animalia/mobs/cat.lua

306 lines
No EOL
8.1 KiB
Lua

---------
-- Cat --
---------
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local follow = {
"animalia:poultry_raw"
}
if minetest.registered_items["ethereal:fish_raw"] then
follow = {
"ethereal:fish_raw",
"animalia:poultry_raw"
}
end
local function cat_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self._anim == "run" then
local pos = self.object:get_pos()
minetest.add_particlespawner({
amount = 1,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = vector.new(-1, 1, -1),
maxvel = vector.new(1, 2, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
minsize = 0.25,
maxsize = 0.5,
collisiondetection = true,
texture = "default_dirt.png",
})
end
animalia.head_tracking(self, 0.25, 0.25)
if mobkit.timer(self, 1) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
local trust = 0
mob_core.random_sound(self, 30)
mob_core.growth(self)
if player then
if not self.trust[player:get_player_name()] then
self.trust[player:get_player_name()] = 0
mobkit.remember(self, "trust", self.trust)
else
trust = self.trust[player:get_player_name()]
end
end
if self.trust_cooldown > 0 then
self.trust_cooldown = mobkit.remember(self, "trust_cooldown", self.trust_cooldown - 1)
end
if self.interact_sound_cooldown > 0 then
self.interact_sound_cooldown = self.interact_sound_cooldown - 1
end
if self.owner
and self.trust[self.owner] > 7 then
if prty < 22
and self.order == "sit" then
if not mobkit.is_queue_empty_high(self) then
mobkit.clear_queue_high(self)
end
mobkit.animate(self, "sit")
return
end
if prty < 21
and self.owner_target then
if not mob_core.shared_owner(self, self.owner_target) then
animalia.hq_attack(self, 21, self.owner_target)
end
end
if prty < 20
and self.order == "follow"
and minetest.get_player_by_name(self.owner) then
local owner = minetest.get_player_by_name(self.owner)
animalia.hq_follow_player(self, 20, owner, true)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 3)
end
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 3
and player then
if player:get_velocity()
and vector.length(player:get_velocity()) < 2 then
if mob_core.follow_holding(self, player)
and trust >= 4 then
animalia.hq_follow_player(self, 3, player)
end
elseif player:get_wielded_item():get_name() == "animalia:cat_toy" then
animalia.hq_follow_player(self, 3, player, true)
return
end
end
if player
and prty == 3
and not mob_core.follow_holding(self, player)
and player:get_wielded_item():get_name() ~= "animalia:cat_toy" then
mobkit.clear_queue_high(self)
end
if prty < 2
and player
and trust > 4 then
local r = math.random(48)
if r < 2 then
animalia.hq_walk_in_front_of_player(self, 2, player)
elseif r < 3 then
animalia.hq_find_and_break_glass(self, 2)
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_ranged(self, 0)
end
end
end
animalia.register_mob("cat", {
-- Stats
health = 10,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.2, 0, -0.2, 0.2, 0.4, 0.2},
visual_size = {x = 6, y = 6},
scale_stage1 = 0.5,
scale_stage2 = 0.65,
scale_stage3 = 0.80,
mesh = "animalia_cat.b3d",
textures = {
"animalia_cat_1.png",
"animalia_cat_2.png",
"animalia_cat_3.png",
"animalia_cat_4.png"
},
animations = {
stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 90}, speed = 45, frame_blend = 0.3, loop = true},
run = {range = {x = 100, y = 130}, speed = 50, frame_blend = 0.3, loop = true},
sit = {range = {x = 140, y = 180}, speed = 10, frame_blend = 0.3, loop = true},
smack = {range = {x = 190, y = 210}, speed = 40, frame_blend = 0.1, loop = true},
},
-- Physics
speed = 8,
max_fall = 4,
-- Attributes
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_cat_idle",
gain = 0.25,
distance = 8
},
purr = {
name = "animalia_cat_purr",
gain = 0.6,
distance = 8
},
hurt = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
},
death = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
}
},
reach = 2,
damage = 3,
knockback = 2,
punch_cooldown = 1,
-- Behavior
defend_owner = true,
follow = follow,
-- Functions
head_data = {
offset = {x = 0, y = 0.17, z = 0},
pitch_correction = -20,
pivot_h = 0.35,
pivot_v = 0.2
},
logic = cat_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = function(self, staticdata, dtime_s)
animalia.on_activate(self, staticdata, dtime_s)
self.trust = mobkit.recall(self, "trust") or {}
self.trust_cooldown = mobkit.recall(self, "trust_cooldown") or 0
self.interact_sound_cooldown = 0
end,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item():get_name()
if item == "animalia:net" then return end
if not self.trust[clicker:get_player_name()] then
self.trust[clicker:get_player_name()] = 0
mobkit.remember(self, "trust", self.trust)
end
local trust = self.trust[clicker:get_player_name()]
local pos = self.object:get_pos()
local prt_pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(prt_pos, 1)
local maxppos = vector.subtract(prt_pos, 1)
if animalia.feed_tame(self, clicker, math.random(3, 5), trust >= 10, trust >= 10) then
if self.trust_cooldown <= 0
and trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
self.trust_cooldown = mobkit.remember(self, "trust_cooldown", 60)
mobkit.remember(self, "trust", self.trust)
animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
end
return
end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
if mobkit.get_queue_priority(self) == 3
and clicker:get_wielded_item():get_name() == "animalia:cat_toy" then
if trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
mobkit.remember(self, "trust", self.trust)
animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 1
self.interact_sound_cooldown = 3
mobkit.make_sound(self, "purr")
end
end
end
if not self.owner
or clicker:get_player_name() ~= self.owner then
return
end
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
self.interact_sound_cooldown = 3
mobkit.make_sound(self, "purr")
end
end
if trust <= 7 then
if self.interact_sound_cooldown <= 0 then
self.interact_sound_cooldown = 3
mobkit.make_sound(self, "random")
end
return
end
if self.order == "wander" then
self.order = "follow"
elseif self.order == "follow" then
self.order = "sit"
else
self.order = "wander"
end
mobkit.remember(self, "order", self.order)
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
if not self.trust[puncher:get_player_name()] then
self.trust[puncher:get_player_name()] = 0
else
local trust = self.trust[puncher:get_player_name()]
self.trust[puncher:get_player_name()] = trust - 1
end
local pos = self.object:get_pos()
local prt_pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(prt_pos, 1)
local maxppos = vector.subtract(prt_pos, 1)
animalia.particle_spawner(prt_pos, "mob_core_red_particle.png", "float", minppos, maxppos)
mobkit.remember(self, "trust", self.trust)
end
})
mob_core.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a")