.registered_nodes[minetest.get_node(pos).name].walkable then
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return true
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end
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end
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return false
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end
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local function get_height(name)
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local def = minetest.registered_entities[name]
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return abs(def.collisionbox[2]) + abs(def.collisionbox[5])
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end
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------------------
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-- LQ Functions --
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------------------
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function animalia.lq_follow_path(self, path_data, speed_factor, anim)
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speed_factor = speed_factor or 1
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anim = anim or "walk"
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local dest = nil
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local timer = #path_data -- failsafe
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local width = hitbox(self)[4]
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local init = false
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local func = function(self)
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local pos = mobkit.get_stand_pos(self)
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local yaw = self.object:get_yaw()
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local s_fctr = speed_factor
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if path_data and #path_data > 1 then
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if #path_data >= math.ceil(width) then
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dest = path_data[1]
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else
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return true
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end
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else
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return true
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end
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if not self.isonground then
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table.remove(path_data, 1)
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timer = timer - 1
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s_fctr = 0.25
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end
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timer = timer - self.dtime
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if timer < 0 then return true end
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local y = self.object:get_velocity().y
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local tyaw = minetest.dir_to_yaw(vector.direction(pos, dest))
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mobkit.turn2yaw(self, tyaw, self.turn_rate or 4)
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if vec_dist(pos, path_data[#path_data]) < math.ceil(width) then
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if not self.isonground and not self.isinliquid and
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mob_core.fall_check(self, pos, self.max_fall or self.jump_height) then
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self.object:set_velocity({x = 0, y = y, z = 0})
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end
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return true
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end
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if vec_dist(pos, path_data[1]) < 2.5
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and diff(yaw, tyaw) < 1.5 then
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table.remove(path_data, 1)
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timer = timer - 1
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end
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if mob_core.fall_check(self, pos, self.max_fall or self.jump_height) then
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self.object:set_velocity({x = 0, y = y, z = 0})
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return true
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end
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if self.isonground or self.isinliquid then
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local forward_dir = vector.normalize(minetest.yaw_to_dir(yaw))
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forward_dir = vector.multiply(forward_dir,
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self.max_speed * s_fctr)
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forward_dir.y = y
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self.object:set_velocity(forward_dir)
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if not init then
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mobkit.animate(self, anim)
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init = true
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end
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end
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end
