animalia/mobs/cat.lua
2023-03-15 14:27:40 -07:00

348 lines
8.9 KiB
Lua

---------
-- Cat --
---------
local random = math.random
local vec_dist, vec_add, vec_sub = vector.distance, vector.add, vector.subtract
local follow = {
"animalia:poultry_raw"
}
if minetest.registered_items["ethereal:fish_raw"] then
follow = {
"ethereal:fish_raw",
"animalia:poultry_raw"
}
end
local function find_glass_vessel(self)
local pos = self.object:get_pos()
if not pos then return end
local nodes = minetest.find_nodes_in_area(vec_sub(pos, 6), vec_add(pos, 6),
{"vessels:glass_bottle", "vessels:drinking_glass"}) or {}
if #nodes < 1 then return end
return nodes[math.random(#nodes)]
end
local function destroy_glass_vessel(self, pos)
if not minetest.is_protected(pos, "") then
minetest.remove_node(pos)
minetest.add_item(pos, "vessels:glass_fragments")
return true
end
end
creatura.register_mob("animalia:cat", {
-- Engine Props
visual_size = {x = 10, y = 10},
mesh = "animalia_cat.b3d",
textures = {
"animalia_cat_1.png",
"animalia_cat_2.png",
"animalia_cat_3.png",
"animalia_cat_4.png",
"animalia_cat_5.png",
"animalia_cat_6.png",
"animalia_cat_7.png",
"animalia_cat_8.png",
"animalia_cat_9.png",
"animalia_cat_ash.png",
"animalia_cat_birch.png",
},
use_texture_alpha = false,
makes_footstep_sound = false,
backface_culling = true,
glow = 0,
-- Creatura Props
max_health = 10,
damage = 1,
speed = 3,
tracking_range = 16,
max_boids = 0,
despawn_after = 500,
max_fall = 0,
stepheight = 1.1,
sounds = {
random = {
name = "animalia_cat",
gain = 0.25,
distance = 8
},
purr = {
name = "animalia_cat_purr",
gain = 0.6,
distance = 8
},
hurt = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
},
death = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
}
},
hitbox = {
width = 0.2,
height = 0.4
},
animations = {
stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
sit = {range = {x = 130, y = 139}, speed = 10, frame_blend = 0.3, loop = true},
},
follow = follow,
drops = {},
-- Animalia Props
flee_puncher = true,
catch_with_net = true,
catch_with_lasso = true,
head_data = {
offset = {x = 0, y = 0.14, z = 0},
pitch_correction = -25,
pivot_h = 0.4,
pivot_v = 0.4
},
skittish_wander = true,
-- Functions
utility_stack = {
{
utility = "animalia:wander",
step_delay = 0.25,
get_score = function(self)
return 0.1, {self}
end
},
{
utility = "animalia:swim_to_land",
step_delay = 0.25,
get_score = function(self)
if self.in_liquid then
return 0.3, {self}
end
return 0
end
},
{
utility = "animalia:walk_to_pos_and_interact",
step_delay = 0.25,
get_score = function(self)
if random(2) < 2 then
return 0.2, {self, find_glass_vessel, destroy_glass_vessel, nil, 10}
end
return 0
end
},
{
utility = "animalia:bother_player",
step_delay = 0.25,
get_score = function(self)
if random(24) > 1 then return 0 end
local owner = self.owner and minetest.get_player_by_name(self.owner)
local pos = self.object:get_pos()
if not pos then return end
local trust = self.trust[self.owner] or 0
if trust > 3
and owner
and vec_dist(pos, owner:get_pos()) < self.tracking_range then
return 0.2, {self, owner}
end
return 0
end
},
{
utility = "animalia:stay",
step_delay = 0.25,
get_score = function(self)
local trust = (self.owner and self.trust[self.owner]) or 0
if trust < 5 then return 0 end
local order = self.order or "wander"
if order == "sit" then
return 0.5, {self}
end
return 0
end
},
{
utility = "animalia:play_with_player",
step_delay = 0.25,
get_score = function(self)
if self.trust_cooldown > 0 then return 0 end
local owner = self.owner and minetest.get_player_by_name(self.owner)
if owner
and owner:get_wielded_item():get_name() == "animalia:cat_toy" then
return 0.6, {self, owner}
end
return 0
end
},
{
utility = "animalia:follow_player",
