temporary fix for bones bug

This commit is contained in:
Alexsandro Percy 2025-02-15 19:39:23 -03:00
parent bf9ccde2a1
commit 5383dd0d8e
2 changed files with 2 additions and 2 deletions

View file

@ -847,9 +847,9 @@ minetest.register_entity("ap_airship:airship", {
noded = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-4.5}))
if (noded and noded.drawtype ~= 'airlike') or self.isonground then
self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=-28,y=0,z=0})
--self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0}) -- -28
else
self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0})
--self.object:set_bone_position("door", {x=0,y=-13.1266,z=54.1922}, {x=0,y=0,z=0})
if self._rescue_plane then
ap_airship.timed_anchor_entity(self, curr_pos, yaw, 3, self.dtime)

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