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mobkit.queue_low(self, func)
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end
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function animalia.lq_dumb_follow_path(self, path_data, speed_factor, anim)
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speed_factor = speed_factor or 1
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anim = anim or "walk"
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local dest = nil
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local timer = 3 -- failsafe
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local width = hitbox(self)[4]
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local stop_thresh = 1
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local init = false
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local func = function(self)
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local pos = mobkit.get_stand_pos(self)
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local yaw = self.object:get_yaw()
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if path_data and #path_data > 1 then
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dest = path_data[1]
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else
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return true
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end
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if not self.isonground then table.remove(path_data, 1) end
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timer = timer - self.dtime
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if timer < 0 then return true end
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local y = self.object:get_velocity().y
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local tyaw = minetest.dir_to_yaw(vector.direction(pos, dest))
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if #path_data > 2
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and ((dist_2d(pos, path_data[1]) < 1
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or abs(tyaw - yaw) < 3)
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or dist_2d(pos, path_data[1]) >= dist_2d(pos, path_data[2])) then
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table.remove(path_data, 1)
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end
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if abs(yaw - tyaw) > 0.5 then
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mobkit.turn2yaw(self, tyaw, 8)
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end
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if dist_2d(pos, path_data[#path_data]) < 0.6 then
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if not self.isonground and not self.isinliquid and
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mob_core.fall_check(self, pos, self.max_fall or self.jump_height) then
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self.object:set_velocity({x = 0, y = y, z = 0})
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end
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mobkit.animate(self, "stand")
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return true
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end
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if dist_2d(pos, path_data[#path_data]) < 0.6 then
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mobkit.animate(self, "stand")
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return true
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end
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if mob_core.fall_check(self, pos, self.max_fall or self.jump_height) then
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self.object:set_velocity({x = 0, y = y, z = 0})
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return true
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end
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if self.isonground or self.isinliquid then
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local forward_dir = vector.normalize(minetest.yaw_to_dir(yaw))
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forward_dir = vector.multiply(forward_dir,
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self.max_speed * speed_factor)
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forward_dir.y = y
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self.object:set_velocity(forward_dir)
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if not init then
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mobkit.animate(self, anim)
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init = true
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end
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end
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end
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mobkit.queue_low(self, func)
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end
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function animalia.lq_idle(self, duration, anim)
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anim = anim or 'stand'
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local random_yaw = nil
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local init = true
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local func = function(self)
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if init then
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mobkit.animate(self, anim)