get_score = function(self)
local lasso_tgt = self._lassod_to
local lasso = type(lasso_tgt) == "string" and minetest.get_player_by_name(lasso_tgt)
local trust = (self.owner and self.trust[self.owner]) or 0
local owner = self.owner and self.order == "follow" and trust > 4 and minetest.get_player_by_name(self.owner)
local force = (lasso and lasso ~= false) or (owner and owner ~= false)
local player = (force and (owner or lasso)) or creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.6, {self, player, force}
end
return 0
end
},
{
utility = "animalia:attack_target",
get_score = function(self)
local target = self._target or creatura.get_nearby_object(self, "animalia:rat")
local tgt_pos = target and target:get_pos()
if tgt_pos
and self:is_pos_safe(tgt_pos) then
return 0.7, {self, target}
end
return 0
end
},
{
utility = "animalia:breed",
step_delay = 0.25,
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.8, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.interact_sound_cooldown = 0
self.trust_cooldown = self:recall("trust_cooldown") or 0
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.trust = self:recall("trust") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not animalia.pets[self.owner][self.object] then
table.insert(animalia.pets[self.owner], self.object)
end
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
animalia.random_sound(self)
if self:timer(1) then
if self.interact_sound_cooldown > 0 then
self.interact_sound_cooldown = self.interact_sound_cooldown - 1
end
end
end,
death_func = animalia.death_func,
deactivate_func = function(self)
if self.owner then
for i, object in ipairs(animalia.pets[self.owner] or {}) do
if object == self.object then
animalia.pets[self.owner][i] = nil
end
end
end
if self.enemies
and self.enemies[1]
and self.memorize then
self.enemies[1] = nil
self.enemies = self:memorize("enemies", self.enemies)
end
end,
on_rightclick = function(self, clicker)
local item_name = clicker:get_wielded_item():get_name()
if item_name == "animalia:net" then return end
local trust = self.trust[clicker:get_player_name()] or 0
local pos = self.object:get_pos()
if not pos then return end
if animalia.feed(self, clicker, true, true) then
animalia.add_trust(self, clicker, 1)
animalia.particle_spawner(pos, "creatura_particle_green.png", "float")
return
end
if animalia.set_nametag(self, clicker) then
return
end
-- Purr to indicate trust level (louder = more trust)
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * trust
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
end
if not self.owner
or clicker:get_player_name() ~= self.owner then
return
end
if trust <= 5 then
if self.interact_sound_cooldown <= 0 then
self.interact_sound_cooldown = 3
self:play_sound("random")
end
return
end
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
local order = self.order
if order == "wander" then
minetest.chat_send_player(clicker:get_player_name(), "Cat is following")
self.order = "follow"
self:initiate_utility("animalia:follow_player", self, clicker, true)
self:set_utility_score(0.7)
elseif order == "follow" then
minetest.chat_send_player(clicker:get_player_name(), "Cat is sitting")
self.order = "sit"
self:initiate_utility("animalia:stay", self)
self:set_utility_score(0.5)
else
minetest.chat_send_player(clicker:get_player_name(), "Cat is wandering")
self.order = "wander"
self:set_utility_score(0)
end
self:memorize("order", self.order)
end
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
animalia.add_trust(self, puncher, -1)
local pos = self.object:get_pos()
animalia.particle_spawner(pos, "creatura_particle_red.png", "float")
end
})
creatura.register_spawn_item("animalia:cat", {
col1 = "db9764",
col2 = "cf8d5a"
})