mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-15 12:21:24 +00:00
313 lines
No EOL
8.6 KiB
Lua
313 lines
No EOL
8.6 KiB
Lua
---------
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-- Cat --
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---------
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local follow = {
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"animalia:poultry_raw"
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}
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if minetest.registered_items["ethereal:fish_raw"] then
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follow = {
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"ethereal:fish_raw",
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"animalia:poultry_raw"
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}
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end
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creatura.register_mob("animalia:cat", {
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-- Stats
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max_health = 10,
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armor_groups = {fleshy = 200},
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damage = 1,
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speed = 5,
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tracking_range = 24,
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despawn_after = 2000,
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-- Entity Physics
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stepheight = 1.1,
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-- Visuals
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mesh = "animalia_cat.b3d",
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hitbox = {
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width = 0.2,
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height = 0.4
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},
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visual_size = {x = 6, y = 6},
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textures = {
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"animalia_cat_1.png",
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"animalia_cat_2.png",
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"animalia_cat_3.png",
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"animalia_cat_4.png"
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},
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animations = {
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stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 90}, speed = 45, frame_blend = 0.3, loop = true},
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run = {range = {x = 100, y = 130}, speed = 50, frame_blend = 0.3, loop = true},
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sit = {range = {x = 140, y = 180}, speed = 10, frame_blend = 0.3, loop = true},
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smack = {range = {x = 190, y = 210}, speed = 40, frame_blend = 0.1, loop = true},
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},
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-- Misc
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catch_with_net = true,
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catch_with_lasso = true,
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sounds = {
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random = {
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name = "animalia_cat_idle",
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gain = 0.25,
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distance = 8
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},
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purr = {
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name = "animalia_cat_purr",
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gain = 0.6,
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distance = 8
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},
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hurt = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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},
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death = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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}
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},
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follow = follow,
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head_data = {
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offset = {x = 0, y = 0.22, z = 0},
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pitch_correction = -20,
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pivot_h = 0.65,
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pivot_v = 0.65
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},
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-- Function
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self._path = {}
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self.interact_sound_cooldown = 0
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self.trust_cooldown = self:recall("trust_cooldown") or 0
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self.order = self:recall("order") or "wander"
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self.owner = self:recall("owner") or nil
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self.trust = self:recall("trust") or {}
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if self.owner
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and minetest.get_player_by_name(self.owner) then
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if not animalia.pets[self.owner][self.object] then
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table.insert(animalia.pets[self.owner], self.object)
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end
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end
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end,
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utility_stack = {
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[1] = {
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utility = "animalia:skittish_wander",
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get_score = function(self)
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return 0.1, {self}
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end
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},
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[2] = {
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utility = "animalia:swim_to_land",
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get_score = function(self)
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if self.in_liquid then
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return 0.9, {self}
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end
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return 0
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end
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},
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[3] = {
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utility = "animalia:find_and_break_glass_vessels",
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get_score = function(self)
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return math.random(10) * 0.01, {self}
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end
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},
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[4] = {
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utility = "animalia:walk_ahead_of_player",
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get_score = function(self)
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local player = creatura.get_nearby_player(self)
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if player
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and player:get_player_name() then
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local trust = 0
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if not self.trust[player:get_player_name()] then
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self.trust[player:get_player_name()] = 0
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self:memorize("trust", self.trust)
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else
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trust = self.trust[player:get_player_name()]
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end
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self._nearby_player = player
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if trust > 3 then
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return math.random(10) * 0.01, {self, player}
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else
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return 0
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end
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end
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return 0
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end
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},
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[5] = {
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utility = "animalia:sit",
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get_score = function(self)
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if self.order == "sit"
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and self.trust[self.owner] > 7 then
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return 0.8, {self}
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end
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return 0
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end
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},
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[6] = {
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utility = "animalia:follow_player",
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get_score = function(self)
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if self.order == "follow"