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init = false
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end
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duration = duration - self.dtime
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if random(6) < 2
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and not random_yaw then
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random_yaw = self.object:get_yaw() + random(-2, 2)
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elseif random_yaw
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and abs(self.object:get_yaw() - random_yaw) > 0.1 then
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mobkit.turn2yaw(self, random_yaw, 3)
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self._tyaw = random_yaw
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end
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if duration <= 0 then return true end
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end
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mobkit.queue_low(self, func)
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end
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---------------------------
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-- Mob Control Functions --
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---------------------------
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function animalia.go_to_pos(self, tpos, speed_factor, anim)
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speed_factor = speed_factor or 1
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local pos = self.object:get_pos()
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local dist = vec_dist(pos, tpos)
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if dist < 5
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and minetest.line_of_sight(pos, tpos) then
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local _, pos2 = mob_core.get_next_waypoint(self, tpos)
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if pos2 then
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mob_core.lq_dumbwalk(self, pos2, speed_factor, anim)
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return
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end
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else
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local box = hitbox(self)
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local path_data = mob_core.find_path(mobkit.get_stand_pos(self), tpos, box[4] - 0.1, self.height, 100)
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if path_data then
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mob_core.lq_follow_path(self, path_data, speed_factor, anim)
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return
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end
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end
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mob_core.lq_dumbwalk(self, tpos, speed_factor, anim)
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end
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function animalia.go_to_pos_lite(self, tpos, speed_factor)
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speed_factor = speed_factor or 1
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if mobkit.is_queue_empty_low(self) then
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local _, pos2 = mob_core.get_next_waypoint(self, tpos)
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if pos2 then
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mob_core.lq_dumbwalk(self, tpos, speed_factor)
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return true
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else
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local box = hitbox(self)
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local path_data = mob_core.find_path(mobkit.get_stand_pos(self), tpos, box[4] - 0.1, self.height, 100)
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if path_data and #path_data > 2 then
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mob_core.lq_follow_path(self, path_data, speed_factor, anim)
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return true
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end
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end
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end
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return false
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end
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|
|
|
---------------------------------
|
|
-- Entity Definition Functions --
|
|
---------------------------------
|
|
|
|
local function sensors()
|
|
local timer = 2
|
|
local pulse = 1
|
|
return function(self)
|
|
timer = timer - self.dtime
|
|
if timer < 0 then
|
|
pulse = pulse + 1
|
|
local range = self.view_range
|
|
if pulse > 2 then
|
|
pulse = 1
|
|
else
|
|
range = self.view_range * 0.5
|
|
end
|
|
|
|
local pos = self.object:get_pos()
|
|
self.group = {}
|
|
self.nearby_objects = minetest.get_objects_inside_radius(pos, range)
|
|
for i, obj in ipairs(self.nearby_objects) do
|
|
if obj ~= self.object
|
|
and obj:get_luaentity()
|
|
and obj:get_luaentity().name == self.name then
|
|
table.insert(self.group, obj)
|
|
elseif obj == self.object then
|
|
table.remove(self.nearby_objects, i)
|
|
break
|
|
end
|
|
end
|
|
timer = 2
|
|
end
|
|
end
|
|
end
