mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-15 12:21:24 +00:00
348 lines
8.9 KiB
Lua
348 lines
8.9 KiB
Lua
---------
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-- Cat --
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---------
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local random = math.random
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local vec_dist, vec_add, vec_sub = vector.distance, vector.add, vector.subtract
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local follow = {
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"animalia:poultry_raw"
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}
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if minetest.registered_items["ethereal:fish_raw"] then
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follow = {
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"ethereal:fish_raw",
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"animalia:poultry_raw"
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}
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end
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local function find_glass_vessel(self)
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local pos = self.object:get_pos()
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if not pos then return end
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local nodes = minetest.find_nodes_in_area(vec_sub(pos, 6), vec_add(pos, 6),
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{"vessels:glass_bottle", "vessels:drinking_glass"}) or {}
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if #nodes < 1 then return end
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return nodes[math.random(#nodes)]
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end
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local function destroy_glass_vessel(self, pos)
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if not minetest.is_protected(pos, "") then
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minetest.remove_node(pos)
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minetest.add_item(pos, "vessels:glass_fragments")
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return true
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end
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end
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creatura.register_mob("animalia:cat", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_cat.b3d",
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textures = {
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"animalia_cat_1.png",
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"animalia_cat_2.png",
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"animalia_cat_3.png",
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"animalia_cat_4.png",
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"animalia_cat_5.png",
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"animalia_cat_6.png",
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"animalia_cat_7.png",
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"animalia_cat_8.png",
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"animalia_cat_9.png",
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"animalia_cat_ash.png",
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"animalia_cat_birch.png",
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},
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use_texture_alpha = false,
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makes_footstep_sound = false,
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backface_culling = true,
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glow = 0,
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-- Creatura Props
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max_health = 10,
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damage = 1,
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speed = 3,
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tracking_range = 16,
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max_boids = 0,
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despawn_after = 500,
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max_fall = 0,
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stepheight = 1.1,
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sounds = {
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random = {
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name = "animalia_cat",
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gain = 0.25,
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distance = 8
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},
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purr = {
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name = "animalia_cat_purr",
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gain = 0.6,
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distance = 8
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},
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hurt = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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},
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death = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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}
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},
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hitbox = {
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width = 0.2,
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height = 0.4
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},
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animations = {
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stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
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run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
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sit = {range = {x = 130, y = 139}, speed = 10, frame_blend = 0.3, loop = true},
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},
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follow = follow,
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drops = {},
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-- Animalia Props
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flee_puncher = true,
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catch_with_net = true,
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catch_with_lasso = true,
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head_data = {
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offset = {x = 0, y = 0.14, z = 0},
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pitch_correction = -25,
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pivot_h = 0.4,
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pivot_v = 0.4
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},
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skittish_wander = true,
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-- Functions
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utility_stack = {
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{
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utility = "animalia:wander",
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step_delay = 0.25,
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get_score = function(self)
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return 0.1, {self}
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end
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},
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{
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utility = "animalia:swim_to_land",
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step_delay = 0.25,
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get_score = function(self)
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if self.in_liquid then
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return 0.3, {self}
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end
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return 0
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end
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},
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{
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utility = "animalia:walk_to_pos_and_interact",
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step_delay = 0.25,
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get_score = function(self)
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if random(2) < 2 then
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return 0.2, {self, find_glass_vessel, destroy_glass_vessel, nil, 10}
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end
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return 0
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end
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},
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{
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utility = "animalia:bother_player",
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step_delay = 0.25,
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get_score = function(self)
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if random(24) > 1 then return 0 end
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local owner = self.owner and minetest.get_player_by_name(self.owner)
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local pos = self.object:get_pos()
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if not pos then return end
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local trust = self.trust[self.owner] or 0
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if trust > 3
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and owner
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and vec_dist(pos, owner:get_pos()) < self.tracking_range then
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return 0.2, {self, owner}
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end
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return 0
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end
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},
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{
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utility = "animalia:stay",
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step_delay = 0.25,
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get_score = function(self)
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local trust = (self.owner and self.trust[self.owner]) or 0
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if trust < 5 then return 0 end
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local order = self.order or "wander"
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if order == "sit" then
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return 0.5, {self}
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end
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return 0
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end
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},
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{
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utility = "animalia:play_with_player",