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and minetest.get_player_by_name(self.owner)
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and self.trust[self.owner] > 7 then
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return 1, {self, minetest.get_player_by_name(self.owner)}
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end
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local trust = 0
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local player = self._nearby_player
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if player
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and player:get_player_name() then
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if not self.trust[player:get_player_name()] then
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self.trust[player:get_player_name()] = 0
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self:memorize("trust", self.trust)
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else
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trust = self.trust[player:get_player_name()]
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end
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else
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return 0
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end
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if player:get_velocity()
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and vector.length(player:get_velocity()) < 2
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and self:follow_wielded_item(player)
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and trust >= 4 then
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return 0.6, {self, player}
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elseif player:get_wielded_item():get_name() == "animalia:cat_toy" then
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return 0.6, {self, player, true}
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end
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return 0
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end
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},
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[7] = {
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utility = "animalia:mammal_breed",
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get_score = function(self)
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if self.breeding
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and animalia.get_nearby_mate(self, self.name) then
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return 0.7, {self}
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end
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return 0
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end
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}
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},
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self, 0.75, 0.75)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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if self:timer(1) then
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if self.trust_cooldown > 0 then
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self.trust_cooldown = self:memorize("trust_cooldown", self.trust_cooldown - 1)
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end
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if self.interact_sound_cooldown > 0 then
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self.interact_sound_cooldown = self.interact_sound_cooldown - 1
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end
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end
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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local item_name = clicker:get_wielded_item():get_name()
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if item_name == "animalia:net" then return end
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local trust = self.trust[clicker:get_player_name()] or 0
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local pos = self:get_center_pos()
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local minppos = vector.add(pos, 1)
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local maxppos = vector.subtract(pos, 1)
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if animalia.feed(self, clicker, true, true) then
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if self.trust_cooldown <= 0
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and trust < 10 then
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self.trust[clicker:get_player_name()] = trust + 1
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self.trust_cooldown = self:memorize("trust_cooldown", 60)
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self:memorize("trust", self.trust)
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animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
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end
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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-- Initiate trust
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if not self.trust[clicker:get_player_name()] then
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self.trust[clicker:get_player_name()] = 0
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self:memorize("trust", self.trust)
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end
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-- Increase trust by playing
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if item_name == "animalia:cat_toy"
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and self:get_utility() == "animalia:follow_player" then
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if trust < 10 then
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self.trust[clicker:get_player_name()] = trust + 1
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self:memorize("trust", self.trust)
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animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 1
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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end
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end
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-- Purr to indicate trust level (louder = more trust)
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * trust
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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end
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animalia.add_libri_page(self, clicker, {name = "cat", form = "pg_cat;Cats"})
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if not self.owner
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or clicker:get_player_name() ~= self.owner then
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return
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end
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if trust <= 7 then
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if self.interact_sound_cooldown <= 0 then
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self.interact_sound_cooldown = 3
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self:play_sound("random")
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end
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return
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end
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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local order = self.order
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if order == "wander" then
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self.order = "follow"
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elseif order == "follow" then
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self.order = "sit"
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else
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self.order = "wander"
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end
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self:memorize("order", self.order)
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end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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self:initiate_utility("animalia:flee_from_player", self, puncher)
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self:set_utility_score(1)
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if not self.trust[puncher:get_player_name()] then
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self.trust[puncher:get_player_name()] = 0
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else
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local trust = self.trust[puncher:get_player_name()]
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self.trust[puncher:get_player_name()] = trust - 1
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end
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local pos = self.object:get_pos()
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pos = vector.new(pos.x, pos.y + 0.5, pos.z)
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local minppos = vector.add(pos, 1)
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local maxppos = vector.subtract(pos, 1)
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animalia.particle_spawner(pos, "creatura_particle_red.png", "float", minppos, maxppos)
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self:memorize("trust", self.trust)
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end,
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deactivate_func = function(self)
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if self.owner
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and animalia.pets[self.owner][self.object] then
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animalia.pets[self.owner][self.object] = nil
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end
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end
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})
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creatura.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a") |