mirror of
https://github.com/ElCeejo/animalia.git
synced 2025-03-16 04:41:28 +00:00
306 lines
No EOL
8.1 KiB
Lua
306 lines
No EOL
8.1 KiB
Lua
---------
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-- Cat --
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---------
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local clamp_bone_rot = animalia.clamp_bone_rot
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local interp = animalia.interp
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local follow = {
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"animalia:poultry_raw"
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}
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if minetest.registered_items["ethereal:fish_raw"] then
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follow = {
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"ethereal:fish_raw",
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"animalia:poultry_raw"
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}
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end
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local function cat_logic(self)
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if self.hp <= 0 then
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mob_core.on_die(self)
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return
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end
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if self._anim == "run" then
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local pos = self.object:get_pos()
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minetest.add_particlespawner({
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amount = 1,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = vector.new(-1, 1, -1),
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maxvel = vector.new(1, 2, 1),
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minacc = vector.new(0, -9.81, 0),
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maxacc = vector.new(0, -9.81, 0),
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minsize = 0.25,
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maxsize = 0.5,
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collisiondetection = true,
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texture = "default_dirt.png",
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})
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end
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animalia.head_tracking(self, 0.25, 0.25)
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if mobkit.timer(self, 1) then
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local prty = mobkit.get_queue_priority(self)
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local player = mobkit.get_nearby_player(self)
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local trust = 0
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mob_core.random_sound(self, 30)
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mob_core.growth(self)
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if player then
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if not self.trust[player:get_player_name()] then
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self.trust[player:get_player_name()] = 0
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mobkit.remember(self, "trust", self.trust)
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else
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trust = self.trust[player:get_player_name()]
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end
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end
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if self.trust_cooldown > 0 then
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self.trust_cooldown = mobkit.remember(self, "trust_cooldown", self.trust_cooldown - 1)
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end
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if self.interact_sound_cooldown > 0 then
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self.interact_sound_cooldown = self.interact_sound_cooldown - 1
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end
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if self.owner
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and self.trust[self.owner] > 7 then
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if prty < 22
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and self.order == "sit" then
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if not mobkit.is_queue_empty_high(self) then
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mobkit.clear_queue_high(self)
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end
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mobkit.animate(self, "sit")
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return
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end
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if prty < 21
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and self.owner_target then
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if not mob_core.shared_owner(self, self.owner_target) then
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animalia.hq_attack(self, 21, self.owner_target)
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end
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end
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if prty < 20
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and self.order == "follow"
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and minetest.get_player_by_name(self.owner) then
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local owner = minetest.get_player_by_name(self.owner)
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animalia.hq_follow_player(self, 20, owner, true)
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end
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if prty < 4
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and self.breeding then
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animalia.hq_breed(self, 3)
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end
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end
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if prty < 5
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and self.isinliquid then
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animalia.hq_go_to_land(self, 5)
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end
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if prty < 3
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and player then
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if player:get_velocity()
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and vector.length(player:get_velocity()) < 2 then
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if mob_core.follow_holding(self, player)
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and trust >= 4 then
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animalia.hq_follow_player(self, 3, player)
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end
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elseif player:get_wielded_item():get_name() == "animalia:cat_toy" then
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animalia.hq_follow_player(self, 3, player, true)
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return
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end
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end
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if player
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and prty == 3
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and not mob_core.follow_holding(self, player)
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and player:get_wielded_item():get_name() ~= "animalia:cat_toy" then
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mobkit.clear_queue_high(self)
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end
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if prty < 2
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and player
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and trust > 4 then
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local r = math.random(48)
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if r < 2 then
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animalia.hq_walk_in_front_of_player(self, 2, player)
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elseif r < 3 then
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animalia.hq_find_and_break_glass(self, 2)
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end
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end
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if mobkit.is_queue_empty_high(self) then
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animalia.hq_wander_ranged(self, 0)
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end
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end
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end
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animalia.register_mob("cat", {
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-- Stats
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health = 10,
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fleshy = 100,
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view_range = 32,
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lung_capacity = 10,
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-- Visual
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collisionbox = {-0.2, 0, -0.2, 0.2, 0.4, 0.2},
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visual_size = {x = 6, y = 6},
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scale_stage1 = 0.5,
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scale_stage2 = 0.65,
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scale_stage3 = 0.80,
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mesh = "animalia_cat.b3d",
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textures = {
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"animalia_cat_1.png",
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"animalia_cat_2.png",
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"animalia_cat_3.png",
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"animalia_cat_4.png"
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},
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animations = {
