animalia/mobs/pig.lua

164 lines
No EOL
4 KiB
Lua

---------
-- Pig --
---------
local function pig_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
if mobkit.timer(self, 3) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if prty < 4
and self.isinliquid then
animalia.hq_go_to_land(self, 4)
end
if prty < 3
and self.breeding then
animalia.hq_breed(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 3
end
end
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 8)
end
end
end
animalia.register_mob("pig", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.35, -0.45, -0.35, 0.35, 0.4, 0.35},
visual_size = {x = 11, y = 11},
mesh = "animalia_pig.b3d",
female_textures = {
"animalia_pig_1.png",
"animalia_pig_2.png",
"animalia_pig_3.png"
},
male_textures = {
"animalia_pig_1.png^animalia_pig_tusks.png",
"animalia_pig_2.png^animalia_pig_tusks.png",
"animalia_pig_3.png^animalia_pig_tusks.png"
},
child_textures = {
"animalia_pig_1.png",
"animalia_pig_2.png",
"animalia_pig_3.png"
},
animations = {
stand = {range = {x = 30, y = 50}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Attributes
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_pig_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_pig_idle",
gain = 1.0,
pitch = 0.5,
distance = 8
},
death = {
name = "animalia_pig_death",
gain = 1.0,
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:carrot"
},
drops = {
{name = "animalia:porkchop_raw", chance = 1, min = 1, max = 4}
},
-- Functions
logic = pig_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
end
})
minetest.register_craftitem("animalia:porkchop_raw", {
description = "Raw Porkchop",
inventory_image = "animalia_porkchop_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2},
})
minetest.register_craftitem("animalia:porkchop_cooked", {
description = "Cooked Porkchop",
inventory_image = "animalia_porkchop_cooked.png",
on_use = minetest.item_eat(7),
groups = {flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:porkchop_raw",
output = "animalia:porkchop_cooked",
})
mob_core.register_spawn_egg("animalia:pig", "e0b1a7" ,"cc9485")