|
|
|
|
function animalia.on_activate(self, staticdata, dtime_s)
|
|
mob_core.on_activate(self, staticdata, dtime_s)
|
|
self.sensefunc = sensors()
|
|
self.order = mobkit.recall(self, "order") or "wander"
|
|
self.gotten = mobkit.recall(self, "gotten") or false
|
|
self.attention_span = mobkit.recall(self, "attention_span") or 0
|
|
self.breeding = mobkit.recall(self, "breeding") or false
|
|
self.breeding_time = mobkit.recall(self, "breeding_time") or 0
|
|
self.breeding_cooldown = mobkit.recall(self, "breeding_cooldown") or 0
|
|
self.lasso_pos = mobkit.recall(self, "lasso_pos") or nil
|
|
self.liquid_recovery_cooldown = 0
|
|
self.target_blacklist = {}
|
|
if self.lasso_pos then
|
|
self.caught_with_lasso = true
|
|
if minetest.get_item_group(minetest.get_node(self.lasso_pos).name, "fence") > 0 then
|
|
local object = minetest.add_entity(self.lasso_pos, "animalia:lasso_fence_ent")
|
|
object:get_luaentity().parent = self.object
|
|
end
|
|
end
|
|
for name in pairs(minetest.registered_entities) do
|
|
if self.targets
|
|
and self.prey_params then
|
|
if animalia.is_prey(self.name, name) == 2 then
|
|
table.insert(self.targets, name)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function lasso_effect(self, pos2)
|
|
local pos = mobkit.get_stand_pos(self)
|
|
pos.y = pos.y + (self.height * 0.5)
|
|
local object = minetest.add_entity(pos2, "animalia:lasso_visual")
|
|
local ent = object:get_luaentity()
|
|
ent.parent = self.object
|
|
ent.anchor_pos = pos2
|
|
return object
|
|
end
|
|
|
|
local function is_under_solid(pos)
|
|
local pos2 = vector.new(pos.x, pos.y + 1, pos.z)
|
|
local def = minetest.registered_nodes[minetest.get_node(pos2).name]
|
|
return (def.walkable or ((mobkit.get_node_height(pos2) or 0) < 1.5))
|
|
end
|
|
|
|
local function vec_center(vec)
|
|
for _, v in pairs(vec) do
|
|
v = floor(v + 0.5)
|
|
end
|
|
return vec
|
|
end
|
|
|
|
local function do_step(self, moveresult)
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local width = hitbox(self)[4] - 0.1
|
|
if not self._step then
|
|
for _, data in ipairs(moveresult.collisions) do
|
|
if data.type == "node"
|
|
and data.node_pos.y + 0.5 > pos.y
|
|
and not is_under_solid(data.node_pos)
|
|
and not vector.equals(vec_center(pos), vec_center(data.node_pos)) then
|
|
local vel_yaw = self.object:get_yaw()
|
|
local dir_yaw = minetest.dir_to_yaw(vector.direction(pos, data.node_pos))
|
|
if diff(vel_yaw, dir_yaw) < 1.6 then
|
|
self._step = data.node_pos
|
|
break
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local vel = self.object:get_velocity()
|
|
self.object:set_velocity(vector.new(vel.x, 4, vel.z))
|
|
if self._step.y < pos.y - 0.5 then
|
|
self.object:set_velocity(vector.new(vel.x, 0.5, vel.z))
|
|
self._step = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function animalia.on_step(self, dtime, moveresult)
|
|
mob_core.on_step(self, dtime, moveresult)
|
|
mob_core.vitals(self)
|
|
if mobkit.timer(self, 1) then
|
|
if self.breeding_cooldown > 0 then
|
|
self.breeding_cooldown = self.breeding_cooldown - 1
|
|
end
|
|
mobkit.remember(self, "breeding_cooldown", self.breeding_cooldown)
|
|
end
|
|
if mobkit.timer(self, 4)
|
|
and #self.target_blacklist > 0 then
|
|
table.remove(self.target_blacklist, 1)
|
|
end
|
|
if self.caught_with_lasso then
|
|
if self.lasso_player
|
|
and mobkit.is_alive(self) then
|
|
local player = self.lasso_player
|
|
local pos = mobkit.get_stand_pos(self)
|
|
pos.y = pos.y + (self.height * 0.5)
|
|
local ppos = player:get_pos()
|
|
ppos.y = ppos.y + 1
|
|
if not self.lasso_visual
|
|
or not self.lasso_visual:get_luaentity() then
|
|
self.lasso_visual = lasso_effect(self, ppos)
|
|
else
|
|
self.lasso_visual:get_luaentity().anchor_pos = ppos
|
|
end
|
|
local dist = vector.distance(pos, ppos)
|
|
local dist = vector.distance(pos, ppos)
|
|
if dist_2d(pos, ppos) > 6
|
|
or abs(ppos.y - pos.y) > 8 then
|
|
local p_target = vector.add(pos, vector.multiply(vector.direction(pos, ppos), dist * 0.8))
|
|
local g = -0.18
|
|
local v = vector.new(0, 0, 0)
|
|
v.x = (1.0 + (0.005 * dist)) * (p_target.x - pos.x) / dist
|
|
v.y = -((1.0 + (0.03 * dist)) * ((ppos.y - 4) - pos.y) / (dist * (g * dist)))
|
|
v.z = (1.0 + (0.005 * dist)) * (p_target.z - pos.z) / dist
|
|
self.object:add_velocity(v)
|
|
end
|
|
if player:get_wielded_item():get_name() ~= "animalia:lasso"
|
|
or vector.distance(pos, ppos) > 20 then
|
|
self.caught_with_lasso = nil
|
|
self.lasso_player = nil
|
|
if self.lasso_visual then
|
|
self.lasso_visual:remove()
|
|
self.lasso_visual = nil
|
|
end
|
|
end
|
|
elseif self.lasso_pos
|
|
and mobkit.is_alive(self) then
|
|
mobkit.remember(self, "lasso_pos", self.lasso_pos)
|
|
local pos = mobkit.get_stand_pos(self)
|
|
pos.y = pos.y + (self.height * 0.5)
|
|
local ppos = self.lasso_pos
|
|
if not self.lasso_visual
|
|
or not self.lasso_visual:get_luaentity() then
|
|
self.lasso_visual = lasso_effect(self, ppos)
|
|
else
|
|
self.lasso_visual:get_luaentity().anchor_pos = ppos
|
|
end
|
|
local dist = vector.distance(pos, ppos)
|
|
if dist_2d(pos, ppos) > 6
|
|
or abs(ppos.y - pos.y) > 8 then
|
|
local p_target = vector.add(pos, vector.multiply(vector.direction(pos, ppos), dist * 0.8))
|
|
local g = -0.18
|
|
local v = vector.new(0, 0, 0)
|
|
v.x = (1.0 + (0.005 * dist)) * (p_target.x - pos.x) / dist
|
|
v.y = -((1.0 + (0.03 * dist)) * ((ppos.y - 4) - pos.y) / (dist * (g * dist)))
|
|
v.z = (1.0 + (0.005 * dist)) * (p_target.z - pos.z) / dist
|
|
self.object:add_velocity(v)
|
|
end
|
|
local objects = minetest.get_objects_inside_radius(ppos, 1)
|
|
