animalia/mobs/sheep.lua
2021-08-23 02:46:14 -07:00

282 lines
No EOL
7.4 KiB
Lua

-----------
-- Sheep --
-----------
local creative = minetest.settings:get_bool("creative_mode")
local palette = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#663300a0"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff0000a0"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#ababab00"},
{"yellow", "Yellow", "#e3ff0070"},
}
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local min = math.min
local abs = math.abs
local random = math.random
local function sheep_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self, 0.5, 0.5)
if mobkit.timer(self, 3) then
local pos = mobkit.get_stand_pos(self)
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 4)
end
if prty < 3
and self.gotten
and math.random(1, 16) == 1 then
animalia.hq_eat(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 3
end
end
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 12)
end
end
end
animalia.register_mob("sheep", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.4, 0, -0.4, 0.4, 0.8, 0.4},
visual_size = {x = 10, y = 10},
mesh = "animalia_sheep.b3d",
textures = {"animalia_sheep.png^animalia_sheep_wool.png"},
child_textures = {"animalia_sheep.png"},
animations = {
stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true},
run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Attributes
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_sheep_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_sheep_hurt",
gain = 1.0,
distance = 8
},
death = {
name = "animalia_sheep_death",
gain = 1.0,
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:wheat",
},
consumable_nodes = {
{
name = "default:dirt_with_grass",
replacement = "default:dirt"
},
{
name = "default:dry_dirt_with_dry_grass",
replacement = "default:dry_dirt"
}
},
drops = {
{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4}
},
-- Functions
head_data = {
offset = {x = 0, y = 0.41, z = 0},
pitch_correction = -45,
pivot_h = 0.75,
pivot_v = 0.85
},
logic = sheep_logic,
get_staticdata = mobkit.statfunc,
on_step = function(self, dtime, moveresult)
animalia.on_step(self, dtime, moveresult)
if mobkit.is_alive(self) then
if self.object:get_properties().textures[1] == "animalia_sheep.png"
and not self.gotten then
self.object:set_properties({
textures = {"animalia_sheep.png^animalia_sheep_wool.png"},
})
end
end
end,
on_activate = function(self, staticdata, dtime_s)
animalia.on_activate(self, staticdata, dtime_s)
self.dye_color = mobkit.recall(self, "dye_color") or "white"
self.dye_hex = mobkit.recall(self, "dye_hex") or ""
if self.dye_color ~= "white"
and not self.gotten then
self.object:set_properties({
textures = {"animalia_sheep.png^(animalia_sheep_wool.png^[colorize:" .. self.dye_hex .. ")"},
})
end
if self.gotten then
self.object:set_properties({
textures = {"animalia_sheep.png"},
})
end
end,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
local item = clicker:get_wielded_item()
local itemname = item:get_name()
local name = clicker:get_player_name()
if itemname == "animalia:shears"
and not self.gotten
and not self.child then
if not minetest.get_modpath("wool") then
return
end
local obj = minetest.add_item(
self.object:get_pos(),
ItemStack( "wool:" .. self.dye_color .. " " .. math.random(1, 3) )
)
self.gotten = mobkit.remember(self, "gotten", true)
self.dye_color = mobkit.remember(self, "dye_color", "white")
self.dye_hex = mobkit.remember(self, "dye_hex", "#abababc000")
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"animalia_sheep.png"},
})
end
for _, color in ipairs(palette) do
if itemname:find("dye:")
and not self.gotten
and not self.child then
local dye = string.split(itemname, ":")[2]
if color[1] == dye then
self.dye_color = mobkit.remember(self, "dye_color", color[1])
self.dye_hex = mobkit.remember(self, "dye_hex", color[3])
self.drops = {
{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4},
{name = "wool:"..self.dye_color, chance = 2, min = 1, max = 2},
}
self.object:set_properties({
textures = {"animalia_sheep.png^(animalia_sheep_wool.png^[colorize:" .. color[3] .. ")"},
})
if not creative then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
end
})
mob_core.register_spawn_egg("animalia:sheep", "f4e6cf", "e1ca9b")
minetest.register_craftitem("animalia:mutton_raw", {
description = "Raw Mutton",
inventory_image = "animalia_mutton_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:mutton_cooked", {
description = "Cooked Mutton",
inventory_image = "animalia_mutton_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:mutton_raw",
output = "animalia:mutton_cooked",
})