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stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 50, y = 90}, speed = 45, frame_blend = 0.3, loop = true},
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run = {range = {x = 100, y = 130}, speed = 50, frame_blend = 0.3, loop = true},
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sit = {range = {x = 140, y = 180}, speed = 10, frame_blend = 0.3, loop = true},
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smack = {range = {x = 190, y = 210}, speed = 40, frame_blend = 0.1, loop = true},
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},
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-- Physics
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speed = 8,
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max_fall = 4,
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-- Attributes
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sounds = {
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alter_child_pitch = true,
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random = {
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name = "animalia_cat_idle",
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gain = 0.25,
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distance = 8
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},
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purr = {
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name = "animalia_cat_purr",
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gain = 0.6,
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distance = 8
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},
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hurt = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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},
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death = {
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name = "animalia_cat_hurt",
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gain = 0.25,
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distance = 8
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}
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},
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reach = 2,
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damage = 3,
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knockback = 2,
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punch_cooldown = 1,
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-- Behavior
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defend_owner = true,
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follow = follow,
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-- Functions
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head_data = {
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offset = {x = 0, y = 0.17, z = 0},
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pitch_correction = -20,
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pivot_h = 0.35,
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pivot_v = 0.2
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},
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logic = cat_logic,
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get_staticdata = mobkit.statfunc,
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on_step = animalia.on_step,
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on_activate = function(self, staticdata, dtime_s)
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animalia.on_activate(self, staticdata, dtime_s)
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self.trust = mobkit.recall(self, "trust") or {}
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self.trust_cooldown = mobkit.recall(self, "trust_cooldown") or 0
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self.interact_sound_cooldown = 0
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end,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item():get_name()
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if item == "animalia:net" then return end
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if not self.trust[clicker:get_player_name()] then
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self.trust[clicker:get_player_name()] = 0
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mobkit.remember(self, "trust", self.trust)
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end
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local trust = self.trust[clicker:get_player_name()]
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local pos = self.object:get_pos()
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local prt_pos = vector.new(pos.x, pos.y + 0.5, pos.z)
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local minppos = vector.add(prt_pos, 1)
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local maxppos = vector.subtract(prt_pos, 1)
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if animalia.feed_tame(self, clicker, math.random(3, 5), trust >= 10, trust >= 10) then
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if self.trust_cooldown <= 0
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and trust < 10 then
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self.trust[clicker:get_player_name()] = trust + 1
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self.trust_cooldown = mobkit.remember(self, "trust_cooldown", 60)
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mobkit.remember(self, "trust", self.trust)
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animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
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end
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return
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end
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mob_core.protect(self, clicker, true)
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mob_core.nametag(self, clicker, true)
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if mobkit.get_queue_priority(self) == 3
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and clicker:get_wielded_item():get_name() == "animalia:cat_toy" then
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if trust < 10 then
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self.trust[clicker:get_player_name()] = trust + 1
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mobkit.remember(self, "trust", self.trust)
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animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 1
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self.interact_sound_cooldown = 3
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mobkit.make_sound(self, "purr")
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end
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end
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end
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if not self.owner
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or clicker:get_player_name() ~= self.owner then
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return
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end
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if clicker:get_player_control().sneak then
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if self.interact_sound_cooldown <= 0 then
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self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
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self.interact_sound_cooldown = 3
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mobkit.make_sound(self, "purr")
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end
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end
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if trust <= 7 then
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if self.interact_sound_cooldown <= 0 then
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self.interact_sound_cooldown = 3
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mobkit.make_sound(self, "random")
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end
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return
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end
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if self.order == "wander" then
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self.order = "follow"
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elseif self.order == "follow" then
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self.order = "sit"
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else
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self.order = "wander"
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end
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mobkit.remember(self, "order", self.order)
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end,
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on_punch = function(self, puncher, _, tool_capabilities, dir)
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mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
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animalia.hq_sporadic_flee(self, 10)
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if not self.trust[puncher:get_player_name()] then
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self.trust[puncher:get_player_name()] = 0
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else
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local trust = self.trust[puncher:get_player_name()]
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self.trust[puncher:get_player_name()] = trust - 1
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end
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local pos = self.object:get_pos()
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local prt_pos = vector.new(pos.x, pos.y + 0.5, pos.z)
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local minppos = vector.add(prt_pos, 1)
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local maxppos = vector.subtract(prt_pos, 1)
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animalia.particle_spawner(prt_pos, "mob_core_red_particle.png", "float", minppos, maxppos)
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mobkit.remember(self, "trust", self.trust)
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end
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})
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mob_core.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a") |