local is_lasso_attached = false
|
|
for _, object in ipairs(objects) do
|
|
if object
|
|
and object:get_luaentity()
|
|
and object:get_luaentity().name == "animalia:lasso_fence_ent" then
|
|
is_lasso_attached = true
|
|
end
|
|
end
|
|
if not is_lasso_attached then
|
|
|
|
self.caught_with_lasso = nil
|
|
self.lasso_pos = nil
|
|
if self.lasso_visual then
|
|
self.lasso_visual:remove()
|
|
self.lasso_visual = nil
|
|
end
|
|
end
|
|
else
|
|
if self.lasso_pos then
|
|
local objects = minetest.get_objects_inside_radius(self.lasso_pos, 0.4)
|
|
for _, object in ipairs(objects) do
|
|
if object
|
|
and object:get_luaentity()
|
|
and object:get_luaentity().name == "animalia:lasso_fence_ent" then
|
|
minetest.add_item(object:get_pos(), "animalia:lasso")
|
|
object:remove()
|
|
end
|
|
end
|
|
end
|
|
self.caught_with_lasso = nil
|
|
self.lasso_pos = nil
|
|
if self.lasso_visual then
|
|
self.lasso_visual:remove()
|
|
self.lasso_visual = nil
|
|
end
|
|
end
|
|
end
|
|
if mobkit.is_alive(self) then
|
|
do_step(self, moveresult)
|
|
end
|
|
end
|
|
|
|
-------------
|
|
-- Physics --
|
|
-------------
|
|
|
|
function animalia.lightweight_physics(self)
|
|
local vel = self.object:get_velocity()
|
|
if self.isonground and not self.isinliquid then
|
|
self.object:set_velocity({x= vel.x> 0.2 and vel.x*mobkit.friction or 0,
|
|
y=vel.y,
|
|
z=vel.z > 0.2 and vel.z*mobkit.friction or 0})
|
|
end
|
|
if self.springiness and self.springiness > 0 then
|
|
local vnew = vector.new(vel)
|
|
|
|
if not self.collided then
|
|
for _,k in ipairs({'y','z','x'}) do
|
|
if vel[k]==0 and abs(self.lastvelocity[k])> 0.1 then
|
|
vnew[k]=-self.lastvelocity[k]*self.springiness
|
|
end
|
|
end
|
|
end
|
|
if not vector.equals(vel,vnew) then
|
|
self.collided = true
|
|
else
|
|
if self.collided then
|
|
vnew = vector.new(self.lastvelocity)
|
|
end
|
|
self.collided = false
|
|
end
|
|
|
|
self.object:set_velocity(vnew)
|
|
end
|
|
local surface = nil
|
|
local surfnodename = nil
|
|
local spos = mobkit.get_stand_pos(self)
|
|
spos.y = spos.y+0.01
|
|
local snodepos = mobkit.get_node_pos(spos)
|
|
local surfnode = mobkit.nodeatpos(spos)
|
|
while surfnode and surfnode.drawtype == 'liquid' do
|
|
surfnodename = surfnode.name
|
|
surface = snodepos.y+0.5
|
|
if surface > spos.y+self.height then break end
|
|
snodepos.y = snodepos.y+1
|
|
surfnode = mobkit.nodeatpos(snodepos)
|
|
end
|
|
self.isinliquid = surfnodename
|
|
if surface then
|
|
local submergence = min(surface-spos.y,self.height)/self.height
|
|
local buoyacc = mobkit.gravity*(self.buoyancy-submergence)
|
|
mobkit.set_acceleration(self.object,
|
|
{x=-vel.x*self.water_drag,y=buoyacc-vel.y*abs(vel.y)*0.4,z=-vel.z*self.water_drag})
|
|
else
|
|
self.object:set_acceleration({x=0,y=-2.8,z=0})
|
|
end
|
|
end
|
|
|
|
------------------
|
|
-- HQ Functions --
|
|
------------------
|
|
|
|
function animalia.hq_eat(self, prty)
|
|
local func = function(self)
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local under = vector.new(pos.x, pos.y - 1, pos.z)
|
|
for _, node in ipairs(self.consumable_nodes) do
|
|
if node.name == minetest.get_node(under).name then
|
|
minetest.set_node(under, {name = node.replacement})
|
|
local def = minetest.registered_nodes[node.name]
|
|
local texture = def.tiles[1]
|
|
texture = texture .. "^[resize:8x8"
|
|
minetest.add_particlespawner({
|
|
amount = 6,
|
|
time = 0.1,
|
|
minpos = vector.new(
|
|
pos.x - 0.5,
|
|
pos.y + 0.1,
|
|
pos.z - 0.5
|
|
),
|
|
maxpos = vector.new(
|
|
pos.x + 0.5,
|
|
pos.y + 0.1,
|
|
pos.z + 0.5
|
|
),
|
|
minvel = {x=-1, y=1, z=-1},
|
|
maxvel = {x=1, y=2, z=1},
|
|
minacc = {x=0, y=-5, z=0},
|
|
maxacc = {x=0, y=-9, z=0},
|
|
minexptime = 1,
|
|
maxexptime = 1,
|
|
minsize = 1,
|
|
maxsize = 2,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = texture,
|
|
})
|
|
self.gotten = false
|
|
mobkit.remember(self, "gotten", self.gotten)
|
|
return true
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
-- Wandering --
|
|
|
|
function animalia.hq_go_to_land(self, prty)
|
|
local init = false
|
|
local tpos = nil
|
|
local func = function(self)
|
|
if self.liquid_recovery_cooldown > 0 then
|
|
self.liquid_recovery_cooldown = self.liquid_recovery_cooldown - 1
|
|
return true
|
|
end
|
|
if not init then
|
|
for i = 1, 359, 15 do
|
|
local yaw = math.rad(i)
|
|
local dir = minetest.yaw_to_dir(yaw)
|
|
tpos = animalia.find_collision(self, dir)
|
|
if tpos then
|
|
local node = minetest.get_node({x = tpos.x, y = tpos.y + 1, z = tpos.z})
|
|
if node.name == "air" then
|
|
break
|
|
else
|
|
tpos = nil
|
|
end
|
|
end
|
|
end
|
|
init = true
|
|
end
|
|
if tpos then
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local yaw = self.object:get_yaw()
|
|
local tyaw = minetest.dir_to_yaw(vec_dir(pos, tpos))
|
|
if abs(tyaw - yaw) > 0.1 then
|
|
mobkit.turn2yaw(self, tyaw)
|
|
else
|
|
mobkit.go_forward_horizontal(self, self.max_speed * 0.66)
|
|
mobkit.animate(self, "walk")
|
|
end
|
|
if dist_2d(pos, tpos) < 1
|
|
or (not self.isinliquid
|
|
and self.isonground) then
|
|
return true
|
|
end
|
|
else
|
|
self.liquid_recovery_cooldown = 5
|
|
return true
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_wander_ranged(self, prty)
|
|
local idle_time = 3
|
|
local move_probability = 3
|
|
local func = function(self)
|
|
if mobkit.is_queue_empty_low(self) then
|
|
local pos = self.object:get_pos()
|
|
local random_goal = vector.new(
|
|
pos.x + random(-1, 1),
|
|
pos.y,
|
|
pos.z + random(-1, 1)
|
|
)
|
|
local node = minetest.get_node(random_goal)
|
|
if minetest.registered_nodes[node.name].drawtype == "liquid"
