mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-15 12:21:24 +00:00
296 lines
No EOL
7.6 KiB
Lua
296 lines
No EOL
7.6 KiB
Lua
-----------
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-- Sheep --
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-----------
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local creative = minetest.settings:get_bool("creative_mode")
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local palette = {
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{"black", "Black", "#000000b0"},
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{"blue", "Blue", "#015dbb70"},
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{"brown", "Brown", "#663300a0"},
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{"cyan", "Cyan", "#01ffd870"},
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{"dark_green", "Dark Green", "#005b0770"},
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{"dark_grey", "Dark Grey", "#303030b0"},
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{"green", "Green", "#61ff0170"},
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{"grey", "Grey", "#5b5b5bb0"},
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{"magenta", "Magenta", "#ff05bb70"},
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{"orange", "Orange", "#ff840170"},
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{"pink", "Pink", "#ff65b570"},
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{"red", "Red", "#ff0000a0"},
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{"violet", "Violet", "#2000c970"},
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{"white", "White", "#ababab00"},
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{"yellow", "Yellow", "#e3ff0070"},
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}
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local clamp_bone_rot = animalia.clamp_bone_rot
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local interp = animalia.interp
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local min = math.min
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local abs = math.abs
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local random = math.random
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local function sheep_logic(self)
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if self.hp <= 0 then
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mob_core.on_die(self)
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return
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end
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if self.status ~= "following" then
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if self.attention_span > 1 then
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self.attention_span = self.attention_span - self.dtime
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mobkit.remember(self, "attention_span", self.attention_span)
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end
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else
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self.attention_span = self.attention_span + self.dtime
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mobkit.remember(self, "attention_span", self.attention_span)
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end
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animalia.head_tracking(self, 0.5, 0.5)
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if mobkit.timer(self, 3) then
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local pos = mobkit.get_stand_pos(self)
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local prty = mobkit.get_queue_priority(self)
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local player = mobkit.get_nearby_player(self)
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mob_core.random_sound(self, 14)
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mob_core.growth(self)
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if prty < 5
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and self.isinliquid then
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animalia.hq_go_to_land(self, 5)
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end
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if prty < 4
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and self.breeding then
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animalia.hq_breed(self, 4)
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end
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if prty < 3
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and self.gotten
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and math.random(1, 16) == 1 then
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animalia.hq_eat(self, 3)
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end
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if prty == 2
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and not self.lasso_player
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and (not player
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or not mob_core.follow_holding(self, player)) then
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mobkit.clear_queue_high(self)
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end
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if prty < 2 then
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if self.caught_with_lasso
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and self.lasso_player then
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animalia.hq_follow_player(self, 2, self.lasso_player, true)
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elseif player then
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if self.attention_span < 5 then
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if mob_core.follow_holding(self, player) then
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animalia.hq_follow_player(self, 2, player)
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self.attention_span = self.attention_span + 3
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end
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end
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end
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end
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if mobkit.is_queue_empty_high(self) then
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animalia.hq_wander_group(self, 0, 12)
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end
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end
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end
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animalia.register_mob("sheep", {
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-- Stats
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health = 20,
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fleshy = 100,
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view_range = 32,
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lung_capacity = 10,
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-- Visual
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collisionbox = {-0.4, 0, -0.4, 0.4, 0.8, 0.4},
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visual_size = {x = 10, y = 10},
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mesh = "animalia_sheep.b3d",
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textures = {"animalia_sheep.png^animalia_sheep_wool.png"},
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child_textures = {"animalia_sheep.png"},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true},
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run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
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},
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-- Physics
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speed = 4,
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max_fall = 3,
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-- Attributes
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sounds = {
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alter_child_pitch = true,
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random = {
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name = "animalia_sheep_idle",
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gain = 1.0,
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distance = 8
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},
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hurt = {
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name = "animalia_sheep_hurt",
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gain = 1.0,
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distance = 8
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},
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death = {
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name = "animalia_sheep_death",
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gain = 1.0,
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distance = 8
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}
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},
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-- Behavior
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defend_owner = false,
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follow = {
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"farming:wheat",
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},
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consumable_nodes = {
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{
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name = "default:dirt_with_grass",
