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improved 3d model, added a door
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parent
4889d8dd58
commit
3302726d85
3 changed files with 9 additions and 7 deletions
14
entities.lua
14
entities.lua
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@ -435,12 +435,6 @@ minetest.register_entity("ap_airship:airship", {
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if colinfo then
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self.isonground = colinfo.touching_ground
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else
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if self.lastvelocity.y==0 and vel.y==0 then
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self.isonground = true
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else
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self.isonground = false
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end
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end
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self:physics()
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@ -554,7 +548,7 @@ minetest.register_entity("ap_airship:airship", {
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local wind_yaw = minetest.dir_to_yaw(wind)
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--minetest.chat_send_all("x: "..wind.x.. " - z: "..wind.z.." - yaw: "..math.deg(wind_yaw).. " - orig: "..wind_yaw)
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if self.anchored == false then
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if self.anchored == false and self.isonground == false then
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accel = vector.add(accel, wind)
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else
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accel = vector.new()
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@ -573,6 +567,12 @@ minetest.register_entity("ap_airship:airship", {
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self.object:set_bone_position("timao", {x=0,y=-22.562,z=176.018}, {x=0,y=0,z=self._rudder_angle*8})
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self.object:set_bone_position("compass_axis", {x=0,y=-21.8,z=178.757}, {x=0, y=S_angle, z=0})
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if self.isonground then
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self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=-18,y=0,z=0})
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else
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self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0})
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end
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--saves last velocy for collision detection (abrupt stop)
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self._last_vel = self.object:get_velocity()
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self._last_accell = accel
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@ -267,6 +267,8 @@ function ap_airship.destroy(self, overload)
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if self._passengers_base[3] then self._passengers_base[3]:remove() end
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if self._passengers_base[4] then self._passengers_base[4]:remove() end
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if self._passengers_base[5] then self._passengers_base[5]:remove() end
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if self._cabin_interactor then self._cabin_interactor:remove() end
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if self._control_interactor then self._control_interactor:remove() end
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airutils.destroy_inventory(self)
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self.object:remove()
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