|
|
or minetest.registered_nodes[node.name].walkable then
|
|
random_goal = nil
|
|
end
|
|
if self.lasso_pos
|
|
and vec_dist(pos, self.lasso_pos) > 10 then
|
|
random_goal = self.lasso_pos
|
|
end
|
|
if random(move_probability) < 2
|
|
and random_goal then
|
|
local _, pos2 = mobkit.get_next_waypoint(self, random_goal)
|
|
if pos2 then
|
|
random_goal = pos2
|
|
end
|
|
mob_core.lq_dumbwalk(self, random_goal, 0.5)
|
|
else
|
|
animalia.lq_idle(self, idle_time)
|
|
end
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_wander_group(self, prty, group_range)
|
|
local idle_time = 3
|
|
local move_probability = 3
|
|
local group_tick = 0
|
|
local func = function(self)
|
|
if mobkit.is_queue_empty_low(self) then
|
|
group_tick = group_tick - 1
|
|
local pos = self.object:get_pos()
|
|
local group_positions = {}
|
|
local random_goal = vector.new(
|
|
pos.x + random(-1, 1),
|
|
pos.y,
|
|
pos.z + random(-1, 1)
|
|
)
|
|
if group_tick <= 0
|
|
and self.group
|
|
and #self.group > 0 then
|
|
for _, obj in ipairs(self.group) do
|
|
if obj
|
|
and mobkit.is_alive(obj)
|
|
and #group_positions < 4 then
|
|
table.insert(group_positions, obj:get_pos())
|
|
end
|
|
end
|
|
if #group_positions > 2 then
|
|
group_range = group_range + #group_positions
|
|
local center = get_average_pos(group_positions)
|
|
if center
|
|
and ((vec_dist(random_goal, center) > group_range)
|
|
or vec_dist(pos, center) > group_range) then
|
|
random_goal = pos_to_neighbor(self, center)
|
|
end
|
|
end
|
|
group_tick = 3
|
|
end
|
|
local node = minetest.get_node(random_goal)
|
|
if minetest.registered_nodes[node.name].drawtype == "liquid"
|
|
or minetest.registered_nodes[node.name].walkable then
|
|
random_goal = nil
|
|
end
|
|
if self.lasso_pos
|
|
and vec_dist(pos, self.lasso_pos) > 10 then
|
|
random_goal = self.lasso_pos
|
|
end
|
|
if random(move_probability) < 2
|
|
and random_goal then
|
|
local _, pos2 = mobkit.get_next_waypoint(self, random_goal)
|
|
if pos2 then
|
|
random_goal = pos2
|
|
end
|
|
mob_core.lq_dumbwalk(self, random_goal, 0.5)
|
|
else
|
|
animalia.lq_idle(self, idle_time)
|
|
end
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
-- Breeding --
|
|
|
|
function animalia.hq_breed(self, prty)
|
|
local mate = animalia.get_nearby_mate(self, self.name)
|
|
if not mate then return end
|
|
local func = function(self)
|
|
if not mobkit.is_alive(mate) then
|
|
return true
|
|
end
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local tpos = mate:get_pos()
|
|
local dist = vec_dist(pos, tpos) - math.abs(hitbox(self)[4])
|
|
local speed_factor = clamp(dist, 0.1, 0.65)
|
|
if dist < 1.75 then
|
|
self.breeding_time = self.breeding_time + 1
|
|
end
|
|
if self.breeding_time >= 2
|
|
or mate:get_luaentity().breeding_time >= 2 then
|
|
if self.gender == "female" then
|
|
mob_core.spawn_child(pos, self.name)
|
|
end
|
|
self.breeding = false
|
|
self.breeding_time = 0
|
|
self.breeding_cooldown = 300
|
|
mobkit.remember(self, "breeding", self.breeding)
|
|
mobkit.remember(self, "breeding_time", self.breeding_time)
|
|
mobkit.remember(self, "breeding_cooldown", self.breeding_cooldown)
|
|
return true
|
|
end
|
|
if mobkit.is_queue_empty_low(self) then
|
|
animalia.go_to_pos(self, tpos, speed_factor)
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_fowl_breed(self, prty)
|
|
local mate = animalia.get_nearby_mate(self, self.name)
|
|
if not mate then return end
|
|
local speed_factor = 0.5
|
|
local func = function(self)
|
|
if mobkit.is_queue_empty_low(self) then
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local tpos = mate:get_pos()
|
|
local dist = vec_dist(pos, tpos) - math.abs(hitbox(self)[4])
|
|
if dist > 1.5 then
|
|
speed_factor = 0.5
|
|
else
|
|
speed_factor = 0.1
|
|
end
|
|
mob_core.goto_next_waypoint(self, tpos, speed_factor)
|
|
if dist < 1.75 then
|
|
self.breeding_time = self.breeding_time + 1
|
|
end
|
|
if self.breeding_time >= 2
|
|
or mate:get_luaentity().breeding_time >= 2 then
|
|
if self.gender == "female" then
|
|
minetest.add_particlespawner({
|
|
amount = 6,
|
|
time = 0.25,
|
|
minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16},
|
|
maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16},
|
|
minvel = vector.new(-1, 2, -1),
|
|
maxvel = vector.new(1, 5, 1),
|
|
minacc = vector.new(0, -9.81, 0),
|
|
maxacc = vector.new(0, -9.81, 0),
|
|
collisiondetection = true,
|
|
texture = "animalia_egg_fragment.png",
|
|
})
|
|
mob_core.spawn_child(pos, self.name)
|
|
end
|
|
self.breeding = false
|
|
self.breeding_time = 0
|
|
self.breeding_cooldown = 300
|
|
mobkit.remember(self, "breeding", self.breeding)
|
|
mobkit.remember(self, "breeding_time", self.breeding_time)
|
|
mobkit.remember(self, "breeding_cooldown", self.breeding_cooldown)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
-- Player Interaction --
|
|
|
|
|
|
function animalia.hq_sporadic_flee(self, prty)
|
|
local timer = 12
|
|
local func = function(self)
|
|
if mobkit.is_queue_empty_low(self) then
|
|
local pos = self.object:get_pos()
|
|
local random_goal = vector.new(
|
|
pos.x + random(-6, 6),
|
|
pos.y,
|
|
pos.z + random(-6, 6)
|
|
)
|
|
local node = minetest.get_node({x = random_goal.x, y = random_goal.y + 1, z = random_goal.z})
|
|
if minetest.registered_nodes[node.name].drawtype == "liquid" then
|
|
random_goal = nil
|
|
end
|
|
if random_goal then
|
|
local anim = "walk"
|
|
if self.animation["run"] then
|
|
anim = "run"
|
|
end
|
|
mob_core.lq_dumbwalk(self, random_goal, 1, anim)
|
|
else
|
|
animalia.lq_idle(self, 0.1)
|
|
end
|
|
end
|
|
timer = timer - self.dtime
|
|