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replacement = "default:dirt"
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},
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{
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name = "default:dry_dirt_with_dry_grass",
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replacement = "default:dry_dirt"
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}
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},
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drops = {
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{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4}
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},
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-- Functions
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head_data = {
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offset = {x = 0, y = 0.41, z = 0},
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pitch_correction = -45,
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pivot_h = 0.75,
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pivot_v = 0.85
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},
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logic = sheep_logic,
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get_staticdata = mobkit.statfunc,
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on_step = function(self, dtime, moveresult)
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animalia.on_step(self, dtime, moveresult)
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if mobkit.is_alive(self) then
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if self.object:get_properties().textures[1] == "animalia_sheep.png"
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and not self.gotten then
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self.object:set_properties({
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textures = {"animalia_sheep.png^animalia_sheep_wool.png"},
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})
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end
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end
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end,
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on_activate = function(self, staticdata, dtime_s)
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animalia.on_activate(self, staticdata, dtime_s)
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self.dye_color = mobkit.recall(self, "dye_color") or "white"
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self.dye_hex = mobkit.recall(self, "dye_hex") or ""
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if self.dye_color ~= "white"
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and not self.gotten then
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self.object:set_properties({
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textures = {"animalia_sheep.png^(animalia_sheep_wool.png^[colorize:" .. self.dye_hex .. ")"},
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})
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end
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if self.gotten then
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self.object:set_properties({
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textures = {"animalia_sheep.png"},
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})
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.feed_tame(self, clicker, 1, false, true) then return end
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mob_core.protect(self, clicker, true)
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mob_core.nametag(self, clicker, true)
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local item = clicker:get_wielded_item()
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local itemname = item:get_name()
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local name = clicker:get_player_name()
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if itemname == "animalia:shears"
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and not self.gotten
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and not self.child then
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if not minetest.get_modpath("wool") then
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return
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end
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack( "wool:" .. self.dye_color .. " " .. math.random(1, 3) )
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)
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self.gotten = mobkit.remember(self, "gotten", true)
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self.dye_color = mobkit.remember(self, "dye_color", "white")
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self.dye_hex = mobkit.remember(self, "dye_hex", "#abababc000")
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item:add_wear(650) -- 100 uses
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clicker:set_wielded_item(item)
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self.object:set_properties({
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textures = {"animalia_sheep.png"},
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})
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end
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for _, color in ipairs(palette) do
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if itemname:find("dye:")
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and not self.gotten
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and not self.child then
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local dye = string.split(itemname, ":")[2]
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if color[1] == dye then
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self.dye_color = mobkit.remember(self, "dye_color", color[1])
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self.dye_hex = mobkit.remember(self, "dye_hex", color[3])
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self.drops = {
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{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4},
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{name = "wool:"..self.dye_color, chance = 2, min = 1, max = 2},
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}
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self.object:set_properties({
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textures = {"animalia_sheep.png^(animalia_sheep_wool.png^[colorize:" .. color[3] .. ")"},
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})
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if not creative then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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break
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end
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end
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end
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end,
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on_punch = function(self, puncher, _, tool_capabilities, dir)
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mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
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animalia.hq_sporadic_flee(self, 10)
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end
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})
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mob_core.register_spawn_egg("animalia:sheep", "f4e6cf", "e1ca9b")
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mob_core.register_spawn({
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name = "animalia:sheep",
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min_light = 0,
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max_light = 15,
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min_height = -31000,
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max_height = 31000,
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min_rad = 24,
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max_rad = 256,
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group = 6,
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optional = {
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biomes = animalia.grassland_biomes
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}
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}, animalia.spawn_interval, 4)
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minetest.register_craftitem("animalia:mutton_raw", {
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description = "Raw Mutton",
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inventory_image = "animalia_mutton_raw.png",
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on_use = minetest.item_eat(1),
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groups = {flammable = 2},
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})
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minetest.register_craftitem("animalia:mutton_cooked", {
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description = "Cooked Mutton",
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inventory_image = "animalia_mutton_cooked.png",
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on_use = minetest.item_eat(6),
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groups = {flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "animalia:mutton_raw",
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output = "animalia:mutton_cooked",
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}) |