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temporary fix for bones bug
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bf9ccde2a1
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2 changed files with 2 additions and 2 deletions
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@ -847,9 +847,9 @@ minetest.register_entity("ap_airship:airship", {
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noded = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-4.5}))
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noded = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-4.5}))
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if (noded and noded.drawtype ~= 'airlike') or self.isonground then
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if (noded and noded.drawtype ~= 'airlike') or self.isonground then
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self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=-28,y=0,z=0})
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--self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0}) -- -28
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else
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else
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self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0})
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--self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0})
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if self._rescue_plane then
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if self._rescue_plane then
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ap_airship.timed_anchor_entity(self, curr_pos, yaw, 3, self.dtime)
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ap_airship.timed_anchor_entity(self, curr_pos, yaw, 3, self.dtime)
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