if timer <= 0 then
|
|
return true
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_attack(self, prty, target)
|
|
local func = function(self)
|
|
if not mobkit.is_alive(target) then
|
|
return true
|
|
end
|
|
mob_core.punch_timer(self)
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local tpos = target:get_pos()
|
|
if not is_on_ground(target) then
|
|
table.insert(self.target_blacklist, target)
|
|
return true
|
|
end
|
|
local can_punch = is_within_reach(self, target)
|
|
if mobkit.is_queue_empty_low(self) then
|
|
animalia.go_to_pos(self, tpos, 1, "run")
|
|
end
|
|
if self.punch_timer <= 0
|
|
and can_punch then
|
|
target:punch(self.object, 1.0, {
|
|
full_punch_interval = 0.1,
|
|
damage_groups = {fleshy = self.damage}
|
|
}, nil)
|
|
mob_core.knockback(self, target)
|
|
mob_core.punch_timer(self, self.punch_cooldown or 1)
|
|
return true
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_follow_player(self, prty, player, force) -- Follow Player
|
|
if not player then return end
|
|
if not force
|
|
and not mob_core.follow_holding(self, player) then return end
|
|
local func = function(self)
|
|
if not mobkit.is_alive(player) then
|
|
return true
|
|
end
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local tpos = player:get_pos()
|
|
if mob_core.follow_holding(self, player)
|
|
or force then
|
|
self.status = mobkit.remember(self, "status", "following")
|
|
local dist = vec_dist(pos, tpos)
|
|
local yaw = self.object:get_yaw()
|
|
local tyaw = minetest.dir_to_yaw(vector.direction(pos, tpos))
|
|
if dist > self.view_range then
|
|
self.status = mobkit.remember(self, "status", "")
|
|
return true
|
|
end
|
|
if mobkit.is_queue_empty_low(self) then
|
|
if vec_dist(pos, tpos) > hitbox(self)[4] + 2 then
|
|
animalia.go_to_pos(self, tpos, 0.6)
|
|
else
|
|
mobkit.lq_idle(self, 0.1, "stand")
|
|
end
|
|
end
|
|
elseif mobkit.is_queue_empty_low(self) then
|
|
self.status = mobkit.remember(self, "status", "")
|
|
mobkit.lq_idle(self, 0.1, "stand")
|
|
return true
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
-------------------------------
|
|
-- Mob Specific HQ Functions --
|
|
-------------------------------
|
|
|
|
-- Cat --
|
|
|
|
function animalia.hq_find_and_break_glass(self, prty)
|
|
local timer = 6
|
|
local moving = false
|
|
local pos2 = nil
|
|
mobkit.clear_queue_low(self)
|
|
local func = function(self)
|
|
local pos = mobkit.get_stand_pos(self)
|
|
if not pos2 then
|
|
local nodes = minetest.find_nodes_in_area(
|
|
vector.subtract(pos, 8),
|
|
vector.add(pos, 8),
|
|
{"vessels:glass_bottle", "vessels:drinking_glass"}
|
|
)
|
|
if #nodes > 0 then
|
|
pos2 = nodes[1]
|
|
end
|
|
end
|
|
if not pos2 then return true end
|
|
timer = timer - self.dtime
|
|
if mobkit.is_queue_empty_low(self) then
|
|
if dist_2d(pos, pos2) > 0.5 then
|
|
animalia.go_to_pos(self, pos2, 0.35)
|
|
end
|
|
end
|
|
if dist_2d(pos, pos2) <= 0.5 then
|
|
mobkit.lq_idle(self, 0.7, "smack")
|
|
minetest.remove_node(pos2)
|
|
minetest.add_item(pos2, "vessels:glass_fragments")
|
|
if minetest.get_node(pos2).name == "air" then
|
|
return true
|
|
end
|
|
end
|
|
if timer < 0 then return true end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_walk_in_front_of_player(self, prty, player)
|
|
if not player then return end
|
|
local can_reach = false
|
|
local path_data = nil
|
|
local timer = 8
|
|
local func = function(self)
|
|
if not mobkit.is_alive(player) then
|
|
return true
|
|
end
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local tpos = player:get_pos()
|
|
local dir = player:get_look_dir()
|
|
tpos.x = tpos.x + dir.x
|
|
tpos.z = tpos.z + dir.z
|
|
self.status = mobkit.remember(self, "status", "following")
|
|
local dist = vec_dist(pos, tpos)
|
|
local yaw = self.object:get_yaw()
|
|
local tyaw = minetest.dir_to_yaw(vector.direction(pos, tpos))
|
|
if dist > self.view_range then
|
|
self.status = mobkit.remember(self, "status", "")
|
|
return true
|
|
end
|
|
if mobkit.is_queue_empty_low(self) then
|
|
if vec_dist(pos, tpos) > hitbox(self)[4] + 0.5 then
|
|
if not can_reach then
|
|
can_reach, path_data = animalia.can_reach(self, tpos)
|
|
else
|
|
animalia.lq_dumb_follow_path(self, path_data, 1, "run")
|
|
end
|
|
else
|
|
can_reach = false
|
|
path_data = nil
|
|
mobkit.lq_idle(self, 0.1, "stand")
|
|
end
|
|
else
|
|
can_reach = false
|
|
path_data = nil
|
|
end
|
|
timer = timer - self.dtime
|
|
if timer < 0 then return true end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
-- Horse --
|
|
|
|
function animalia.hq_mount_logic(self, prty)
|
|
local tvel = 0
|
|
local rearing = false
|
|
local jumping = false
|
|
local anim = "stand"
|
|
local func = function(self)
|
|
if not self.driver then return true end
|
|
-- if horse is rearing, stop moving
|
|
if rearing then
|
|
if mobkit.timer(self, 1.5) then
|
|
rearing = false
|
|
end
|
|
return
|
|
end
|
|
-- Controls
|
|
local vel = self.object:get_velocity()
|
|
local ctrl = self.driver:get_player_control()
|
|
if ctrl.up then
|
|
tvel = self.speed
|
|
if ctrl.aux1 then
|
|
tvel = self.speed * 2
|
|
end
|
|
elseif tvel < 0.25 or tvel == 0 then
|
|
tvel = 0
|
|
self.object:set_velocity({
|
|
x = 0,
|
|
y = vel.y,
|
|
z = 0
|
|
})
|
|
anim = "stand"
|
|
end
|
|
if self.isonground then
|
|
if ctrl.jump then
|
|
jumping = true
|
|
vel.y = self.jump_power + 4.405
|
|
else
|
|
jumping = false
|
|
end
|
|
end
|
|
-- Physics and Animation
|
|
if not ctrl.up
|
|
and self.isonground then
|
|
tvel = tvel * 0.75
|
|
elseif not self.isonground then
|
|
if self.isinliquid then
|
|
tvel = tvel * 0.4
|
|
vel.y = vel.y * 0.4
