mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-15 12:21:24 +00:00
275 lines
No EOL
7.2 KiB
Lua
275 lines
No EOL
7.2 KiB
Lua
---------
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-- Bat --
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---------
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local function get_ceiling_positions(pos, range)
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local walkable = minetest.find_nodes_in_area(
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{x = pos.x + range, y = pos.y + range, z = pos.z + range},
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{x = pos.x - range, y = pos.y, z = pos.z - range},
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animalia.walkable_nodes
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)
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if #walkable < 1 then return {} end
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local output = {}
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for i = 1, #walkable do
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local i_pos = walkable[i]
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local under = {
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x = i_pos.x,
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y = i_pos.y - 1,
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z = i_pos.z
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}
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if minetest.get_node(under).name == "air"
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and minetest.registered_nodes[minetest.get_node(i_pos).name].walkable then
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table.insert(output, i_pos)
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end
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end
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return output
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end
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local guano_accumulation = minetest.settings:get_bool("guano_accumulation")
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-- Math --
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local function clamp(val, min, max)
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if val < min then
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val = min
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elseif max < val then
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val = max
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end
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return val
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end
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local random = math.random
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local floor = math.floor
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-- Vector Math --
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local vec_dist = vector.distance
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local vec_add = vector.add
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local function vec_raise(v, n)
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return {x = v.x, y = v.y + n, z = v.z}
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end
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local function is_node_walkable(name)
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local def = minetest.registered_nodes[name]
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return def and def.walkable
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end
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creatura.register_mob("animalia:bat", {
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-- Stats
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max_health = 5,
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armor_groups = {fleshy = 200},
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damage = 0,
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speed = 4,
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tracking_range = 16,
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despawn_after = 2500,
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-- Entity Physics
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stepheight = 1.1,
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max_fall = 100,
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turn_rate = 12,
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-- Visuals
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mesh = "animalia_bat.b3d",
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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visual_size = {x = 7, y = 7},
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textures = {
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"animalia_bat_1.png",
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"animalia_bat_2.png",
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"animalia_bat_3.png"
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},
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animations = {
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stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 90}, speed = 30, frame_blend = 0.3, loop = true},
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fly = {range = {x = 100, y = 140}, speed = 80, frame_blend = 0.3, loop = true},
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latch = {range = {x = 150, y = 150}, speed = 1, frame_blend = 0, loop = false}
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},
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-- Misc
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sounds = {
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random = {
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name = "animalia_bat",
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gain = 0.5,
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distance = 16,
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variations = 2
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},
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},
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catch_with_net = true,
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catch_with_lasso = false,
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follow = {
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"butterflies:butterfly_red",
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"butterflies:butterfly_white",
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"butterflies:butterfly_violet"
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},
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-- Function
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utility_stack = {
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[1] = {
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utility = "animalia:wander",
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get_score = function(self)
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if self.is_landed then
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return 0.1, {self}
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end
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return 0
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end
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},
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[2] = {
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utility = "animalia:aerial_swarm",
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get_score = function(self)
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if self:get_utility() == "animalia:return_to_home"
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or self:get_utility() == "animalia:wander" then
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local pos = self.object:get_pos()
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local player = creatura.get_nearby_player(self)
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if player
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and player:get_pos()
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and not player:get_player_control().sneak then
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local dist = vector.distance(pos, player:get_pos())
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self._nearby_player = player
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self.is_landed = false
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return (12 - dist) * 0.1, {self, 1}
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end
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end
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if self.in_liquid
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or not self.is_landed then
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return 0.11, {self, 1}
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end
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return 0
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end
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},
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[3] = {
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utility = "animalia:land",
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get_score = function(self)
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if not self.is_landed
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and not self.touching_ground then
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return 0.12, {self}
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end
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return 0
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end
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},
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[4] = {
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utility = "animalia:return_to_home",
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get_score = function(self)
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if not self.home_position then return 0 end
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local player = self._nearby_player
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if player
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and player:get_pos() then
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local pos = self.object:get_pos()
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local dist = vector.distance(pos, player:get_pos())
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if dist < 9 then
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return 0
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end
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end
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local time = (minetest.get_timeofday() * 24000) or 0
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local is_day = time < 19500 and time > 4500
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if is_day then
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return 0.6, {self}
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end
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return 0
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end
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},
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[5] = {
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utility = "animalia:find_home",
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get_score = function(self)
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if self.home_position then return 0 end
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local pos = self.object:get_pos()
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local range = self.tracking_range
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local ceiling = get_ceiling_positions(pos, range / 2)
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if not ceiling[1] then return 0 end
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return 1, {self}
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end
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}
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self.home_position = self:recall("home_position") or nil
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self.is_landed = self:recall("is_landed") or false
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self.stamina = self:recall("stamina") or 30
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end,
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step_func = function(self)
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animalia.step_timers(self)
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--animalia.head_tracking(self, 0.75, 0.75)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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if self.stamina > 0 then
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if not self.is_landed then
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self.stamina = self:memorize("stamina", self.stamina - self.dtime)
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else
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self.stamina = self:memorize("stamina", self.stamina + self.dtime)
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end
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if self.stamina > 25
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and self.is_landed then
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self.is_landed = self:memorize("is_landed", false)
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end
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else
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self.stamina = self:memorize("stamina", self.stamina + self.dtime)
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self.is_landed = self:memorize("is_landed", true)
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end
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if self._anim == "fly" then
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local vel_y = self.object:get_velocity().y
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local rot = self.object:get_rotation()
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self.object:set_rotation({
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x = clamp(vel_y * 0.25, -0.75, 0.75),
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y = rot.y,
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z = rot.z
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})
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end
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if self:timer(random(3,4)) then
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self:play_sound("random")
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if guano_accumulation
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and random(16) < 2
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and self:get_utility() == "animalia:return_to_home" then
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local pos = self.object:get_pos()
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pos = {
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x = floor(pos.x + 0.5),
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y = floor(pos.y + 0.5),
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z = floor(pos.z + 0.5)
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}
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if not is_node_walkable(minetest.get_node(vec_raise(pos, 1)).name) then
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return
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end
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local fail_safe = 1
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while not is_node_walkable(minetest.get_node(floor_pos).name)
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and fail_safe < 16 do
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pos.y = pos.y - 1
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end
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if is_node_walkable(minetest.get_node(pos).name) then
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if minetest.get_node(vec_raise(pos, 1)).name ~= "animalia:guano" then
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minetest.set_node(vec_raise(pos, 1), {name = "animalia:guano"})
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else
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local nodes = minetest.find_nodes_in_area_under_air(
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vector.subtract(pos, 3),
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vec_add(pos, 3),
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animalia.walkable_nodes
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)
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if #nodes > 0 then
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pos = nodes[random(#nodes)]
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if minetest.get_node(vec_raise(pos, 1)).name ~= "animalia:guano" then
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minetest.set_node(vec_raise(pos, 1), {name = "animalia:guano"})
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end
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end
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end
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end
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end
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, false) then
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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animalia.add_libri_page(self, clicker, {name = "bat", form = "pg_bat;Bats"})
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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end
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})
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creatura.register_spawn_egg("animalia:bat", "392517", "321b0b") |