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step_delay = 0.25,
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get_score = function(self)
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if self.trust_cooldown > 0 then return 0 end
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local owner = self.owner and minetest.get_player_by_name(self.owner)
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if owner
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and owner:get_wielded_item():get_name() == "animalia:cat_toy" then
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return 0.6, {self, owner}
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end
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return 0
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end
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},
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{
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utility = "animalia:follow_player",
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get_score = function(self)
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local lasso_tgt = self._lassod_to
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local lasso = type(lasso_tgt) == "string" and minetest.get_player_by_name(lasso_tgt)
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local trust = (self.owner and self.trust[self.owner]) or 0
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local owner = self.owner and self.order == "follow" and trust > 4 and minetest.get_player_by_name(self.owner)
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local force = (lasso and lasso ~= false) or (owner and owner ~= false)
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local player = (force and (owner or lasso)) or creatura.get_nearby_player(self)
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if player
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and self:follow_wielded_item(player) then
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return 0.6, {self, player, force}
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end
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return 0
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end
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},
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{
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utility = "animalia:attack_target",
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get_score = function(self)
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local target = self._target or creatura.get_nearby_object(self, "animalia:rat")
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local tgt_pos = target and target:get_pos()
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if tgt_pos
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and self:is_pos_safe(tgt_pos) then
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return 0.7, {self, target}
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end
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return 0
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end
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},
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{
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utility = "animalia:breed",
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step_delay = 0.25,
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get_score = function(self)
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if self.breeding
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and animalia.get_nearby_mate(self, self.name) then
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return 0.8, {self}
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end
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return 0
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end
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}
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self.interact_sound_cooldown = 0
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self.trust_cooldown = self:recall("trust_cooldown") or 0
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self.order = self:recall("order") or "wander"
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self.owner = self:recall("owner") or nil
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self.trust = self:recall("trust") or {}
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if self.owner
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and minetest.get_player_by_name(self.owner) then
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if not animalia.pets[self.owner][self.object] then
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table.insert(animalia.pets[self.owner], self.object)
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end
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self, 0.75, 0.75)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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animalia.random_sound(self)
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if self:timer(1) then
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if self.interact_sound_cooldown > 0 then
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self.interact_sound_cooldown = self.interact_sound_cooldown - 1
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end
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end
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end,
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death_func = animalia.death_func,
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deactivate_func = function(self)
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if self.owner then
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for i, object in ipairs(animalia.pets[self.owner] or {}) do
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if object == self.object then
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animalia.pets[self.owner][i] = nil
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end
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end
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end
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if self.enemies
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and self.enemies[1]
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and self.memorize then
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self.enemies[1] = nil
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self.enemies = self:memorize("enemies", self.enemies)
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end
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end,
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on_rightclick = function(self, clicker)
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local item_name = clicker:get_wielded_item():get_name()
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if item_name == "animalia:net" then return end
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local trust = self.trust[clicker:get_player_name()] or 0
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local pos = self.object:get_pos()
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if not pos then return end
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if animalia.feed(self, clicker, true, true) then
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animalia.add_trust(self, clicker, 1)
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animalia.particle_spawner(pos, "creatura_particle_green.png", "float")
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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-- Purr to indicate trust level (louder = more trust)
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * trust
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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end
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if not self.owner
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or clicker:get_player_name() ~= self.owner then
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return
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end
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if trust <= 5 then
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if self.interact_sound_cooldown <= 0 then
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self.interact_sound_cooldown = 3
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self:play_sound("random")
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end
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return
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end
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
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self.interact_sound_cooldown = 3
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self:play_sound("purr")
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end
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local order = self.order
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if order == "wander" then
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minetest.chat_send_player(clicker:get_player_name(), "Cat is following")
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self.order = "follow"
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self:initiate_utility("animalia:follow_player", self, clicker, true)
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self:set_utility_score(0.7)
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elseif order == "follow" then
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minetest.chat_send_player(clicker:get_player_name(), "Cat is sitting")
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self.order = "sit"
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self:initiate_utility("animalia:stay", self)
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self:set_utility_score(0.5)
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else
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minetest.chat_send_player(clicker:get_player_name(), "Cat is wandering")
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self.order = "wander"
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self:set_utility_score(0)
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end
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self:memorize("order", self.order)
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end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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self:initiate_utility("animalia:flee_from_player", self, puncher)
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self:set_utility_score(1)
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animalia.add_trust(self, puncher, -1)
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local pos = self.object:get_pos()
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animalia.particle_spawner(pos, "creatura_particle_red.png", "float")
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end
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})
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creatura.register_spawn_item("animalia:cat", {
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col1 = "db9764",
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col2 = "cf8d5a"
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})
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