|
|
elseif jumping then
|
|
tvel = tvel * 0.4
|
|
end
|
|
end
|
|
if tvel > 0 then
|
|
if jumping then
|
|
anim = "rear_constant"
|
|
else
|
|
if ctrl.aux1 then
|
|
anim = "run"
|
|
else
|
|
anim = "walk"
|
|
end
|
|
end
|
|
end
|
|
if random(1024) < 2 then
|
|
tvel = 0
|
|
anim = "rear"
|
|
rearing = true
|
|
end
|
|
mobkit.animate(self, anim)
|
|
local tyaw = self.driver:get_look_horizontal() or 0
|
|
self._tyaw = tyaw
|
|
self.object:set_yaw(tyaw)
|
|
local nvel = vector.multiply(minetest.yaw_to_dir(self.object:get_yaw()), tvel)
|
|
self.object:set_velocity({
|
|
x = nvel.x,
|
|
y = vel.y,
|
|
z = nvel.z
|
|
})
|
|
if ctrl.sneak then
|
|
mob_core.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
return true
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
function animalia.hq_horse_breed(self, prty)
|
|
local mate = animalia.get_nearby_mate(self, self.name)
|
|
if not mate then return end
|
|
local speed_factor = 0.5
|
|
local func = function(self)
|
|
if mobkit.is_queue_empty_low(self) then
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local tpos = mate:get_pos()
|
|
local dist = vec_dist(pos, tpos) - math.abs(hitbox(self)[4])
|
|
if dist > 1.5 then
|
|
speed_factor = 0.5
|
|
else
|
|
speed_factor = 0.1
|
|
end
|
|
mob_core.goto_next_waypoint(self, tpos, speed_factor)
|
|
if dist < 1.75 then
|
|
self.breeding_time = self.breeding_time + 1
|
|
end
|
|
if self.breeding_time >= 2
|
|
or mate:get_luaentity().breeding_time >= 2 then
|
|
if self.gender == "female" then
|
|
local obj = mob_core.spawn_child(pos, self.name)
|
|
local ent = obj:get_luaentity()
|
|
local tex_no = self.texture_no
|
|
if random(2) < 2 then
|
|
tex_no = mate:get_luaentity().texture_no
|
|
end
|
|
mobkit.remember(ent, "texture_no", self.texture_no)
|
|
mobkit.remember(ent, "speed", random(mate:get_luaentity().speed, self.speed))
|
|
mobkit.remember(ent, "jump_power", random(mate:get_luaentity().jump_power, self.jump_power))
|
|
mobkit.remember(ent, "max_hp", random(mate:get_luaentity().max_hp, self.max_hp))
|
|
ent.speed = mobkit.recall(ent, "speed")
|
|
ent.jump_power = mobkit.recall(ent, "jump_power")
|
|
ent.max_hp = mobkit.recall(ent, "max_hp")
|
|
ent.object:set_properties({
|
|
texture = ent.textures[ent.texture_no] .. "^" .. mobkit.recall(ent, "pattern")
|
|
})
|
|
end
|
|
self.breeding = false
|
|
self.breeding_time = 0
|
|
self.breeding_cooldown = 300
|
|
mobkit.remember(self, "breeding", self.breeding)
|
|
mobkit.remember(self, "breeding_time", self.breeding_time)
|
|
mobkit.remember(self, "breeding_cooldown", self.breeding_cooldown)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
mobkit.queue_high(self, func, prty)
|
|
end
|
|
|
|
-----------------------
|
|
-- Dynamic Animation --
|
|
-----------------------
|
|
|
|
local function clamp_bone_rot(n) -- Fixes issues with bones jittering when yaw clamps
|
|
if n < -180 then
|
|
n = n + 360
|
|
elseif n > 180 then
|
|
n = n - 360
|
|
end
|
|
if n < -60 then
|
|
n = -60
|
|
elseif n > 60 then
|
|
n = 60
|
|
end
|
|
return n
|
|
end
|
|
|
|
local function interp(a, b, w) -- Smoothens bone movement
|
|
local pi = math.pi
|
|
if math.abs(a - b) > math.deg(pi) then
|
|
if a < b then
|
|
return ((a + (b - a) * w) + (math.deg(pi) * 2))
|
|
elseif a > b then
|
|
return ((a + (b - a) * w) - (math.deg(pi) * 2))
|
|
end
|
|
end
|
|
return a + (b - a) * w
|
|
end
|
|
|
|
local function move_head(self, tyaw, pitch)
|
|
local data = self.head_data
|
|
local _, rot = self.object:get_bone_position(data.bone or "Head.CTRL")
|
|
local yaw = self.object:get_yaw()
|
|
local look_yaw = clamp_bone_rot(math.deg(yaw - tyaw))
|
|
local look_pitch = 0
|
|
if pitch then
|
|
look_pitch = clamp_bone_rot(math.deg(pitch))
|
|
end
|
|
if tyaw ~= yaw then
|
|
look_yaw = look_yaw * 0.66
|
|
end
|
|
local yaw = interp(rot.z, look_yaw, 0.1)
|
|
local ptch = interp(rot.x, look_pitch + data.pitch_correction, 0.1)
|
|
self.object:set_bone_position(data.bone or "Head.CTRL", data.offset, {x = ptch, y = yaw, z = yaw})
|
|
end
|
|
|
|
function animalia.head_tracking(self)
|
|
if not self.head_data then return end
|
|
local yaw = self.object:get_yaw()
|
|
local pos = mobkit.get_stand_pos(self)
|
|
local v = vector.add(pos, vector.multiply(yaw2dir(yaw), self.head_data.pivot_h))
|
|
pos.x = v.x
|
|
pos.y = pos.y + self.head_data.pivot_v
|
|
pos.z = v.z
|
|
--[[minetest.add_particle({
|
|
pos = pos,
|
|
velocity = {x=0, y=0, z=0},
|
|
acceleration = {x=0, y=0, z=0},
|
|
expirationtime = 0.1,
|
|
size = 8,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mob_core_green_particle.png",
|
|
playername = "singleplayer"
|
|
})]]
|
|
if not self.head_tracking then
|
|
local objects = minetest.get_objects_inside_radius(pos, 6)
|
|
for _, object in ipairs(objects) do
|
|
if object:is_player() then
|
|
local dir_2_plyr = vector.direction(pos, object:get_pos())
|
|
local yaw_2_plyr = dir2yaw(dir_2_plyr)
|
|
if abs(yaw - yaw_2_plyr) < 1
|
|
or abs(yaw - yaw_2_plyr) > 5.3 then
|
|
self.head_tracking = object
|
|
end
|
|
break
|
|
end
|
|
end
|
|
if self._anim == "stand" then
|
|
move_head(self, yaw)
|
|
else
|
|
move_head(self, self._tyaw)
|
|
end
|
|
else
|
|
if not mobkit.exists(self.head_tracking) then
|
|
self.head_tracking = nil
|
|
return
|
|
end
|
|
local ppos = self.head_tracking:get_pos()
|
|
ppos.y = ppos.y + 1.4
|
|
local dir = vector.direction(pos, ppos)
|
|
local tyaw = minetest.dir_to_yaw(dir)
|
|
if abs(yaw - tyaw) > 1
|
|
and abs(yaw - tyaw) < 5.3 then
|
|
self.head_tracking = nil
|
|
dir.y = 0
|
|
return
|
|
end
|
|
move_head(self, tyaw, dir.y)
|
|
end
|
|
end |